*spoiler* The Lich
Apophis Jaan
I just went through the final mission, fighting hard all the way dieing a few times. It was hard, it was intense, we fought off hoards of Titans and their offspring. We came the bastardised undead Rurik, we bested him with avreage -40 dp each. I then plundered his body for his Hundred Blades, we pressed on to the Lich.
The Lich stood before us surrounded by his hand of titan minions, we bested them and began figthing our real foe. We fought hard, then suddenly I found myself way off to the side in the middle of the lava flow. What in the hell? I thought to my self, looking down at my DSL modem blinking oddly. I figured it was lag, I returned to the fray. *Blink* there I was again in the lava flow, what? A third time I engaged my foe, *blink* WHAT IS GOING ON?! A comrade informed me it was a skill the Lich had mastered. Confused I returned to the fray, I believed Arenanet were champions of good game design. Not moronic skills to achieve artificial difficulty, a little dissapointed but undetered I returned to the fight.
We bested the Lich but to my suprise no cinematic played, suddenly the Lich rose and two more minions with him. The three warriors, myself included were caught un prepared and killed off. The monks managed to retreat, they then ressurected us. We killed off the minions after much headaches, then on to the Lich. What followed was a series of deaths and ressurections that eventually lead to the Lich's second demise. But then he rose again, with two more minions. Again we died, only this time we didn't have the spirit to continue.
Of this foray into the final mission I obtained Hundred Blades, and Arenanet lost two community members. Yes the end boss was so infuriating that two of the players in my group vowed never to play again with a hearty "F this game!".
All I have to ask is, WHAT THE HELL WAS ARENANET THINKING? Theres hard and then theres stupid ladies and gentlemen. Devil May Cry 3 is hard, not once do you feel the game is being unfair. Genuine difficulty, then theres the Lich. He's hard yes, but coupled with the teleport you to the lava ability (the most moronic skill ever divised in my humble opinion) and the difficulty of the rest of the mission the Lich forays into the realm of stupid game design and cheaply increasing the difficulty of the game. Almost to the level of NFS's auto catchup AI cars.
And that's all I have to say about that.
The Lich stood before us surrounded by his hand of titan minions, we bested them and began figthing our real foe. We fought hard, then suddenly I found myself way off to the side in the middle of the lava flow. What in the hell? I thought to my self, looking down at my DSL modem blinking oddly. I figured it was lag, I returned to the fray. *Blink* there I was again in the lava flow, what? A third time I engaged my foe, *blink* WHAT IS GOING ON?! A comrade informed me it was a skill the Lich had mastered. Confused I returned to the fray, I believed Arenanet were champions of good game design. Not moronic skills to achieve artificial difficulty, a little dissapointed but undetered I returned to the fight.
We bested the Lich but to my suprise no cinematic played, suddenly the Lich rose and two more minions with him. The three warriors, myself included were caught un prepared and killed off. The monks managed to retreat, they then ressurected us. We killed off the minions after much headaches, then on to the Lich. What followed was a series of deaths and ressurections that eventually lead to the Lich's second demise. But then he rose again, with two more minions. Again we died, only this time we didn't have the spirit to continue.
Of this foray into the final mission I obtained Hundred Blades, and Arenanet lost two community members. Yes the end boss was so infuriating that two of the players in my group vowed never to play again with a hearty "F this game!".
All I have to ask is, WHAT THE HELL WAS ARENANET THINKING? Theres hard and then theres stupid ladies and gentlemen. Devil May Cry 3 is hard, not once do you feel the game is being unfair. Genuine difficulty, then theres the Lich. He's hard yes, but coupled with the teleport you to the lava ability (the most moronic skill ever divised in my humble opinion) and the difficulty of the rest of the mission the Lich forays into the realm of stupid game design and cheaply increasing the difficulty of the game. Almost to the level of NFS's auto catchup AI cars.
And that's all I have to say about that.
Jwh6913
hahaha YOU HAVE TO KILL HIM ON THE BLOODSTONE the round flat rock for the endgame to play
Jwh6913
and the lich doesn't teleport people, what you're experiencing is rubberband lag
Hebug
Actually you can be teleported because I was beating on him yesterday and after you are teleported you have to walk through that lava to get back. Annoying, but not that bad.
