Should extra NPCs be added to the GuildHall?

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

Since people were discussing this in a seperate thread...

Orbit

Ascalonian Squire

Join Date: Mar 2005

Its very lonely there if you are waiting for someone or the next GvG battle.

quartet4

Ascalonian Squire

Join Date: Apr 2005

VA

Servants of Fortuna

Mo/Me

A bank and mule/vault/storage would fit in well I think. But a weapon/outfitter is something that makes more sense staying in the towns imho. Maybe the guild halls could use some npc's like servants or gardeners. I mean, whose going to keep the big fortress looking good while all the members are out adventuring?

Kha

Kha

Sins FTW!

Join Date: Mar 2005

USA

Angel Sharks [AS]

If anything, a bank NPC character would be nice for you to store items you saved for your guildies while they are not currently online. We do have limited storage and holding half a dozen to a dozen runes for my guild can be annoying at times.

Dream

Pre-Searing Cadet

Join Date: Apr 2005

Interesting idea jwoody, I think it would be nice. Especially having a storage sytem, but wether or not it's in the Guild Hall, I don't care. Just as long we get it.

About NPCs: Is there really a need? I mean cmon, we have plenty already.

--Dream

Lunarhound

Lunarhound

Krytan Explorer

Join Date: Feb 2005

I see Guild Hall NPC's the same way I see Guild Hall furnishings, if they're ever added; fun stuff that you don't really need but that you can buy to make your Hall look cool. Things like domestic animals running around, gardeners, ceremonial guards, maybe children playing (obviously, all of these wouldn't work for all Hall types ). would make good money sinks and help add some life to your Headquarters. Are they needed? Nah, and you'd probably want them go poof during GvG, but I think decorating the Guild Halls will be one of the really fun little extras if it ever makes it into the game, and a few ambient NPC's would be a really nice touch.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Rodgort NPC.

chalt2

chalt2

Frost Gate Guardian

Join Date: Feb 2005

Ohio

Heros of Oakhurst - Leader

E/R

Yes the banking idea would be very handy

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Lunarhound
I see Guild Hall NPC's the same way I see Guild Hall furnishings, if they're ever added; fun stuff that you don't really need but that you can buy to make your Hall look cool. Things like domestic animals running around, gardeners, ceremonial guards, maybe children playing (obviously, all of these wouldn't work for all Hall types ). would make good money sinks and help add some life to your Headquarters. Are they needed? Nah, and you'd probably want them go poof during GvG, but I think decorating the Guild Halls will be one of the really fun little extras if it ever makes it into the game, and a few ambient NPC's would be a really nice touch.

i talked about this a dif thread so ill say it agin

i dont think its bad idea, however it wouldnt be right for this game. with a game based on action it would just be a distraction

Ren Falconhand

Ren Falconhand

Krytan Explorer

Join Date: Mar 2005

Passed out on my Keyboard from lack of sleep from playing GW too much

The Harpers

R/Mo

yes but to be used by Guilds that want to GvG but do not have the 8 members at the time to do so. That or have two versions of GvG 8 on 8 and 4 on 4. .

Ren

Rix Crimsoneye

Rix Crimsoneye

Ascalonian Squire

Join Date: Apr 2005

Having an easy way to transfer items to your other characters or guildmates would be nice.

I think outfitters/weapsonsmith-types are more appropriate in towns - if everything is available in your guild, there's no incentive to ever visit the towns, other than to troll for guild recruits. Seems like that would also kind of leave new(er) players out in the cold a bit.

--Rix

FrogDevourer

FrogDevourer

on a GW break until C4

Join Date: Feb 2005

In your shadow

Servants of Fortuna

Bank/Mule for guild storage and may be guild specific NPCs: one NPC to change capes into armband or whatever, another for PvP training against guild mates...

Anything else is fine in towns/outposts.