PVP Ranger.
jopapa1267
Ive never played with ranger yet and i wanted to start one just for pvp. I'm debating on either shock sniper or a fragility ranger. Maybe even something else. Can someone point me into a direction? thanks in advance.
Divine Elemental
Its Not Alot Of Rangers Thats Good In pvP But They Are Kinda Good In My Opinion
Specially Ranger/Ele
They Dish HEll Of A DMG
Using A Fire Stringed Bow With mods Etc Wih Conjure Flame
That Adds Your Bow Dmg 28+13=41 Dmg
And If You Have Ignnite Arrow Witch Adds 15 Fire Dmg
So Thats
41+15=56 Dmg While You Maitain Those.
With Everything Else You Can Kill Warriors Pretty Good.
Specially Ranger/Ele
They Dish HEll Of A DMG
Using A Fire Stringed Bow With mods Etc Wih Conjure Flame
That Adds Your Bow Dmg 28+13=41 Dmg
And If You Have Ignnite Arrow Witch Adds 15 Fire Dmg
So Thats
41+15=56 Dmg While You Maitain Those.
With Everything Else You Can Kill Warriors Pretty Good.
jopapa1267
I know rangers arent the greatest at pvp, but thats y i want to make one. Its challanging to own with them. atleast thats what i understand after reading around.
tekeen
I began experimenting with my limited skills I got from PvE so far and found an amazingly good build with simple skills
Marksmanship 16
Wilderness 9
expertise 12
I use in PvP
Spirit of ( the one that makes you shoot faster)
Kindle arrows
Penetrating shot(20% chance to go through armor)
Hunters shot(wish I had Malandrus arrows =P)
Pin down
Whirling defense
Troll ungent
REZ
I use these to great effect often getting against most opponents 60-150 dmg shots, when the tanks get me or anyone starts attacking me I hit whirling and just overpower them with dmg. Rez speaks for itself....won many a battle by bringing back the right person.
I have no real uber equipment aside from the runes I have scaped together for vigor, wilderness, and marksmanship
I hope to one day have nice equipment, but I am quite devastating against many players.
Marksmanship 16
Wilderness 9
expertise 12
I use in PvP
Spirit of ( the one that makes you shoot faster)
Kindle arrows
Penetrating shot(20% chance to go through armor)
Hunters shot(wish I had Malandrus arrows =P)
Pin down
Whirling defense
Troll ungent
REZ
I use these to great effect often getting against most opponents 60-150 dmg shots, when the tanks get me or anyone starts attacking me I hit whirling and just overpower them with dmg. Rez speaks for itself....won many a battle by bringing back the right person.
I have no real uber equipment aside from the runes I have scaped together for vigor, wilderness, and marksmanship
I hope to one day have nice equipment, but I am quite devastating against many players.
Neo-LD
I believe the spirit you refered to is tigers fury...
How the heck you deal 60-150? Max damage bow with Judges Insight using pentrating shot against a monk will barely get you to triple digits. I notice you say you use "crappy equipment" and no judges insight...
How the heck you deal 60-150? Max damage bow with Judges Insight using pentrating shot against a monk will barely get you to triple digits. I notice you say you use "crappy equipment" and no judges insight...
Davis
Quote:
Originally Posted by jopapa1267
I know rangers arent the greatest at pvp, but thats y i want to make one. Its challanging to own with them. atleast thats what i understand after reading around.
No dood Rangers are great in pvp. So A it takes tons of thought and B you have to try lots of different combos etc. As for the Jack of all trades blah blah not specilizaed enuff blah blah its because people are NOT seeing how to make the primary ranger and 2ndary class communicate. The Primary rangers skills enhcance and lend to the 2nd class and are multidiemnsional. You ever play Magic The Gathering? It just like people hated on Blue or Green magic and then they became the most popular when people saw how powerful they are. Plus comeon ArenaNet made Rangers for sheer crap knowing that the late game aspect of GuildWars is PVP? Yeah right its juts like that all ranger korean squad of 5 rangers and 3 monks and spirits and quickshot builds didnt masccare legions of teams. ANYWHO! You can be many things as a ranger Im just gonna throw some out there:
1. TRapper Defender if you use traps and have monks sorrund u and you have dust trap etc and high expertise those monks will never die of course u may need a Ele to throw down a ward for u for ele damage.
2. The Ele Defender. R/E. Throw on some storm chaser, some wards, winter, and ward aganst cold damage and you can nerf ele damage nicely. Not to sure about this build dunno about wards much. Or maybe use mantras investigate.
