Ranger/Necromancer
Marksmanship 11 + 0
Expertise 10 + 0
Curses 10 + 0
1: Mark of Pain (10/2/30) - For 30 seconds, whenever target foe takes physical damage, Mark of Pain deals 30 shadow damage to adjacent enemies.some AoE damage2: Enfeeble (5/1/5) - Target suffers from weakness for 15 seconds.anti-warrior support
should i replace this with another bow attack?3: Weaken Armor (10/3/30) - For 30 seconds, target foe has -20 armor against physical damage.to supplement damage
how much damage does 20 armor reduce?
should i replace this with barbs (10/3/30), which gives 7 damage every time the foe is hit for physical damage for 30 seconds?4: Whirling Defense (10/0/60) - For 16 seconds, you have 75% chance to block attacks. Whenever you block an arrow this way, adjacent foes take 15 piercing damage.defense against melee5: Favorable Winds (5/5/60) - Create a level 7 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +3 damage. This Spirit dies after 118 seconds.for faster flight time/higher accuracy6: Called Shot (10/0/4) - Shoot an arrow that moves 3 times faster than normal and cannot be evaded or deflected.
for almost definite hit7: Hunter's Shot (5/0/5) - If Hunter's Shot hits, you strike for +16 damage. If this attack hits a fleeing or knocked down foe, that foe begins bleeding for 19 seconds.primary damage skill8: Marksman's Wager [Elite] (5/2/24) - For 12 seconds, you gain 8 energy whenever your arrows hit, but lose 10 Energy whenever your arrows fail to strike. While activating Marksman's Wager, you are easily interrupted.for energy management