BUILD DESCRIPTION
Probably too much to read, but here is a Team build that I suggested for some of my friends. They still have to go with it.
FOCUS
Damage output for Focus Target is Fragility. All conditions induced by Warrior Train (Axe, Sword, Hammer) and Burning from one caster. I do not have Dazed and Poison.
I had a hard time designing a Ranger that could help with the Fragility aspect of it.
Fragility supported by two casters for redundancy.
Monks carry all different skills to stack for Focus Fire targets. By stacking Focus Fire Enchanments, maybe we could avoid them so easily removed ?
3 x Firestorm used to scare Warrior Train away, kill Rift Wardens, and to cast on Priests and in tight quarters or on Podiums and or behind Doorways.
One Monk is smiting damage, with Retribution, Shield of Judgement. And one Mesmer with Sympatetic Visage for slow down of Warrior Train.
Thanks to Cain for his Team Builder.
Guild Wars Team Builder v1.04b
TEAM NAME: PILLARGURI
BATTLE AREA: TOMBS
BUILD DESCRIPTION
TEAM PLAYERS
Player 1 Primary Healer
Monk/Elementalist
Skill 1: Fire Storm
Skill 2: Healing Touch
Skill 3: Glyph of Lesser Energy
Skill 4: Healing Seed
Skill 5: Orison of Healing
Skill 6: Word of Healing
Skill 7: Signet of Devotion
Skill 8: Healing Breeze
Healing Prayers 11 + 2
Divine Favor 11 + 2
Fire Magic 8 + 0
Support Healer Player 2
Monk/Elementalist
Skill 1: Fire Storm
Skill 2: Shield of Regeneration
Skill 3: Reversal of Fortune
Skill 4: Signet of Devotion
Skill 5: Convert Hexes
Skill 6: Life Bond
Skill 7: Mend Ailment
Skill 8: Glyph of Lesser Energy
Protection Prayers 10 + 2
Divine Favor 11 + 2
Fire Magic 10 + 0
Primary Protection Healer. Player 3
Monk/Elementalist
Skill 1: Fire Storm
Skill 2: Signet of Devotion
Skill 3: Restore Life
Skill 4: Shield of Judgment
Skill 5: Retribution
Skill 6: Scourge Healing
Skill 7: Glyph of Lesser Energy
Skill 8: Divine Healing
Healing Prayers 1 + 0
Smiting Prayers 10 + 1
Divine Favor 11 + 2
Fire Magic 10 + 0
Smiting / Healer
Casts Retribution and Shield of Judgment on Focus Fire Target. Tries to cast as many Scourge Healing spells he can on multiple targets - preferably soft targets.
Emergency heal for monk group in Divine Healing
if under AoE or he himseef is under heavy focus fire.(227 +44) = 267.
Fragility backup, Mini support healer
Player 4 Monk/Mesmer
Skill 1: Vigorous Spirit
Skill 2: Fragility
Skill 3: Healing Breeze
Skill 4: Mantra of Persistence
Skill 5: Migraine
Skill 6: Phantom Pain
Skill 7: Conjure Phantasm
Skill 8: Sympathetic Visage
Healing Prayers 9 + 0
Divine Favor 7 + 0
Illusion Magic 10 + 0
Inspiration Magic 10 + 0
This build might just as well be a Mesmer Monk.
This build does not fit as a primary, secondary
healer, more as a support support healer, Damage Dealer.
Vigorous spirit to be cast continously on the whole team, especially the damage dealers.
Healing Seed as back up if Primary Healer gets targeted.
Sympathetic Visage to aid Focus Fire from Warriors.
Dedicated Resser 1/ Damage Dealer
Warrior/Monk Player 5
Skill 1: Restore Life
Skill 2: Sprint
Skill 3: Strength of Honor
Skill 4: Frenzy
Skill 5: Axe Rake
Skill 6: Executioner's Strike
Skill 7: Penetrating Blow
Skill 8: Eviscerate
Axe Mastery 11 + 1
Strength 10 + 0
Healing Prayers 1 + 0
Smiting Prayers 10 + 0
Damage Dealer
Player 6 Warrior/Necromancer
Skill 1: Pure Strike
Skill 2: Gash
Skill 3: Final Thrust
Skill 4: Virulence
Skill 5: Frenzy
Skill 6: Hamstring
Skill 7: Sever Artery
Skill 8: Thrill of Victory
Swordsmanship 12 + 0
Strength 10 + 0
Death Magic 8 + 0
Condition inducer. You don't want Virulence to go for too long, you would like The Fragility from the mesmer to hit
more often. Induces, Bleeding, Cripple,Deep wound,Disease, Sickness. With support from Mesmer - focus target will go down quick.