Regarding the original poster, consider reading the mission description so you know you have to kill him on the bloodstone. Or consider watching the cutscenes.
Regarding the original poster, consider reading the mission description so you know you have to kill him on the bloodstone. Or consider watching the cutscenes.
Reiden Argrock
lol,
thats a good laugh
Um, You have to kill the lich 3, yes 3 times on the bloodstone each time.
and yes you can be teleported, and if you were already at -40% dp when you go to the lich, then you lost before you even got to him. Sorry
thats a good laugh
Um, You have to kill the lich 3, yes 3 times on the bloodstone each time.
and yes you can be teleported, and if you were already at -40% dp when you go to the lich, then you lost before you even got to him. Sorry
Valerius
maybe it has changed ... but when i killed him he did not teleport players... he teleported himself out into the lava... but never did he teleport us....
and as far as killing him... even on the bloodstone he revived... but he only does it three times... first time u kill him he will revive to full HP... second time to 50% HP... third time to 25% HP... then u kill him and gg
and as far as killing him... even on the bloodstone he revived... but he only does it three times... first time u kill him he will revive to full HP... second time to 50% HP... third time to 25% HP... then u kill him and gg

Apophis Jaan
We killed him up on the bloodstone twice, and each time he revived with full HP and two new minions. Also not once did he teleport himself, he only teleported me and a few other comrades out into the lava flow.
Also love the intelligible posts, it's people like you and your elitest attitudes that are ruining online gaming.
Also love the intelligible posts, it's people like you and your elitest attitudes that are ruining online gaming.
Young_Anakin
You expect the last mission to be a piece of cake? I did that mission and it was hard, and we had many comebacks when we should have been finished. It's really stupid to quit when your at the VERY END of the last mission that you're complaining so much about. You will come back to Guild Wars and then realise that you should of finished that mission.
Deathlord
Yes, he DOES teleport people. You do NOT have to kill him three times, it is simply a bug that our party first encountered too. We killed him ON the bloodstone FOUR times and the first time he glowed white and came back, the second he glowed red and came back (Died on bloodstone, came back on it). The third and fourth he didn't glow, he just went from 0% hp to 75%. He DOES teleport you onto the lava, you have to run back, as far as i know he always did that. It's NOT a targetting spell, he casts white blobs over the area and if you walk/get hit by one then you're teleported. The second time we killed him ONCE on the bloodstone and it was over. The first time i went crazy since the mission was insanely hard to find good party members but I was able to do it the second time and all is well. You just have to deal with these pesky bugs sometimes, alot of games have them, it's just unfortunate for us that this great game had to be brought down by a evil bug that can waste hours of work.
Apophis Jaan
I'm not quitting the game, I quit the mission at that time and went and played something else to calm down. And no I'm not saying the last mission should be easy, I'm just saying I don't like it when developers resort to using cheap tricks to increase difficulty. I'm sure they could have thought up much more clever ways to make the Lich harder then having him warp the players into the lava or having multiple spawns.
So the multiple spawns is bugged then? Because each time we killed him it was on the bloodstone.
So the multiple spawns is bugged then? Because each time we killed him it was on the bloodstone.
krustydclown
wow, guess they changed it a bit, when i beat the game, all the party had to do was kill him once on the stone platform. i thought the part bout fighting undead rurik and all those titans was harder. but i guess times have changed. well, hope u find a good party and beat it.
Mitsu Bishi
I also only had to kill him once on the Bloodstone. I heard that you had to kill him more often and warned my teammates, so we were surprised when he fell for good on our first kill. Was a nice group, only six people (2 left early, before the seer) but we still managed to get through with only one guy at -60% and the rest with +10%.
Spike
Well when I did that mission I and my friends DID get teleported But when we killed him ON the bloodstone the game finished. We did kill him one in the lava but then he reappeard on the bloodstone and we killed him again and the mission ended. We did this with 3 humans and 5 henchmen and did not die ONCE.
Francis
I've beaten him with 3 different characters so far. I was also highly frustrated in the Lich, not because it was annoying, not because it was difficult, but it was hideously easy. All 3 times, no one in our group went down more then 5% health; and that was only the times we were walking in lava, he did absolutely no damage to us as he just stood there on the Bloodstone casting spells that did nothing. All 3 times we got him when he was on the stone and all 3 times he never respawned. I don't know if they changed him since I haven't beaten him for 2-3 weeks but I can say that I am disappointed.
