baradge wtf

Drago Solaris

Frost Gate Guardian

Join Date: Jun 2005

Order Of Dragania

R/Mo

is it impossible to get with the new sigil coz as soon as you kill markis the clip comes on and u cannot capture are there any other bosses any were that i might be able to aquier this skill from?

Hebug

Ascalonian Squire

Join Date: Jun 2005

Ectos and Shards [EnS]

You can still use the signet of capture the old way, ie capturing after he uses the skill.

In other news, please learn to type or slow down. It would be better if people understood what you are saying than your super 1337 type speed.

drowningfish999

drowningfish999

Krytan Explorer

Join Date: May 2005

Awakened Tempest [aT]

IIRC, there is a different boss that you can get barrage from, check the Elite Skills listings.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

Quote:
You can still use the signet of capture the old way, ie capturing after he uses the skill. no .. u can't.. u have to kill the monster first then u are able to use SoC

but yes.. there is another boss that u can cap Barrage off of over in Abanddon's Mouth named Snyk The Hundred Tongue i believe

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

Quote:
Originally Posted by Hebug
You can still use the signet of capture the old way, ie capturing after he uses the skill.

In other news, please learn to type or slow down. It would be better if people understood what you are saying than your super 1337 type speed. Yeah... unfortunately they made it so you can't capture the old way. The boss is near the very end of abbadons mouth so make sure your party goes to get it... or else you would've gone through it for nothing.

Hebug

Ascalonian Squire

Join Date: Jun 2005

Ectos and Shards [EnS]

Really? I've never attempted it the old way after the patch, but I was always under the assumption that you still could. That is rather annoying then. I see no reason they don't allow for both methods...

Seth Oriath

Seth Oriath

Academy Page

Join Date: May 2005

Alabama

Guild Of The Adrenaline Vault [AVF] - Guild Leader

R/Me

Guess it's a good thing I got Barrage before the update then, huh?

Tell me this though, why is Barrage supposed to be the end-all be-all of Ranger skills? I hardly ever use it. I'd much rather use Incendiary Arrows for the interrupt/flame damage.

Now if only I could get Greater Conflagration...

Scaphism

Scaphism

Elite Guru

Join Date: Jan 2005

Idiot Savants [iQ]

This is a known issue. Not sure if I'd classify it as a bug, but I don't make thos classifications. You can report it to ANet but I'm sure they already know it's caused problems. Look out for updates tomorrow- they like releasing updates on Wednesday.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Seth Oriath
Guess it's a good thing I got Barrage before the update then, huh?

Tell me this though, why is Barrage supposed to be the end-all be-all of Ranger skills? I hardly ever use it. I'd much rather use Incendiary Arrows for the interrupt/flame damage.

Now if only I could get Greater Conflagration... Incendiary Arrows has a somewhat frustrating recharge rate (24 seconds for an 8 second skill), lasts only 8 seconds, and only lights people on fire for 3 seconds., and that's with 16 Wilderness Survival. Its basically like stringing a bunch of Distracting Shots back to back, without the skill disabling, if you ask me. In PvE, Barrage + Tiger's Fury is a much more effective combo. I personally think its one of more lacking Ranger Elites.

Fire is also the most commonly resisted damage type, and Greater Conflag suffers from this. Its neat for a few trick team builds, but IMO, its overall usefulness is not that great.

bioxeed

bioxeed

Academy Page

Join Date: Jun 2005

Circle of Nine

N/W

just a thought but would greater conflag + winter stack to deal cold damage instead of fire?

Aernok

Academy Page

Join Date: Jun 2005

Texas

Appetite For Destruction

R/Mo

Combine barrage with favorable winds. It makes for quite nice aoe dmg in PvE and is also great for pvp (especially when groups tend to ignore rangers for whatever reason). In pvp it makes the monks have to expend the extra mana to keep people healed.

Not only that but you don't need auto-attack the regen is so fast and with high expertise you can use it all day without losing mana.

Edit: It's basically a free +14 dmg skill that attacks up to 6 enemies. I'd rather sit there and click the spell all day then just let auto attack do it's ineffectiveness.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Hebug
Really? I've never attempted it the old way after the patch, but I was always under the assumption that you still could. That is rather annoying then. I see no reason they don't allow for both methods... No u can't. Just read the new description for SoC. It says it's to be used on a dead boss. And yes it's annoying but they are finding a solution to the cut-scene issue.

MaglorD

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Aernok
Combine barrage with favorable winds. It makes for quite nice aoe dmg in PvE and is also great for pvp (especially when groups tend to ignore rangers for whatever reason). In pvp it makes the monks have to expend the extra mana to keep people healed.

Not only that but you don't need auto-attack the regen is so fast and with high expertise you can use it all day without losing mana.

Edit: It's basically a free +14 dmg skill that attacks up to 6 enemies. I'd rather sit there and click the spell all day then just let auto attack do it's ineffectiveness. I dunno, but I kinda loathe favourable winds cuz it's like Heal Area. Enemies using arrows also benefit.