Dedicated Resser 2/ Damage Dealer
Player 7 Warrior/Monk
Skill 1: Backbreaker
Skill 2: Heavy Blow
Skill 3: Mighty Blow
Skill 4: Holy Strike
Skill 5: Banish
Skill 6: Belly Smash
Skill 7: Distracting Blow
Skill 8: Restore Life
Hammer Mastery 12 + 0
Smiting Prayers 12 + 0
Hammer. Use Back breaker to get the target down, so I't cant run. Uses distracting blow on enemy teams
resser. Use Holy strike after knock down.
Use Belly Smash, when knokced down
Heavy Blow works because of weakness induced
by Axe Warrior.
Induces another condition, Blindness.
More to do for the Mesmers Fragility.
Core Player. The Damage source comes from this build.
Player 8 Mesmer/Elementalist
Skill 1: Conjure Flame
Skill 2: Mark of Rodgort
Skill 3: Glyph of Lesser Energy
Skill 4: Energy Drain
Skill 5: Power Drain
Skill 6: Ether Feast
Skill 7: Fragility
Skill 8: Inspired Enchantment
Illusion Magic 12 + 2
Inspiration Magic 10 + 0
Fire Magic 8 + 0
Fragility Build - will do enormous damage, too high to count with the 3 Warriors doing damage.
Inspired Enchantment to take away Healing Seed or Shield of deflection or whatever enchantment on target.
Don't need higher Fire, should almost be lower to trigger fragility more often.
Any input is ok, good or bad. One input in particular that I have problems with is to build a decent Ranger that can induce conditions and add to the fragility build.
Tombs Fragility Team Build.
ratatass
FengShuiBundi
Where's the Crystal Wave?
ratatass
Wow, overlooked that skill completely.
Thank you!
The only thing I don't like with it is the long recharge, but then again If we have two players, and it has to be the warriors carrying it in the front line, applying it. 15 Energy is a lot for a Warrior. Even with a fairly low attribute level - it will still trigger Fragility, which is the main damage dealer.
Back to the drawing board. Thanks for replying. I appreciate it.
You unlocked another whole can of worms in the Air Magic and Earth Magic spell line. great, gives me something to do!
Thank you!
The only thing I don't like with it is the long recharge, but then again If we have two players, and it has to be the warriors carrying it in the front line, applying it. 15 Energy is a lot for a Warrior. Even with a fairly low attribute level - it will still trigger Fragility, which is the main damage dealer.
Back to the drawing board. Thanks for replying. I appreciate it.
You unlocked another whole can of worms in the Air Magic and Earth Magic spell line. great, gives me something to do!
Insomnia
haven't ever tried a mass fragility (or soul barbs) combo before, but isn't it dangerous to rely on one character to cast fragility and to be responsable for the entire cyclus?
Freyas
I'd recommend having at least 2 players with Fragility, in case one goes down or gets their Fragility interrupted or removed. Fragility can do massive damage, but if it's removed, the conditions will be annoying, but won't do all that much on their own. Having a second player with Fragility helps the chances that you'll be able to keep it up on your target even if the other team has some hex removal or interrupts.
Crystal wave can be excellent in combination with Fragility as well. It gives very nice spike damage, both the damage from crystal wave, plus damage from fragility for having all of the conditions removed- you can often easily take over half a characters life away with this skill so long as they've got several conditions. It also lets you trigger fragility more by reapplying all of those conditions that you just removed.
Crystal wave can be excellent in combination with Fragility as well. It gives very nice spike damage, both the damage from crystal wave, plus damage from fragility for having all of the conditions removed- you can often easily take over half a characters life away with this skill so long as they've got several conditions. It also lets you trigger fragility more by reapplying all of those conditions that you just removed.
Cain
I'd suggest dropping two Warriors and going with a Ranger and a Necro instead. Give the Ranger Hunter's Shot, Pin Down, Incendairy Arrows, Apply Poison and Concussion Shot. For the Necro, bring Enfeeble, Rotting Flesh and Tainted Flesh. This way you have a much better range of conditions. If you rely on three Warriors, then it's very easy to be shut down with skills like Shadow of Fear, Faintheartedness, Shield of Deflection, etc. Incendairy Arrows + Fragility = sick damage. With with high Illusion and low Wilderness Survival you can trigger Fragility over 12 times and have the target constantly burning for the durataion of the preperation. Trust me, I know from experience.