Aernok
I actually thought this was ridiculously easy for the end-game boss.
I did the mission with all henchmen. I did not die once but my henchies were all at as low dp as they can get.
He did the teleport to lava thing over and over again. It was weaksauce and no problem at all. I killed him once on the edge of the lava. Respawn on the bloodstone. More weaksauce teleporting to the lava ensued. Then I killed him on the bloodstone and the game was over.
I think there was only 1 set of mobs that spawned mid-battle. 3 fists of the titans or something. I took care of them no problem.
I did this tuesday of this week so I doubt it was increased in difficulty since then.
Maybe either your group was terrible (I assume you were in a PUG) or you guys got some really unlucky bugs.
I did the mission with all henchmen. I did not die once but my henchies were all at as low dp as they can get.
He did the teleport to lava thing over and over again. It was weaksauce and no problem at all. I killed him once on the edge of the lava. Respawn on the bloodstone. More weaksauce teleporting to the lava ensued. Then I killed him on the bloodstone and the game was over.
I think there was only 1 set of mobs that spawned mid-battle. 3 fists of the titans or something. I took care of them no problem.
I did this tuesday of this week so I doubt it was increased in difficulty since then.
Maybe either your group was terrible (I assume you were in a PUG) or you guys got some really unlucky bugs.
d4nowar
Every time he "respawns" he brings minions with him.
Voob
When I did it (2 weeks ago), he only teleported him self and we only had to kill him once (on the bloodstone). Are you sure this wasn't a bug?
dansamy
He teleported himself and our party members (usually the warrior beating on him the most) when we fought him. We never attacked him when he was anywhere but on the stone. We only attacked when he was standing on the stone and when he died the 1st time, he stayed dead.
EmperorTippy
When I did this about a week ago we killed him on the blood stone the first time and he never respawned. He also never teleported any of us into lava or any were.
Luggage
Did this a week or two ago with 7 ppl and only 1 monk, most of use had over -40dp at the start except perhaps the monk. -60 for most at the end tho... took some time to make the warriors understand everybody needed to get ressed and attack at the same time
He only had to be killed once on the bloodstone and he did teleport people out into the lava.

He only had to be killed once on the bloodstone and he did teleport people out into the lava.
Thac0
LOL, I guess for once I did get lucky with a PUG for a mission. By the time we got to the Lich (which the only issue I had is the name- COME ON, couldn't they have been a little more creative?) all our party was +10 morale except one lame N/W who somehow thought he made teh UBER-1337 tank and was at a constant -60dp.
My experience was that he does teleport himself across the lava, does teleport you into the lava, AND (maybe this has been changed since, it's been a couple weeks since I beat him) if you kill him OFF the Bloodstone he does not rez-----at all. That's right, we beat him down one time while he was returning from one of his cowardly lava runs, he never rezzed and we got the final cutscene. I was pretty disappointed actually as to me at least the RoF and Abbadons' Mouth missions were IMHO much harder than the finale.
My experience was that he does teleport himself across the lava, does teleport you into the lava, AND (maybe this has been changed since, it's been a couple weeks since I beat him) if you kill him OFF the Bloodstone he does not rez-----at all. That's right, we beat him down one time while he was returning from one of his cowardly lava runs, he never rezzed and we got the final cutscene. I was pretty disappointed actually as to me at least the RoF and Abbadons' Mouth missions were IMHO much harder than the finale.

Zeru
The final mission is just really long. I mean, pve really isn't hard if you've mastered the concept of focus fire but hells precipice missions tend to get screwed up by rambo people more than others simply because it takes way longer than the previous two.
theclam
You think Guild Wars is more frusturating than Devil May Cry 3? Are you insane? To beat the Lich boss, you actually have to think a little bit and adapt to changing situations (although if you can do this, then many supposedly hard missions are pretty easy). To beat a DMC3 boss, all you have to do is memorize patterns. The Lich boss was well designed, I thought.
Weezer_Blue
I missed the part where this mission was excessively hard. Especially the Lich fight. That was anticlimactic and really just too easy. Woo... 2 minions. And ya know, you can dodge the teleport spell? Didn't any of you notice little flashy things of light flying towards you? Didn't anyone try to interupt him when he cast it? Hmm... Appearantly not. The entire PvE experience in this game was far too easy. You just slay tons of random monsters that are never hard.
