petstats
DrSLUGFly
requesting /petstats... I'd like to see in numbers how much exp. my pet has, I'd also like to see in numbers what his dmg, armor and age are... and any other stats that he might have that I can look at for myself.
RTSFirebat
A negative to /petstats idea...
However maybe add a User Interface to see the pets starts the fancy way.. like we currently view our own stats.
However maybe add a User Interface to see the pets starts the fancy way.. like we currently view our own stats.
Elena
i like this idea i wanna see how much that pet needs to level up to same level as me lol
Nefser
How about a mini attribute window (extension of current one) where XP is displayed and you allocate points into specific stats for your pet. The number of points you get for your pet is based on how many points you put into BM.
This would then reflect how you have trained your pet.
Speed (dexterity/movement)
Defense (armour/evasion)
Attacks (overall damage)
Power(crit chance)
[Max 4 for any skill.]
This would then reflect how you have trained your pet.
Speed (dexterity/movement)
Defense (armour/evasion)
Attacks (overall damage)
Power(crit chance)
[Max 4 for any skill.]
Howling Wind
This game definetly needs a boost on pets, no one seems to think they are effective and it seems limited on how much you can play around or see information about your pet, there should be distinct differences between all the different pets you can charm.
Kuku Monk
Great ideas... I'd also like to see more types pets in general. Melandru's Stalkers are rather stale.
![Cool](../Img/cool.gif)
Epinephrine
Quote:
Originally Posted by Kuku Monk
Great ideas... I'd also like to see more types pets in general. Melandru's Stalkers are rather stale.
![]() |
I'm all for decorative effects on animals as well - I know right now they are just the model essentially, but it'd be neat to give them visual effects based on the player's attributes. A few choices of pet model wouldn't hurt either, if you could customize them. Hard to tell animals apart as it stands, and you'd think the Ranger/Monk's pet might look a little different than a Necro/Ranger's.
Valerius
Quote:
How about a mini attribute window (extension of current one) where XP is displayed and you allocate points into specific stats for your pet. The number of points you get for your pet is based on how many points you put into BM. This would then reflect how you have trained your pet. Speed (dexterity/movement) Defense (armour/evasion) Attacks (overall damage) Power(crit chance) [Max 4 for any skill.] |
Meat Ball
There also needs to be a way to evaluate the damage a pet does in combat realtime so a person can test different skills and styles and see the results. I'd like to see what damage my pet is doing just like I can see what damage I am doing.
Another cool thing would be to dye your pet's fur.
Another cool thing would be to dye your pet's fur.
UsagiNoSenshi
armor would be cute, i'd like to customize my pet a bit, make him pretty XP
then we could infuse them <.<
and yes i'd like to know how much damage my pet is doing, and so on. it would be real helpful
then we could infuse them <.<
and yes i'd like to know how much damage my pet is doing, and so on. it would be real helpful