FengShuiBundi
I'd suggest finding a way to stick in Crystal Wave. Perhaps make a hammer build w/ earth specced secondary. They can deal some weakness and keep up knockdown. They often use aftershock to deal knockdown. You could swap it for crystal wave if you want.
Just give it a shot. It allows for Fragility to be used twice... gives nice spike damage, and allows for a reapplication of the conditions.
Yeah, it's hard, but with a dedicated team, you could really do some damage.
Just give it a shot. It allows for Fragility to be used twice... gives nice spike damage, and allows for a reapplication of the conditions.
Yeah, it's hard, but with a dedicated team, you could really do some damage.
walder
At Fire Magic 2, the burning condition will last 1 second. This will maximize your damage but you will have to recast quite a bit. Definitely worth it though.
Also, Incendiary Arrows, the elite Ranger skill with 0 Wilderness Survival will cover the burning condition if you want to spread out to 2 targets at a time.
If you want to go with this type of Ranger load up on damage skills as the other conditions are covered by the rest of your team. Get Concussion Shot in there. And Bring Lightning Reflexes, this skill is great for this build because it doubles your damage.
Also, Incendiary Arrows, the elite Ranger skill with 0 Wilderness Survival will cover the burning condition if you want to spread out to 2 targets at a time.
If you want to go with this type of Ranger load up on damage skills as the other conditions are covered by the rest of your team. Get Concussion Shot in there. And Bring Lightning Reflexes, this skill is great for this build because it doubles your damage.
ratatass
Very good input! Can't believe you took the time to read it!!!
I like the suggestions!!
1. Definetly two Fragility casters.
2. Changing out maybe 1-2 Warriors, I like having at least two in the group. But I will work on it.
3. Incendiary Arrows is a a skill I overlooked again.
4. Spreading the conditions output with a Necro and a Ranger.
5. I liked the idea of inducing the conditions at some distance too. I find it hard as Warrior to stay on target, since you are running after them all the time.
6. For Crystal Wave to have any effect I have to be close to the target. So it has to be one of the Warriors Carrying it.
It's is weird how lower your attribute in a particular skill - increases your damage output under certain conditions.
I will edit this post with my new build...shortly.
edit:
Guild Wars Team Builder v1.04b
TEAM NAME Fragility
BATTLE AREA TOMBS
BUILD DESCRIPTION
Fragility centered for damage. Two players carrying Fragility, All conditions possible induced on target by players.
3 Monks with Firestorms to encounter Warrior Trains, basically scare them away or if they stay, they die. All monks have different Healing methods. One Monk is smiting damage, with Retribution, Shield of Judgment.
Conditions Induced are Bleeding (Warrior) , Dazed (Ranger), Weakness (a few times), Burning (from Mesmer and Ranger), Posion (Ranger), (Disease (Warrior/Necro)),
Crippled(Warrior), Blindness (Hammer Warrior), Deep Wound (Warriors).
TEAM PLAYERS
MONK TEAM
Player 1
Monk/Elementalist
Fire Storm , Healing Touch, Glyph of Lesser Energy, Healing Seed, Orison of Healing, Word of Healing, Signet of Devotion, Healing Breeze
Healing Prayers 11 + 2
Divine Favor 11 + 2
Fire Magic 8 + 0
Primary Healer (Ratatass I)
Player 2
Monk/Elementalist
Fire Storm, Shield of Regeneration, Reversal of Fortune, Signet of Devotion, Convert Hexes, Life Bond, Mend Ailment, Glyph of Lesser Energy
Protection Prayers 10 + 2
Divine Favor 11 + 2
Fire Magic 10 + 0
Primary Protection Healer. Spamming Heals, Signet of Devotion, Reversal of Fortune = damage +44 healt from DF.
Emergency and Self Heal - Shield Of Regeneration, Reversal of Fortune, Signet of Devotion All spells cast, get high Divine Favor bonus.
Player 3
Monk/Elementalist
Fire Storm, Signet of Devotion, Restore Life, Shield of Judgment, Retribution,
Scourge Healing, Glyph of Lesser Energy, Divine Healing
Healing Prayers 1 + 0
Smiting Prayers 10 + 1
Divine Favor 11 + 2
Fire Magic 10 + 0
Smiting / Healer Casts Retribution and Shield of Judgment on Focus Fire Target Tries to cast as many Scourge, Healing spells he can on multiple targets - preferably soft targets. Emergency heal for monk group in Divine Healing, if under AoE or he himself is under heavy focus fire.(227 +44) = 267.
