Mesmer / Elementist?
DaveTomneyUK
Hi,
I have noticed that I have not seen may Mesmers / Elementists guide on the forum. I have made an Mesmer / Elementist but no idea what skills to pick. The (?) means I am not sure how many skill points to add to that skill.
.: Mesmer :.
Fast Cast (?)
Illusion (?)
Domination (?)
Inspiration (?)
.: Elementist :.
Air (?)
Earth (?)
Fire (?)
Water (?)
Thankyou
I have noticed that I have not seen may Mesmers / Elementists guide on the forum. I have made an Mesmer / Elementist but no idea what skills to pick. The (?) means I am not sure how many skill points to add to that skill.
.: Mesmer :.
Fast Cast (?)
Illusion (?)
Domination (?)
Inspiration (?)
.: Elementist :.
Air (?)
Earth (?)
Fire (?)
Water (?)
Thankyou
Eclair
A mesmer elementalist would probably have quite a few points in fast casting and use the faster cast to cast elemenatlist spells with long casting times. Couple that with mantra of recovery + some energy drain spells for some continuous damage output =0
Ollj
I use a memsmer ele now:
Water magic makes a primary mesmer happy, malestorm makes all casters in it useless.
Do not use domination magic as secondary ele.
With echo / arcane Echo and some breaking spells its an air eles nightmare.
Water magic makes a primary mesmer happy, malestorm makes all casters in it useless.
Do not use domination magic as secondary ele.
With echo / arcane Echo and some breaking spells its an air eles nightmare.
Jackathan
Elementalist need a lot of energy to do anything... so you'll need some good energy stealing skills; Or try out one of the elementalist's spells for gaining more energy...
Unik
From experience I would say that not all Me/El really benefit from fast casting, this just depends on the build and the use you want out of it.
If you choose a build that does not use points in fast casting, I would suggest then going El/Me instead for the energy pool. Not suggesting really using the elemental profession as prime, but just that you could use points in energy storage and two mesmer lines which would make you a mesmer prime disguised as an Ele.
Unik
If you choose a build that does not use points in fast casting, I would suggest then going El/Me instead for the energy pool. Not suggesting really using the elemental profession as prime, but just that you could use points in energy storage and two mesmer lines which would make you a mesmer prime disguised as an Ele.
Unik
DaveTomneyUK
I was thinking of using a spell to slow monsters down and attacking from a far with an elemental skill as well as use something that drains like like conjure fantasm. What you think and what would I need to build up for them skills?
Ensign
Well, what are you trying to do with a Mesmer/Ele?
Are you trying to play a Mesmer with a bit of Elementalist worked in? Just play a standard Domination or Inspiration Mesmer with some appropriate splash skills, such as Wards or Gale.
Or are you trying to play to the secondary and be a Fast-Casting Elementalist? If that's the case, invest in a Superior Fast Casting Rune. You want your attributes to be 16 Fast Casting, 12 Element. You're going to need to use Elemental Attunement and the specific Attunement to manage your energy. Then load up with spells from an element of your choice - Fire is probably the best as it has the most offensive depth, plus longer cast times to better benefit from Fast Casting.
There's no wiggle room on the Fast Casting nuker - you need your attributes to be that if you're to be effective. Even then a primary Elementalist is probably better.
Peace,
-CxE
Are you trying to play a Mesmer with a bit of Elementalist worked in? Just play a standard Domination or Inspiration Mesmer with some appropriate splash skills, such as Wards or Gale.
Or are you trying to play to the secondary and be a Fast-Casting Elementalist? If that's the case, invest in a Superior Fast Casting Rune. You want your attributes to be 16 Fast Casting, 12 Element. You're going to need to use Elemental Attunement and the specific Attunement to manage your energy. Then load up with spells from an element of your choice - Fire is probably the best as it has the most offensive depth, plus longer cast times to better benefit from Fast Casting.
There's no wiggle room on the Fast Casting nuker - you need your attributes to be that if you're to be effective. Even then a primary Elementalist is probably better.