Lewick
I've beaten this mission twice with only henchmen. Each time I've played the mission the following occured:
- He teleported either himself or one of my party members into the lava at random intervals. It's generally a random party member, as I actually got teleported there once myself.
- He died 3 times. Prior to the first kill, he has several fists of the titans around him. I just killed the fists of the gods then "killed" the lich. When he resurrected, 2x fist of the titans spawned in the lava and ran over to the fight. I pulled all of my henchmen back out into the entrance corridor and then pulled the fists over to the corridor and kill them. Then killed the lich. Same thing occurs for the third fight.
- The objective of the beginning of the mission is to minimize deaths as much as possible. This means ignoring unnecessary fights if possible, and in particular ignoring the spark of the titans as much as possible. The titans and their splits aren't too bad. The sparks, well they can get really nasty, especially with henchmen. If you get through to the gatekeeper area with only a couple deaths, you can generally recoup the deaths in the gatekeeper area by selectively pulling and killing. With 6 bosses in that area, that's at least 12% DP reduction. All of my party members, in both runs through, were at least at 0% DP after the gatekeeper area, and I was capped at 10%.
- When you reach the gatekeeper area, you can pick out fist of the titans as they emerge from the lava pool to prevent them from going into the center area and roaming around. First time I won I let them roam into the center but noted how they spawned. Second time I won, I picked off at least 8 of them as they spawned and killed them off.
- The undead boss (you know who) was a much more difficult fight than the lich. For that kill I had to get sparks of the titans killed first so they didn't nuke my party to oblivion. Getting henchmen to NOT follow was tricky, but it was doable. I think I only lost Mehnlo during the first time through, and didn't lose anyone second time through.
I thought it was a very creative final fight, personally. It presented a completely different aspect of their gaming engine and it's something I wish they'd used more often. Mobs that teleport can cause serious disorientation and it really made me consider how I was approaching the fight. The biggest difficulty of the teleportation was when Stefan, Little Thom, or either of the healers got teleported. Not because it was difficult, but because they have a tendency to stop and try to heal themselves while coming out of the lava, which ultimately leads to their death. The casters also tend to stop inside the lava and start casting on the lich, which I had to counter by running up on the approach walk to pull all the henchmen up to.
I know it's a frustrating mission for some, but try it again. With the added knowledge you have now, you shouldn't have many problems at all finishing it.
One word of caution: I tried to kill the fist of the titans on the bloodstone, but the lich keeps them very healthy. Best suggestion is to pull them away from the lich up onto the walkway that leads up to the bloodstone and kill them up there, out of the lich's healing range. They die very rapidly when you do that.
- He teleported either himself or one of my party members into the lava at random intervals. It's generally a random party member, as I actually got teleported there once myself.
- He died 3 times. Prior to the first kill, he has several fists of the titans around him. I just killed the fists of the gods then "killed" the lich. When he resurrected, 2x fist of the titans spawned in the lava and ran over to the fight. I pulled all of my henchmen back out into the entrance corridor and then pulled the fists over to the corridor and kill them. Then killed the lich. Same thing occurs for the third fight.
- The objective of the beginning of the mission is to minimize deaths as much as possible. This means ignoring unnecessary fights if possible, and in particular ignoring the spark of the titans as much as possible. The titans and their splits aren't too bad. The sparks, well they can get really nasty, especially with henchmen. If you get through to the gatekeeper area with only a couple deaths, you can generally recoup the deaths in the gatekeeper area by selectively pulling and killing. With 6 bosses in that area, that's at least 12% DP reduction. All of my party members, in both runs through, were at least at 0% DP after the gatekeeper area, and I was capped at 10%.
- When you reach the gatekeeper area, you can pick out fist of the titans as they emerge from the lava pool to prevent them from going into the center area and roaming around. First time I won I let them roam into the center but noted how they spawned. Second time I won, I picked off at least 8 of them as they spawned and killed them off.
- The undead boss (you know who) was a much more difficult fight than the lich. For that kill I had to get sparks of the titans killed first so they didn't nuke my party to oblivion. Getting henchmen to NOT follow was tricky, but it was doable. I think I only lost Mehnlo during the first time through, and didn't lose anyone second time through.