FRAGILITY TEAM
Player 4
Ranger/Mesmer
Fragility , Concussion Shot, Lightning Reflexes, Hunter's Shot, Pin Down, Incendiary Arrows, Apply Poison, Mantra of Persistence
Marksmanship 11 + 2
Expertise 8 + 0
Illusion Magic 11 + 0
Fragility carrier 1, If Dazed goes in…Lucky kill.
Player 5
Warrior/Monk
Restore Life, Sprint, Strength of Honor, Frenzy, Axe Rake, Executioner's Strike,
Penetrating Blow, Crystal Wave
Axe Mastery 11 + 1
Strength 10 + 0
Healing Prayers 1 + 0
Smiting Prayers 10 + 0
Damage Dealer and Resser,
Elite skill from Elementalist line/ Crayzy but it adds to the group.
Player 6
Warrior/Necromancer
Rotting Flesh, Gash, Galrath Slash, Virulence, Frenzy, Hamstring, Sever Artery
Enfeeble.
Swordsmanship 12 + 0
Strength 11 + 0
Death Magic 6 + 0
Condition inducer. You don't want Virulence to go for too long, you would like The Fragility from the mesmer to hit, more often. Induces, Bleeding, Cripple,Deep wound, Disease, Sickness. With support from Mesmer - focus target will go down quick.
Player 7
Warrior/Monk
Backbreaker, Heavy Blow, Mighty Blow, Holy Strike, Banish, Belly Smash, Distracting Blow, Restore Life
Hammer Mastery 12 + 0
Smiting Prayers 12 + 0
Hammer. Use Back breaker to get the target down, so I't cant run. Uses distracting blow on enemy teams resser. Use Holy strike after knock down. Use Belly Smash, when knokced down Heavy Blow works because of weakness induced by Axe Warrior and Necro . Induces another condition, Blindness. More to do for the Mesmers Fragility.
Player 8
Mesmer/Elementalist
Conjure Flame, Mark of Rodgort, Glyph of Lesser Energy, Energy Drain, Power Drain, Ether Feast, Fragility, Inspired Enchantment
Illusion Magic 12 + 2
Inspiration Magic 10 + 0
Earth Magic 2 + 0
Fire Magic 8 + 0
Fragility Build - will do enormous damage, too high to count with the 3 Warriors doing damage. Inspired Enchantment to take away healing seed or shield of deflection or whatever enchantment on target. Don't need higher Fire, should almost be lower to trigger fragility more often. Ranger sets target on fire every 1 seconds.
another edit:
I have Teamspeak , and I hope that at least 4-5 of my friends can be on it. I hope...
What do you think about me the Monk beeing a target caller ? What would be the problems with that ?
another edit: I should have read this thread first about fragility - would have picked up crystal wave :http://www.guildwarsguru.com/forum/s...ight=fragility
I like the suggestions!!
1. Definetly two Fragility casters.
2. Changing out maybe 1-2 Warriors, I like having at least two in the group. But I will work on it.
3. Incendiary Arrows is a a skill I overlooked again.
4. Spreading the conditions output with a Necro and a Ranger.
5. I liked the idea of inducing the conditions at some distance too. I find it hard as Warrior to stay on target, since you are running after them all the time.
6. For Crystal Wave to have any effect I have to be close to the target. So it has to be one of the Warriors Carrying it.
It's is weird how lower your attribute in a particular skill - increases your damage output under certain conditions.
I will edit this post with my new build...shortly.
edit:
Guild Wars Team Builder v1.04b
TEAM NAME Fragility
BATTLE AREA TOMBS
BUILD DESCRIPTION
Fragility centered for damage. Two players carrying Fragility, All conditions possible induced on target by players.
3 Monks with Firestorms to encounter Warrior Trains, basically scare them away or if they stay, they die. All monks have different Healing methods. One Monk is smiting damage, with Retribution, Shield of Judgment.
Conditions Induced are Bleeding (Warrior) , Dazed (Ranger), Weakness (a few times), Burning (from Mesmer and Ranger), Posion (Ranger), (Disease (Warrior/Necro)),
Crippled(Warrior), Blindness (Hammer Warrior), Deep Wound (Warriors).
