16 Jun 2005 at 00:34 - 13
Defense is a better modifier than Fortitude in every possible way. There's really no nice way to put it - +health modifiers are trash, and their best use is to sell them to someone who doesn't know better.
I guess I would consider using a +30 health modifier if I was also using two superior attribute runes, in a build that only expected to fight air spike all day...nah, I'd still stick with defense, it's just that much better than fortitude.
Bah.
Anyway, fortitude is n00b bait. They like it because perfect fortitude mods are extremely rare, which makes it expensive, and expensive makes it cool. They also like it because of big numbers. 30 is a lot bigger than 5. Plus your health is listed on your screen. You can see your fortitude mod working immediately, it makes your health number larger! Armor is kinda nebulous, you know it's there and that more armor is better but I don't think most people actually know how it works. It doesn't matter that a perfect defense modifier actually gives you more health than a fortitude modifier, even before all the other benefits are taken into account - all of that's invisible.
Same logic applies to insightful mods, of course, except once you crunch numbers insightful is actually useful at times.
Anyway, moral of the story: use defensive staves of defense unless there's a really compelling reason not to.
Peace,
-CxE