Aernok

Academy Page

Join Date: Jun 2005

Texas

Appetite For Destruction

R/Mo

Not enough to keep me from using it. In pvp I can see your point, but in pve there's not any real problems with the extra dmg mobs get.

Seth Oriath

Seth Oriath

Academy Page

Join Date: May 2005

Alabama

Guild Of The Adrenaline Vault [AVF] - Guild Leader

R/Me

Favorable Winds is what I use when I'm having to do distance shots with a longbow.

As far as Incendiary Arrows go, yes it's got a horrible recharge time, but I never use it alone. I tend to use Poison Arrow + Conjure Phantasm. The second that Poison Arrow starts flashing, I hit Incendiary Arrow. It sets the enemy on fire, not hurt them for flame damage, as "on fire" is a status much like poison, not a resistable attack. That does quite the damage to an enemy. Works for me, anyway.

Barrage, eh....it's very finiky on how well it'll hit a group. Any group that knows what in the world it's doing knows not to stay in a central group for too long. And I've noticed in PVE especially that it doesn't always (in fact, it's almost 50/50) hit a target beside the target you're attacking. That's frustraiting, to say the least.

Striker Shardale

Academy Page

Join Date: Mar 2005

Twin Cities, Minnesota

Serious Gaming -SG-

R/Mo

funny, almost all of my shots hit when using barrage. Maybe your Marskmanship is too low for it to be fully effective?

Seth Oriath

Seth Oriath

Academy Page

Join Date: May 2005

Alabama

Guild Of The Adrenaline Vault [AVF] - Guild Leader

R/Me

Well, my Marks is at 12. Don't know how that would be too low

Oh well, I'll experiment more with it.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Seth Oriath
Favorable Winds is what I use when I'm having to do distance shots with a longbow.

As far as Incendiary Arrows go, yes it's got a horrible recharge time, but I never use it alone. I tend to use Poison Arrow + Conjure Phantasm. The second that Poison Arrow starts flashing, I hit Incendiary Arrow. It sets the enemy on fire, not hurt them for flame damage, as "on fire" is a status much like poison, not a resistable attack. That does quite the damage to an enemy. Works for me, anyway.

Barrage, eh....it's very finiky on how well it'll hit a group. Any group that knows what in the world it's doing knows not to stay in a central group for too long. And I've noticed in PVE especially that it doesn't always (in fact, it's almost 50/50) hit a target beside the target you're attacking. That's frustraiting, to say the least. Doesn't change the fact that Barrage is a 2 energy, 1 second recharge attack skill that adds a fairly good amount of damage to your attack anyway. IMO, its worth it just for that and Tiger's Fury.

And I don't see how you can be using Conjure Phantasm at any point where you're running around with elite skills. By halfway through the storyline, its effectiveness is incredibly lessened.

And yes, "On Fire" isn't a resistable condition. The maximum amount of health degen you can give someone is 10 pips however, and so stacking so many of those becomes quite ineffecient after awhile.

Seth Oriath

Seth Oriath

Academy Page

Join Date: May 2005

Alabama

Guild Of The Adrenaline Vault [AVF] - Guild Leader

R/Me

Quote:
Originally Posted by Kishin
And I don't see how you can be using Conjure Phantasm at any point where you're running around with elite skills. By halfway through the storyline, its effectiveness is incredibly lessened.

And yes, "On Fire" isn't a resistable condition. The maximum amount of health degen you can give someone is 10 pips however, and so stacking so many of those becomes quite ineffecient after awhile. Incredibly lessened? If it wasn't effective, I wouldn't use it. Period. The least degen that I can do is 8 pips. You must be one of those that thinks that every skill you get in the beginning of the game doesn't work near as well as you progress. You know, there's a reason why they call them skills. I bet that someone would take a character that just came out of pre-searing, with nothing more than the skills they got while there, and be a formidable opponent if they know how to use their skills. What you deem as "incredibly lessened" is nothing but pure opinion. Obviously, you don't know how to use them, so they're not of any advantage to you.

Elite != uber. Elite == slightly better than normal. There is no uber skill, except the skills that you use effectively.

And you do realize that health degens stack beyond the -10 barrier, right? The most I can get at any time is -10, but if I have you poisoned, bleeding, and conjured, that's what? -12 Health Degen? Yes, the max damage that will do is -10, but if a healer tries to cast healing breeze, that -2 comes back into play. Add more on that, and voila!

Striker Shardale

Academy Page

Join Date: Mar 2005

Twin Cities, Minnesota

Serious Gaming -SG-

R/Mo

yeah I have....12 Expert, 10 Wilderness, and 13 Marksman...go me

DarkGhost89

Pre-Searing Cadet

Join Date: Jun 2005

God Fist

R/Me

Simple just don't kill the jade armor... you have to kill both remember so kill him then jade armor.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Seth Oriath
Incredibly lessened? If it wasn't effective, I wouldn't use it. Period. The least degen that I can do is 8 pips. You must be one of those that thinks that every skill you get in the beginning of the game doesn't work near as well as you progress. You know, there's a reason why they call them skills. I bet that someone would take a character that just came out of pre-searing, with nothing more than the skills they got while there, and be a formidable opponent if they know how to use their skills. What you deem as "incredibly lessened" is nothing but pure opinion. Obviously, you don't know how to use them, so they're not of any advantage to you.

