The formula for damage as stated in the Combat Math guide is basically:
[Effective Damage] = [Weapon Damage] X [Weapon Mods] X 2^((2 X [Attribute Level] - 24) / 40)
My question is in regards to skills that add damage to attacks, such as Favorable Winds and Read the Wind. Are their damage boosts added into the [Weapon Damage] section, or added in after the above is calculated?
This could make a drastic difference in damage output, particularly for Rangers.
Damage Math question.
Rajamic
Deathlord
I believe their just added in weapon output. Therefore a 5 dmg with +12 would just become 17. I don't believe it's added into any of the factors, just added into the solution.
Jia Xu
i have found that it depends per skill. my strength of honour seems to be doing a heck of a lot more than 7 damage per hit on high damage attacks.