I thought it was a very creative final fight, personally. It presented a completely different aspect of their gaming engine and it's something I wish they'd used more often. Mobs that teleport can cause serious disorientation and it really made me consider how I was approaching the fight. The biggest difficulty of the teleportation was when Stefan, Little Thom, or either of the healers got teleported. Not because it was difficult, but because they have a tendency to stop and try to heal themselves while coming out of the lava, which ultimately leads to their death. The casters also tend to stop inside the lava and start casting on the lich, which I had to counter by running up on the approach walk to pull all the henchmen up to.
I know it's a frustrating mission for some, but try it again. With the added knowledge you have now, you shouldn't have many problems at all finishing it.
One word of caution: I tried to kill the fist of the titans on the bloodstone, but the lich keeps them very healthy. Best suggestion is to pull them away from the lich up onto the walkway that leads up to the bloodstone and kill them up there, out of the lich's healing range. They die very rapidly when you do that.
kleps
Quote:
Originally Posted by Zeru
The final mission is just really long. I mean, pve really isn't hard if you've mastered the concept of focus fire but hells precipice missions tend to get screwed up by rambo people more than others simply because it takes way longer than the previous two.
agreed. henchies are much easier to use because of their focus fire. most of the time, your teammates are just plain dumb and the henchies are better healers and protectors.
Divinus
When the party I was in killed him I thought it was a joke. Beyond easy. We killed him once time on the bloodstone and viola, end of game.
Although I never did get teleported he DID teleport people. He'd say something like "away with you" and then someone would end up in the lava.
I never did experience the multiple fights like you guys did with him, although it may have been more interesting like that. IMO the entire mission was a joke. I did have a great group, though (which is RARE).
Although I never did get teleported he DID teleport people. He'd say something like "away with you" and then someone would end up in the lava.
I never did experience the multiple fights like you guys did with him, although it may have been more interesting like that. IMO the entire mission was a joke. I did have a great group, though (which is RARE).
Jia Xu
you want to stop the Lich casting the teleport on you? take a mesmer who knows what they are doing. makes the whole final battle ridiculously easy, and a necro with curses rips rurik apart too. You just have to make sure that you have a balanced team. The main weakness in this game with powerful bosses is that the focus fire can rip any single char down - necros with weakness/barbs/faintheartedness make rurik a joke, and my mesmer simply stopped the Lich casting anything useful (and a Grenth's Balance from the necro helped :P)
Lewick
Quote:
Originally Posted by Jia Xu
you want to stop the Lich casting the teleport on you? take a mesmer who knows what they are doing. makes the whole final battle ridiculously easy, and a necro with curses rips rurik apart too. You just have to make sure that you have a balanced team. The main weakness in this game with powerful bosses is that the focus fire can rip any single char down - necros with weakness/barbs/faintheartedness make rurik a joke, and my mesmer simply stopped the Lich casting anything useful (and a Grenth's Balance from the necro helped :P)
I just wanted to make sure to include rangers in the "shut them down" bit here. A well played ranger can also shut down the lich. I hit him with concussion shot that kept him interrupted for 15 seconds. When he recovered, I hit him with distracting shot to disable his teleporting capability (my 2nd time through) and then hit with another concussion shot afterward and kept him shut down until he died. Rinse/repeat for the rest of the 2 deaths I had to kill him on.
I'm not sure how people are killing him only once and he's permanently dying. Both times I fought him I killed him directly on the bloodstone and he came back to life with his new fists.
I'm not sure how people are killing him only once and he's permanently dying. Both times I fought him I killed him directly on the bloodstone and he came back to life with his new fists.
Jwh6913
you may be fighting on the solidified lava not the actual blood stone itself force him to move on the black circle surrounded by red obsidian flaming spikes that's where he'd die for sure.
Feli
I went there and wanted to complete the mission yesterday. Having completed it several times (to get elite skills or to help guildmates), i was kinda surprised to see the Lich reviving himself while he was atop the circle.
And no matter how often we tried, the Lich just did not die even though his position was correct.
Something is awfully bugged about this mission. At least by now. I do not remember having those problems back a few weeks. But they are there now....
And no matter how often we tried, the Lich just did not die even though his position was correct.
