We can all agree that runes are a good thing; they allow a little extra "oompf!" (or a lot, if you don't mind the penalty incurred)
However, why can't we use runes that benefit our secondary class if desired?
I play a Elementalist/Necromancer, and I have equipment that allows me to enjoy better than skill level 12 in my chosen elementalist schools of specialization, yet I have 3 pieces of gear without modifications.
I purchased a minor rune of blood magic, thinking I would give it a slight nudge, and lo and behold, it will not apply to my armor whatsoever...
Is this intentional game design, or an oversight?
Talesin
runes: why can't use use secondary class as well?
Talesin Darkbriar
Kha
Just another reason for you to consider when deciding your primary. Puts a cap on the strength of your secondary.
Coldplayer44
I tried the same thing as a W/E I bought a fire rune to upgrade my fire magic and it didnt work it pissed me off so bad. But ended up helping a person out and sold it for lower price.
CryingWolf
It is there for a reason, just like you can't use the armor of your secondary. Else we would all be xx/W.
Ninna
Runes are class armor specific
(with the exception of the classless Vigor)
(with the exception of the classless Vigor)