3. The energy killer. Use R/ME and using echo debilataing shots and other energy taps and u'll shut someone down fast. And unlike ME which have temp hex shutdowns that can be removed u cant remove an attack thats sapping ur energy. U can sap someones energy cold in a matter of seconds.
4. The denier: using concuson shot. icen arrows. choking gas + tigers fury. You can actually fire the two preps one after the other. Because their regen rates are around the same and can overlap you need high Expertise for this. Throw in tigersfury to increase the rate of u hitting the disruption. Of course use distracting shot as well.
5. The conditioner. With R/Me using either empathy or fevered dreams you can conditoon for posion, blindness, crippled, and with phantom pain deep wound. I also believe if u land concussion u can spread that as well as it is a condition. Throw in a conjure phantasm for 9 pips of degen.
Those are some thoughts. Dont let ppl tell u garbage about a ranger. Their tuff, they take thought, they take time, and you need to take some brain pills to usem. Its not 1dimensional like 16 in dom magic or all air ele. This is gonna take thought. You cant tell the real diff between 1 air ele from the other except nuances but a Ranger can fit into any HoH team depending on their requirments and fit into that team well. Also try the quckshot build: Having Quick shot, the fast attack prep winds of something, and the spirit that increases your attack speed and adds damage. Try this build with 4 other "supposed" ranger losers and 3 monks and have all 4 of the rangers have the same 3 skills from quick shot to the spirit and then add in choice defene agnst the ele team and you'll go far. 1 more step for ranger kind 1 more step to a better realization of the deepness of GW.
1. TRapper Defender if you use traps and have monks sorrund u and you have dust trap etc and high expertise those monks will never die of course u may need a Ele to throw down a ward for u for ele damage.
2. The Ele Defender. R/E. Throw on some storm chaser, some wards, winter, and ward aganst cold damage and you can nerf ele damage nicely. Not to sure about this build dunno about wards much. Or maybe use mantras investigate.
3. The energy killer. Use R/ME and using echo debilataing shots and other energy taps and u'll shut someone down fast. And unlike ME which have temp hex shutdowns that can be removed u cant remove an attack thats sapping ur energy. U can sap someones energy cold in a matter of seconds.
4. The denier: using concuson shot. icen arrows. choking gas + tigers fury. You can actually fire the two preps one after the other. Because their regen rates are around the same and can overlap you need high Expertise for this. Throw in tigersfury to increase the rate of u hitting the disruption. Of course use distracting shot as well.
5. The conditioner. With R/Me using either empathy or fevered dreams you can conditoon for posion, blindness, crippled, and with phantom pain deep wound. I also believe if u land concussion u can spread that as well as it is a condition. Throw in a conjure phantasm for 9 pips of degen.
Those are some thoughts. Dont let ppl tell u garbage about a ranger. Their tuff, they take thought, they take time, and you need to take some brain pills to usem. Its not 1dimensional like 16 in dom magic or all air ele. This is gonna take thought. You cant tell the real diff between 1 air ele from the other except nuances but a Ranger can fit into any HoH team depending on their requirments and fit into that team well. Also try the quckshot build: Having Quick shot, the fast attack prep winds of something, and the spirit that increases your attack speed and adds damage. Try this build with 4 other "supposed" ranger losers and 3 monks and have all 4 of the rangers have the same 3 skills from quick shot to the spirit and then add in choice defene agnst the ele team and you'll go far. 1 more step for ranger kind 1 more step to a better realization of the deepness of GW.
Big Fat Duck
you know what destroys those newb W/Mo's that cast mending on themselves?
melandru's arrows (+~21 damage on enchanted foes), favorible winds(+6 damage and faster), conjure lightning(+~8 damage)
melandru's arrows (+~21 damage on enchanted foes), favorible winds(+6 damage and faster), conjure lightning(+~8 damage)
shady_knife
Quote:
Originally Posted by tekeen
I use these to great effect often getting against most opponents 60-150 dmg shots, when the tanks get me or anyone starts attacking me I hit whirling and just overpower them with dmg. Rez speaks for itself....won many a battle by bringing back the right person.
I have no real uber equipment aside from the runes I have scaped together for vigor, wilderness, and marksmanship
I hope to one day have nice equipment, but I am quite devastating against many players. show me a screenshot of you doing 150 dmg to a warrior in pvp with a ranger. a full screenshot.
jopapa1267
thanks for the suggestions
ICURADik
Quote:
Originally Posted by shady_knife
show me a screenshot of you doing 150 dmg to a warrior in pvp with a ranger. a full screenshot.