Something is awfully bugged about this mission. At least by now. I do not remember having those problems back a few weeks. But they are there now....
Heart
I thought it was fairly easy as well. I mean, I did the mission my first try. Thats tellin you something right there. IT was a veryyyyyyy long mission, but easy.
Sorry for ruining the game with my elitist attitude ;-)
Sorry for ruining the game with my elitist attitude ;-)
GW Monkey
Quote:
Originally Posted by Lewick
Quote:
Originally Posted by Heart
Sorry for ruining the game with my elitist attitude ;-)
!!!! (whistles nervously while slipping away)
![]() Billiard
I just did the last mission with my Monk and some henchmen. I posted this for my guilds and thought I would share it. BTW 3 times in a row killing the lich in the center of the bloodstone still lead to a respawn of him:
Okay after a couple of unsuccessful attempts at this mission with PUGs, including a couple good ones, I decided to run with henchmen to work out the strategy better. I do this because henchmen are really patient and will wait for you when need to work something out or go afk. Anyway I tried it like 3 times and had varying success. The fourth time I figured it out. One of the big keys is luring as small of mobs as possible, and to do this its best to have a ranger do it. Well my henchman ranger was a crap puller (he won't after all) so I would do it all. This worked well at clearing the 3 portals, but when I got to a certain undead warrior, my ranged attack was not far enough to pull him without the 10 Titan hands and 2 Sparks with him. So the next time I took a bow and my monk pulled like a ranger - and it worked like a charm. Anyway, here are some key points: 1. If you can, bring a ranger with spirit of winter. This converts all damage to cold damage and really hurts the stuff there. Otherwise fire elementals are not as effective. Also someone should have Rebirth for safe resurrections. 2. Each Burning Titan spawns (after a brief delay) a Risen Ashen Titan. Each Ashen Titan spawns a Hand of Titan and a Fist of Titan. Its best to focus on one thing and kill all its subsequent respawns. If you don't then you could end up with a lot more things to kill. 3. The Sparks (fire imps) really get you with their ranged attacks while you are engaged with the melee guys. Sparks need to be killed FIRST. Have your caller target them and stay on them. The protection monk (Lina) will keep up with the melee enough so the healer can take care of you. If you ignore them its like sitting in a nuker blastzone and 2 of them will wipe out a whole party. 4. When you finally get to the portals there will be a lava field to your right. Around 20 Titan Hands will slowly spawn out of this. Stay back in the passage and lure these to you as they spawn and kill them fast one at a time. Do this with a bow and run back so that you don't aggro other things. 5. As you work the portal area simply lure with a bow one thing at a time until they are all gone. Only then attack the portal guardians. This part alone takes around 30 minutes, but if you do it patiently its really pretty safe. 6. After you destroy the final of 3 portals you will get a cut scene. Skip this immediately and run away from the enemy mob or you can get overwhelmed by 10 Hands, 2 Sparks and an undead uber warrior. After you are in the clear, use your bow to slowly lure Sparks and or the undead guy. Again focus on the Sparks first then the warrior. You'll get another cutscene after this. If you get mobbed, run back up the hill immediately. The mobs will go back to where they were and you can use Rebirth to rez. If you are using henchmen monks rez them last as they tend to want to run into mobs to rez. 7. Okay after you do that and the cut scene, you get to the final battle. You'll have a bunch of hands and a lich to kill. Lure and kill all the hands first. Then you can target the lich. WARNING: Lich will teleport you into the lava and you can get disoriented. Also, he needs to be in the middle of the bloodstone to die for good. Finally, he can respawn up to 2 times and thus might need to be killed between 1 and 3 times. Apparently this varies. 8. Once you kill him once he *might* respawn. If he does he will bring a mob of new Titan Hands. Fall back away from the center of cavern and lure and kill these first. After that focus on lich again. If he ports you into the lava just find him again and select for attack - this will re-orient you. If you are a ranged attacker, hang back far enough to avoid the teleportation blobs he throws out. If you are with henchmen only keep calling the lich as target and people ported to the lava should run out and attack him. If you are healing, wait til things run out of the lava else you'll have to heal yourself as well. All in all I liked running with henchmen on this because they focus fire well and don't drop out of the party half way. The fighters do tend to rush things so you have to try to lure stuff to you before the fighters engage. With some practice you can do this. |