TEAM PLAYERS
MONK TEAM
Player 1
Monk/Elementalist
Fire Storm , Healing Touch, Glyph of Lesser Energy, Healing Seed, Orison of Healing, Word of Healing, Signet of Devotion, Healing Breeze
Healing Prayers 11 + 2
Divine Favor 11 + 2
Fire Magic 8 + 0
Primary Healer (Ratatass I)
Player 2
Monk/Elementalist
Fire Storm, Shield of Regeneration, Reversal of Fortune, Signet of Devotion, Convert Hexes, Life Bond, Mend Ailment, Glyph of Lesser Energy
Protection Prayers 10 + 2
Divine Favor 11 + 2
Fire Magic 10 + 0
Primary Protection Healer. Spamming Heals, Signet of Devotion, Reversal of Fortune = damage +44 healt from DF.
Emergency and Self Heal - Shield Of Regeneration, Reversal of Fortune, Signet of Devotion All spells cast, get high Divine Favor bonus.
Player 3
Monk/Elementalist
Fire Storm, Signet of Devotion, Restore Life, Shield of Judgment, Retribution,
Scourge Healing, Glyph of Lesser Energy, Divine Healing
Healing Prayers 1 + 0
Smiting Prayers 10 + 1
Divine Favor 11 + 2
Fire Magic 10 + 0
Smiting / Healer Casts Retribution and Shield of Judgment on Focus Fire Target Tries to cast as many Scourge, Healing spells he can on multiple targets - preferably soft targets. Emergency heal for monk group in Divine Healing, if under AoE or he himself is under heavy focus fire.(227 +44) = 267.
FRAGILITY TEAM
Player 4
Ranger/Mesmer
Fragility , Concussion Shot, Lightning Reflexes, Hunter's Shot, Pin Down, Incendiary Arrows, Apply Poison, Mantra of Persistence
Marksmanship 11 + 2
Expertise 8 + 0
Illusion Magic 11 + 0
Fragility carrier 1, If Dazed goes in…Lucky kill.
Player 5
Warrior/Monk
Restore Life, Sprint, Strength of Honor, Frenzy, Axe Rake, Executioner's Strike,
Penetrating Blow, Crystal Wave
Axe Mastery 11 + 1
Strength 10 + 0
Healing Prayers 1 + 0
Smiting Prayers 10 + 0
Damage Dealer and Resser,
Elite skill from Elementalist line/ Crayzy but it adds to the group.
Player 6
Warrior/Necromancer
Rotting Flesh, Gash, Galrath Slash, Virulence, Frenzy, Hamstring, Sever Artery
Enfeeble.
Swordsmanship 12 + 0
Strength 11 + 0
Death Magic 6 + 0
Condition inducer. You don't want Virulence to go for too long, you would like The Fragility from the mesmer to hit, more often. Induces, Bleeding, Cripple,Deep wound, Disease, Sickness. With support from Mesmer - focus target will go down quick.
Player 7
Warrior/Monk
Backbreaker, Heavy Blow, Mighty Blow, Holy Strike, Banish, Belly Smash, Distracting Blow, Restore Life
Hammer Mastery 12 + 0
Smiting Prayers 12 + 0
Hammer. Use Back breaker to get the target down, so I't cant run. Uses distracting blow on enemy teams resser. Use Holy strike after knock down. Use Belly Smash, when knokced down Heavy Blow works because of weakness induced by Axe Warrior and Necro . Induces another condition, Blindness. More to do for the Mesmers Fragility.
Player 8
Mesmer/Elementalist
Conjure Flame, Mark of Rodgort, Glyph of Lesser Energy, Energy Drain, Power Drain, Ether Feast, Fragility, Inspired Enchantment
Illusion Magic 12 + 2
Inspiration Magic 10 + 0
Earth Magic 2 + 0
Fire Magic 8 + 0
Fragility Build - will do enormous damage, too high to count with the 3 Warriors doing damage. Inspired Enchantment to take away healing seed or shield of deflection or whatever enchantment on target. Don't need higher Fire, should almost be lower to trigger fragility more often. Ranger sets target on fire every 1 seconds.
another edit:
I have Teamspeak , and I hope that at least 4-5 of my friends can be on it. I hope...
What do you think about me the Monk beeing a target caller ? What would be the problems with that ?
another edit: I should have read this thread first about fragility - would have picked up crystal wave :http://www.guildwarsguru.com/forum/s...ight=fragility
walder
I don't think a Fragility team build can be pulled off without everyone on Teamspeak or Ventrilo so keep in mind that on paper you might be able to have a huge damage output, in the actual game it will be a lot harder to pull off.