Elite != uber. Elite == slightly better than normal. There is no uber skill, except the skills that you use effectively.

And you do realize that health degens stack beyond the -10 barrier, right? The most I can get at any time is -10, but if I have you poisoned, bleeding, and conjured, that's what? -12 Health Degen? Yes, the max damage that will do is -10, but if a healer tries to cast healing breeze, that -2 comes back into play. Add more on that, and voila! Actually, I'm not, so let's not throw insults around. A good portion of my skills are skills I acquired early on. Furthermore, I was using Elite skills as a benchmark for the quality of the enemies you find in the area, not the power of the elite skill. Don't tell me I don't know to use a simple degen spell,.

At 12 Illusion, Conjure Phantasm does health degen 5 for 12 seconds. So let's round that up to about 3 health a second for 12 seconds. Not so great against a level 24 Avicara, or a level 28 Underworld creature. Stacking it with Poison is a bit more effective, as you said, but for 10 energy, I'd expect a bit more from Phantasm itself.

As for Pre Searing skills being effective later on...Some, yes. But Phantasm is not an exceptional late game damage dealing spell. I think there's a lot better skills you can pull from a Mesmer's bag of tricks.

Jijimuge

Academy Page

Join Date: May 2005

Correct me if I'm wrong, but if you acknowledge that conjure phantasm at illusion 12 inflicts 5 pips of health degen and lasts for 12 seconds, then that isn't equivalent to 3 health lost per second.

As you probably know, 1 health degen pip=2 health per second.

Thus the conjure becomes equivalent to 10 health lost per second for 12 seconds.

120 damage isn't *too* bad....just a pity it's over such a long time

And don't forget that this damage ignores armour, so becomes better when opening tin cans/warriors.

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Quote:
Originally Posted by Jijimuge
Thus the conjure becomes equivalent to 10 health lost per second for 12 seconds.

120 damage isn't *too* bad....just a pity it's over such a long time
The time it takes to do it IS the problem. It's quite likely the rest of the team will have killed it before it's done.

Let's see...12 seconds is 9 shots with a short bow + Tiger's Fury. 13.33 damage per shot would do that much. Should be able to do 2X that with a good bow, 12 Marks, and just Barrage spam against most enemies.

DoT is a nice little add-on, but late game, most abilities that add it aren't worth the time it takes to apply them.

Rebeliel

Pre-Searing Cadet

Join Date: Jun 2005

Except it takes under a second to apply conjure phantasm if you have any fast casting and you don't just have to stand around for the 12 seconds. Don't forget that conjure penetrates armor so it just gets better compared to most other skills as enemies gain more armor. Remember that you can couple it with mantra of persistance of inspiration magic to make it last near double the amount.

There aren't many things that give you 120 penetrating damage with 1 sec cast, low recharge and 10 mana. The bad thing is that the enemy has to last for the 12 sec for your damage to go fully trough. Also the thing is a hex so it can be removed. That can be a good or a bad point as you can cast phantasm on top of more important hexes to protect those. Also with 5 sec recharge and the fast casting time you can easily renew the spell if it gets removed.

Arrow Whisper

Frost Gate Guardian

Join Date: Apr 2005

As long as this thread is I'm sure it's been mentioned. But just before Markis dies, have your warrior(s) run in to spawn the statues, finish killing markis then when he dies start killing the armor. While the armor is being killed, have your rangers capture the skill.

I've done this several times for people needing the skill. As long as the armors are still up and engaged the cut-scene won't start giving your rangers more than enough time to capture it.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Jijimuge
Correct me if I'm wrong, but if you acknowledge that conjure phantasm at illusion 12 inflicts 5 pips of health degen and lasts for 12 seconds, then that isn't equivalent to 3 health lost per second.

As you probably know, 1 health degen pip=2 health per second.

Thus the conjure becomes equivalent to 10 health lost per second for 12 seconds.

120 damage isn't *too* bad....just a pity it's over such a long time

And don't forget that this damage ignores armour, so becomes better when opening tin cans/warriors. My mistake. I used the regen calculation for degen. I stand corrected.

SirTressman

Pre-Searing Cadet

Join Date: Jun 2005

with the Girl next door

CrY

R/

in PVP Barrage is useless cool but useless

the major problem is Prep destution

its very handle for killing Mobs in a mob but thats all its is usefully for i would rather poisen them with posien arrow

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Barrage doesn't miss unless you have a bow with high arch shots, such as a flatbow. For barrage, it's ideal to use a zealous halfmoon, for the straight angle shots and short distance. Incendiary arrows has been nerfed greatly in an upgrade, it's now 160 damage to your normal attack in degen, with interrupts. This is easily attainable with mark of rodgort and conjure flame, which will deal more damage. If you wanted to use a fragility build, however, incendiary is great at level 1 wilderness survival, because enemies are set on fire for only 1 second, triggering fragility.