I could see it hapening with Judge's insight, Greater Conflag, and Melandru's Arrows, with a Penetrating attacking. Of couse you'd need a second ranger for the Greater Conflag.
Something like...(Keep in mind, going for highest possible damage, who cares about hp)
10+4 Expertise(To Spam Penetrating)
9+3 Marksmanship(std. 12 before damage gains drop off)
7+3 Wilderness Survival(Melandru's Arrow's)
1+3 Beast Mastery(Tiger's Fury... present on all good ranger builds)
10 Smiting(16/17 second Judge's Insight.)
Of couse if you threw all caution and usefulness to the wind and wanted to do the most possible damage with one single shot, you could lose the Expertise and the Smiting. And go...
12+4 Marksmanship
12+3 Wilderness Survival
1.15(16 Marks)*1.20(Customized Weapon)*1.15(Weapon Enchantment)*28 = 44 damage max. On a critial strike this is 89 damage. Melandrus will add another 28, favorable winds 6, and a Penetrating attack will add another 19 for a total of 142 to a 60 AL target.
Most Warrior's these days use the Dragon Set which is 85 armor against fire damage(Greater Conflagration) They will also have a shield for another 15. So 100 armor. Penetrating attack and Judge's insight have a total of 45% armor penetration. Dropping the 100 to 55. A target with 55 armor will take 109% damage as opposed to a target with 60 armor. 142*1.09=155 damage. Against a target with 60 armor you drop them to 33AL and would hit for 160% damage or 142*1.60=227. Throw in a largley ignored skill like Weaken armor for another -20 and you have them down to 13 armor and 226% damage.. 142*2.26 = 321. That's nearly 2/3 of all their hp. They are almost guaranteed to have an enchantment running and if not your still doing close to 300.
Edited a lot of shit I forgot about.
Something like...(Keep in mind, going for highest possible damage, who cares about hp)
10+4 Expertise(To Spam Penetrating)
9+3 Marksmanship(std. 12 before damage gains drop off)
7+3 Wilderness Survival(Melandru's Arrow's)
1+3 Beast Mastery(Tiger's Fury... present on all good ranger builds)
10 Smiting(16/17 second Judge's Insight.)
Of couse if you threw all caution and usefulness to the wind and wanted to do the most possible damage with one single shot, you could lose the Expertise and the Smiting. And go...
12+4 Marksmanship
12+3 Wilderness Survival
1.15(16 Marks)*1.20(Customized Weapon)*1.15(Weapon Enchantment)*28 = 44 damage max. On a critial strike this is 89 damage. Melandrus will add another 28, favorable winds 6, and a Penetrating attack will add another 19 for a total of 142 to a 60 AL target.
Most Warrior's these days use the Dragon Set which is 85 armor against fire damage(Greater Conflagration) They will also have a shield for another 15. So 100 armor. Penetrating attack and Judge's insight have a total of 45% armor penetration. Dropping the 100 to 55. A target with 55 armor will take 109% damage as opposed to a target with 60 armor. 142*1.09=155 damage. Against a target with 60 armor you drop them to 33AL and would hit for 160% damage or 142*1.60=227. Throw in a largley ignored skill like Weaken armor for another -20 and you have them down to 13 armor and 226% damage.. 142*2.26 = 321. That's nearly 2/3 of all their hp. They are almost guaranteed to have an enchantment running and if not your still doing close to 300.
Edited a lot of shit I forgot about.
Davis
HMMM! Weaken armor what skill set is that from
ICURADik
Necro.
ICURADik
There's a post on the front page about how useless str is. Just bumping this to show how important armor reduction can be in getting really ridiculous damage. The key really comes down to have many multiplicative modifiers. And armor reduction does that wonderfully. Going from 12 to 16 sword only increases your damage 15% and cost many many attribute points. But going from 0 to 8 str cost less than 40 points and has a very similar if not higher effect.
Sting
Quote:
Originally Posted by ICURADik
I could see it hapening with Judge's insight, Greater Conflag, and Melandru's Arrows, with a Penetrating attacking. Of couse you'd need a second ranger for the Greater Conflag.
Something like...(Keep in mind, going for highest possible damage, who cares about hp)
10+4 Expertise(To Spam Penetrating)
9+3 Marksmanship(std. 12 before damage gains drop off)
7+3 Wilderness Survival(Melandru's Arrow's)
1+3 Beast Mastery(Tiger's Fury... present on all good ranger builds)
10 Smiting(16/17 second Judge's Insight.)
Of couse if you threw all caution and usefulness to the wind and wanted to do the most possible damage with one single shot, you could lose the Expertise and the Smiting. And go...