Peace,
-CxE
DaveTomneyUK
Quote:
Originally Posted by Ensign
Well, what are you trying to do with a Mesmer/Ele?
Are you trying to play a Mesmer with a bit of Elementalist worked in? Just play a standard Domination or Inspiration Mesmer with some appropriate splash skills, such as Wards or Gale. Or are you trying to play to the secondary and be a Fast-Casting Elementalist? If that's the case, invest in a Superior Fast Casting Rune. You want your attributes to be 16 Fast Casting, 12 Element. You're going to need to use Elemental Attunement and the specific Attunement to manage your energy. Then load up with spells from an element of your choice - Fire is probably the best as it has the most offensive depth, plus longer cast times to better benefit from Fast Casting. There's no wiggle room on the Fast Casting nuker - you need your attributes to be that if you're to be effective. Even then a primary Elementalist is probably better. Peace, -CxE |
Kuku Monk
Quote:
Originally Posted by DaveTomneyUK
I was thinking of using a spell to slow monsters down and attacking from a far with an elemental skill as well as use something that drains like like conjure fantasm. What you think and what would I need to build up for them skills?
|
Phaedrus
Quote:
Originally Posted by DaveTomneyUK
I'm wanting to play a full Mesmer with an Elementist with 1 skill like ice, fire, air or earth.
|
[ ]
DaveTomneyUK
So something like this would be good?
.: Mesmer :.
Fast Cast (5-10)
Illusion (5-10)
Domination (5-10)
Inspiration (0)
.: Elementist :.
Air (0)
Earth (0)
Fire (5+)
Water (0)
.: Mesmer :.
Fast Cast (5-10)
Illusion (5-10)
Domination (5-10)
Inspiration (0)
.: Elementist :.
Air (0)
Earth (0)
Fire (5+)
Water (0)
Epinephrine
Agree with the above. I have a Mes/El right now and I can't wait to drop elementalist in favour of more disruptive powers; I'll probably take necromancy as a secondary - it suits my playstyle more. I find that if I am focussing my energy on stopping casting I want to be doing that, not trying to ping damage out at people. It all depends on your goal - if you find yourself using chaos storm, conjure phantasm and energy burn as your main mesmer skills you may want to reconsider your class choice, as you are gearing it would seem for unconditional damage delivery, which is really the realm of the elementalist.
DaveTomneyUK
What you think then I should use a different 2nd Class like Necromancer and use the above skills?
.: Mesmer :.
Fast Cast (5-10)
Illusion (5-10)
Domination (5-10)
Inspiration (0)
.: Mesmer :.
Fast Cast (5-10)
Illusion (5-10)
Domination (5-10)
Inspiration (0)
Aria Marisel
Aria is a mesmer/elementalist. Her PvE build is:
15 Domination *Superior Rune
9 Inspiration *Minor Rune
10 Fast casting *Minor Rune + Mask
7 Fire or Air Magic
I've found that the Mesmer Pyro combo is a good one, it allows you to respec for soloing, and also be an effective team contributor with a wide array of defensive spells. However, in PvP, I respec for Domination and Air. Great disruptive potential there. Gale, lightning javelin, the blinding. In my opinion, preferable to anything else I have tried. I think you'll find that mesmer/elementalist is a very complimentary combo in any situation.
15 Domination *Superior Rune
9 Inspiration *Minor Rune
10 Fast casting *Minor Rune + Mask
7 Fire or Air Magic
I've found that the Mesmer Pyro combo is a good one, it allows you to respec for soloing, and also be an effective team contributor with a wide array of defensive spells. However, in PvP, I respec for Domination and Air. Great disruptive potential there. Gale, lightning javelin, the blinding. In my opinion, preferable to anything else I have tried. I think you'll find that mesmer/elementalist is a very complimentary combo in any situation.
Shadowsting
Quote:
I was thinking of using a spell to slow monsters down and attacking from a far with an elemental skill as well as use something that drains like like conjure fantasm |