WTS giant's boots, weapons, shields, misc

ImBobNewbie

Academy Page

Join Date: Jun 2005

TX

[NES] Nintendo Powered

E/Mo

NOTE: On smaller items, I will quickly take decent offers and sell when you msg. I would like price check / offers on the higher end things (multiple modded weapons).

IGN: Furious Sam

Unidentified Armor
Currently I am selling some unid giant's boots. (unlock runes for your pvp ) I have a couple blue, purple, and gold. My prices are approximate, leave a post if you're interested.

blue - 500 each
purple - 1750 each
gold - 9K and higher (taking highest offer for several of these)

Upgrades

Staff wrap of enchanting 10%
fiery bow string
poisoner's sword hilt
hammer grip of fortitude +20 HP / +21 HP
hammer haft of hammer mastery
hale staff head

Weapons

1. Mursaat Hammer (GONE)
16-29 dmg, 8 req, dmg +10% if above 50% HP

2. Giant Slayer's Hammer of Fortitude
19-35 dmg, 8 req, +21 hp

3. Half Moon 14-28 dmg, 11 req (white) (GONE)

4. Sunder Longbow of Marksmanship
13-24 dmg, 9 req, dmg+12% in stance, armor pen 10% (7% chance using skill), +1 marksmanship (14% chance using skill)

5. Earth staff of fortitude,
+8 energy, 9-15 dmg, 8 req
improve cast speed using dom. skills 15%, +27 HP

6. Fiery Mursaat Hammer of Hammer Mastery
16-29 dmg, 10 req, +1 ham. mast using skill (10%)

7. Hale Inscribed Staff
+8 energy, 9-16 chaos dmg, 8 dom req
improve skill recharging(earth) 12%
improve cast speed(illusion) 14%
+18 HP

8. Vampiric Composite Bow (edited, my mistake) (GONE)
15-28 dmg, 11 req, +14% dmg HP below 50%
life steal 2/1

9. Insight Water Staff of Fortitude
+10 energy, 11-22 dmg, 9 req, +1 en, +21 HP

10. Cruel Cleaver of Fortitude
5-23 dmg, 7 req, +11% dmg HP above 50%
lengthens deep wounds, HP +24

11. Grim Cesta
+12 energy, +32 HP when enchanted, +5 armor when hp above 50%

12. Hale Accursed Staff
+10 energy, 10-20 dmg, 9 req, improve casting speed 6% chance, +14 HP

13. Longbow (GONE)
14-27 dmg, 10 req, +10% dmg HP above 50%

14. Zealous Dead Bow
13-25 req 8, +12% dmg hp above 50%, energy +1/-1

15. Sundering Longbow of Marksmanship
13-24 dmg, 9 req, +12% in stance, armor penetration of 10% (7% w/ skills), +1 marksmanship (14% chance w/ skills)

16. Insightful Bone Staff of Fortitude
+10 energy, 11-22 dmg, 8 req, +1 energy, +20HP

17. Skeleton Shield
14 armor, 8 tactics req, +16 HP while enchanted

18. Hale Bone Staff of Defense
+10 energy, 11-21 dmg, 10 req, +18 hp, +4 armor

19. Fiery Sephis Axe of Enchanting
5-26 fire dmg, 8 req, +18% dmg hexed, enchantments last 16% longer

20. Hale Bone Staff of Enchanting
+10 energy, 11-22 dmg, 8 req, improves casting speed using divine favor skills (18% chance), +28 HP, enchantments last 14% longer

21. Idol
+11 energy, 9 req blood, +37 HP while enchanted