12+4 Marksmanship
12+3 Wilderness Survival
1.15(16 Marks)*1.20(Customized Weapon)*1.15(Weapon Enchantment)*28 = 44 damage max. On a critial strike this is 89 damage. Melandrus will add another 28, favorable winds 6, and a Penetrating attack will add another 19 for a total of 142 to a 60 AL target.
Most Warrior's these days use the Dragon Set which is 85 armor against fire damage(Greater Conflagration) They will also have a shield for another 15. So 100 armor. Penetrating attack and Judge's insight have a total of 45% armor penetration. Dropping the 100 to 55. A target with 55 armor will take 109% damage as opposed to a target with 60 armor. 142*1.09=155 damage. Against a target with 60 armor you drop them to 33AL and would hit for 160% damage or 142*1.60=227. Throw in a largley ignored skill like Weaken armor for another -20 and you have them down to 13 armor and 226% damage.. 142*2.26 = 321. That's nearly 2/3 of all their hp. They are almost guaranteed to have an enchantment running and if not your still doing close to 300.
Edited a lot of shit I forgot about. Cant most of this be accomplished by a Mo/Ra?? Wich inlies the problem virtually all the skills Rangers bring can be used by a secondary ranger. only diference is Expertise and you get alot more energy and better regen as a monk.
Something like...(Keep in mind, going for highest possible damage, who cares about hp)
10+4 Expertise(To Spam Penetrating)
9+3 Marksmanship(std. 12 before damage gains drop off)
7+3 Wilderness Survival(Melandru's Arrow's)
1+3 Beast Mastery(Tiger's Fury... present on all good ranger builds)
10 Smiting(16/17 second Judge's Insight.)
Of couse if you threw all caution and usefulness to the wind and wanted to do the most possible damage with one single shot, you could lose the Expertise and the Smiting. And go...
12+4 Marksmanship
12+3 Wilderness Survival
1.15(16 Marks)*1.20(Customized Weapon)*1.15(Weapon Enchantment)*28 = 44 damage max. On a critial strike this is 89 damage. Melandrus will add another 28, favorable winds 6, and a Penetrating attack will add another 19 for a total of 142 to a 60 AL target.
Most Warrior's these days use the Dragon Set which is 85 armor against fire damage(Greater Conflagration) They will also have a shield for another 15. So 100 armor. Penetrating attack and Judge's insight have a total of 45% armor penetration. Dropping the 100 to 55. A target with 55 armor will take 109% damage as opposed to a target with 60 armor. 142*1.09=155 damage. Against a target with 60 armor you drop them to 33AL and would hit for 160% damage or 142*1.60=227. Throw in a largley ignored skill like Weaken armor for another -20 and you have them down to 13 armor and 226% damage.. 142*2.26 = 321. That's nearly 2/3 of all their hp. They are almost guaranteed to have an enchantment running and if not your still doing close to 300.
Edited a lot of shit I forgot about. Cant most of this be accomplished by a Mo/Ra?? Wich inlies the problem virtually all the skills Rangers bring can be used by a secondary ranger. only diference is Expertise and you get alot more energy and better regen as a monk.
Aadio
Quick Shot build is actually very good. So far it's my favorite build, seems to do more damage then Melandru's Arrows build. Might want to try it with /war sub so you can have furry or frenzy rather then wasting points in tiger fury.
Epinephrine
Quote:
Originally Posted by Sting
Cant most of this be accomplished by a Mo/Ra?? Wich inlies the problem virtually all the skills Rangers bring can be used by a secondary ranger. only diference is Expertise and you get alot more energy and better regen as a monk.
No, you only get 1 more pip of regeneration, which is 20 energy a minute, and only a bit more starting energy - and the druid's set will start you with more energy than a monk has in basic gear, with higher armour than the best monk gear, so you are looking at the difference in energy regeneration. With 14 Expertise you are saving 3 energy off every 5 cost skill, 6 off every 10 cost skill and 8 off every 15; Penetrating attack thus is 6 less per shot, you'll get about 9.5 or so off in a minute, so you save 57 energy, making up for 3 pips of regen right there; you're also saving 10 or so energy on Melandru's arrows each minute.
You cannot replace expertise with a mere pip of regen, expertise alters the way the ranger plays. It is, lamentably, why a ranger secondary is inefficient, and why rangers are so underpowered at low levels.
You cannot replace expertise with a mere pip of regen, expertise alters the way the ranger plays. It is, lamentably, why a ranger secondary is inefficient, and why rangers are so underpowered at low levels.