Grade the Classes

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

Everyone has an opinion on this but given the demonstrated knowledge of this site's staff, I'd really like to see how they value each class in a variety of categories.

I think you need to do each class twice, once as a primary, once as a secondary. Use a five letter grading scale and be sure to give out and have standards for what constitutes an A and what constitutes an F. This will help answer the persistent question of "What class should I be?" or "What secondary should I choose?"

Example:

Warrior (Primary)

Armor: A
Damage Output (sustained): A
Damage Output (burst): C
Damage Output (area): D
Defense: A
Energy: F
Energy Management/Usage: A
Heal (self or others): C

You could choose any categories you want but I would find the above very valuable especially with a nice little blurb about what led to your decision. It would work well as a chart (grade card, if you will) or even included on each profession's main page.

Again, I could create this as a forum topic and get all sorts of opinions but I'm looking for a bit more knowledge behind those opinions that I think only you Guru Elite are capable of providing.

Armaio

Frost Gate Guardian

Join Date: Apr 2005

Canada

Necromancer (Primary)

Armor: A (Mostly the looks, but also as useful as any others)
Damage Output (sustained): C
Damage Output (burst): D
Damage Output (area): C+
Damage Output (minions): A
Defense: F
Energy: C
Energy Management/Usage: E
Heal (self or others): C

Thats the best I can put it, defense is one of the necromancers biggest weak points...therfore the F. Energy is hard to contain especially with health draining spells. Someone can fix on this for me, just my basic outlook of the necro.

fawgre

fawgre

Frost Gate Guardian

Join Date: Mar 2005

Chicago

Storm Haven

N/

Monk (Primary)

Armor: C
(good if you aren't the target of concentrated fire, decent energy bonuses)
Damage Output (sustained): D
(unless you become a Smiting Monk, but that just shouldn't be)
Damage Output (burst): C
(decent smiting prayers)
Damage Output (area): D
(one skill)
Defense: C
(protection spells, but not effective versus concentrated fire, the shield slot is always going to be used for a foci)
Energy: B
(fairly high energy level)
Energy Management/Usage: C
(runs out faster than you'd like, hard to get back if you're maintaining any enchantments)
Heal (self or others): A
(naturally)

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

There's more to this than damage output, and defense per energy. what about caster interuption and stuff?

Ranger:

Armour: A (rate on effectiveness, not looks... although it looks awesome)
Damage Output (Sustained): B (DoT's are good)
Damage Output (Burst): D
Interuption (Casters): B
Interuption (All): A
Energy Management: C
Energy Management/ Usage: A
Self Healing: A
Ally Healing: D
Versatility: A
Range: A

Something a bit more like that is more appropriate in my oppinion.