So we all know if you go to LA1, just about any weapon w/ 15% when HP>50% goes for a ridiculous amount of gold while weapons w/ 13% when HP>50% goes for a fairly reasonable amount of gold (considering inflation).
My question is, is there really a difference between the two?
Sure if this was diablo, there would be a difference, but this is guild wars, where the max dmg of weapons are in the 20's. I actually tested this out w/ a 14% and 15% axe and there seemed to be no difference in their respective max dmgs. The thing is, the base damage points of these weapons are not high enough for 1% to make a difference.
For axes, 13% dmg added:
min dmg-> 1.13*6=6.78. Rounded, it's 7.
Max dmg-> 1.13*28=31.64. Rounded, it's 32.
Compared to 15% dmg added
min dmg-> 1.15*6=6.9. Rounded, it's 7.
max dmg-> 1.15*28=32.2. Rounded, it's 32.
Conclusion: 1, or even 2% for that matter, does not make a difference.It's a nice feeling to have knowing there is nothing better than your 15%dmg added weapon, but is it really worth the price you pay?
Weapons: 13% vs 15%
bee65n
Elythor
Of course not.
Just like Marhan / Citadel armor isn't worth 15k either. People pay absurd amount of money for the coolness factor.
If I were you I'd save up the money for a rune or something.
Just like Marhan / Citadel armor isn't worth 15k either. People pay absurd amount of money for the coolness factor.
If I were you I'd save up the money for a rune or something.
MCS
Yeah but 2% makes you look leet.
trackxyj
If I were you, I would go check the collector location posts in the community work sub-forum, and get a collector 6-28 axe with 15% damage... unless you are an archer who had to pay 70K to buy a gold flatbow with 15% when hp> 50%, and found it requires 13 marksmanship.