geting repetitive...wish pvp rangers were easier to make, but...
Neo-LD
Anyways, here is my Ehco-ing Dibil-shooter v4.
Echo (E)
Dibilitating Shot
Distracting Shot
Pin Down
Serpents Quickness
Winter
Frozen Soil
Mantra of Frost
Pin Down your target. Dibil Shot it with every shot (thanks to echo and serpents) Interupt any important spell with Distracting Shot. Move to next target. Rinse/Repeat.
The other skills dont have to anything specific, but teams like having frozen soil as a trump card, and winter + mantra (preferably your entire team using mantra) = thx.
Echo (E)
Dibilitating Shot
Distracting Shot
Pin Down
Serpents Quickness
Winter
Frozen Soil
Mantra of Frost
Pin Down your target. Dibil Shot it with every shot (thanks to echo and serpents) Interupt any important spell with Distracting Shot. Move to next target. Rinse/Repeat.
The other skills dont have to anything specific, but teams like having frozen soil as a trump card, and winter + mantra (preferably your entire team using mantra) = thx.
Davis
I dunno if I like that build. I think u should swap out winter, and mantra and serpents for other skills. Rez Signet? Whirling Defense? You wanna make it easy on your fellow monks, and also what about energy tap? or energy burn? I have a similar build and I can drain energy before your serpents quickness with expertise would have your shot back.
Neo-LD
Whirling Defense is defiately an important skill thats missing. But what to take out? I guess winte can go, which means so does mantra. So one open skill slot right now...
I definatley disagree with energy tap, it takes 3 seconds to cast, way to long for me to not be firing dibil shots. Also keep in mind that I have all points in marks, expert, and wild, and none in any mesmer skills. Echo doesnt need any :P. So energy burn, and most other mesmer skills, are not usable in this build.
v3 of this guy did in fact use 11 inspiration magic and no wilderness, and I used inspired hex, drain enchantment, power leak, and ether lord. I decided, however, that power leak and ether lord were redundant, and that wilderness would help me more than anti H/E.
btw, why get rid of serpents? Its the best addition to the build in my change from v3 to v4. pin down recharges in 10 (not 15) Distracting Shot recharges in 7, and dibil shot recharges in 3. Combined with echo that means you can fire a dibilitating shot once every 1.5 seconds, basically every shot.
I think Ill just fill the last skill slot with troll ungent...
I definatley disagree with energy tap, it takes 3 seconds to cast, way to long for me to not be firing dibil shots. Also keep in mind that I have all points in marks, expert, and wild, and none in any mesmer skills. Echo doesnt need any :P. So energy burn, and most other mesmer skills, are not usable in this build.
v3 of this guy did in fact use 11 inspiration magic and no wilderness, and I used inspired hex, drain enchantment, power leak, and ether lord. I decided, however, that power leak and ether lord were redundant, and that wilderness would help me more than anti H/E.
btw, why get rid of serpents? Its the best addition to the build in my change from v3 to v4. pin down recharges in 10 (not 15) Distracting Shot recharges in 7, and dibil shot recharges in 3. Combined with echo that means you can fire a dibilitating shot once every 1.5 seconds, basically every shot.
I think Ill just fill the last skill slot with troll ungent...
Lief
Do you think ungent will ever save you, as to leave you in a position to win?
Macel
I agree with Davis. I have a lot of experience with the ranger but its solely been pve and the random pvp arenas. For HoH with a team you know well it might be better to specialize in say damage and disruption..
But for random teams, its important to be survivable. People like to say they save rangers for last, but I find I get attacked nearly every match, especially if Im layin the smack down on one of their healers or important casters, or I run out in front of the party..
Rangers arent the best pure damage dealers. They arent the best pure tanks. But they can be VERY good at both, so take advantage of that.
If you're elementalist as a secondary, look at armor of earth along with whirling defense. Those and troll unguent will keep you alive for a while if its just direct dmg and meleers hitting you (poisons and armor ignoring DoTs will always hurt).. Troll unguent isn't useful used alone, but used with defensive skills that keep you from taking damage while you regenerate, it becomes very useful.
There are a few nice short term 'buffs' that can increase your damage output from mediocre to very good. Those and perhaps a nice disruption ability... Oh and there's only one elite you'll ever need. And no it ain't barrage...
But for random teams, its important to be survivable. People like to say they save rangers for last, but I find I get attacked nearly every match, especially if Im layin the smack down on one of their healers or important casters, or I run out in front of the party..
Rangers arent the best pure damage dealers. They arent the best pure tanks. But they can be VERY good at both, so take advantage of that.
If you're elementalist as a secondary, look at armor of earth along with whirling defense. Those and troll unguent will keep you alive for a while if its just direct dmg and meleers hitting you (poisons and armor ignoring DoTs will always hurt).. Troll unguent isn't useful used alone, but used with defensive skills that keep you from taking damage while you regenerate, it becomes very useful.
There are a few nice short term 'buffs' that can increase your damage output from mediocre to very good. Those and perhaps a nice disruption ability... Oh and there's only one elite you'll ever need. And no it ain't barrage...
Davis
Use your refund pts to refund if your having issues. And echo has a cool down. If you use energy burn + energy Tap + applied poision and tehir tapped out of energy? Guess what their in a world of hurt. The energy tap gives energy for the app poision. Trust me in the heat of HoH ur gonna run out of energy. If ur going for energy sap go all energy sap. As a matter of fact if ur good and u got them sapped throw on ether lord and that will keepem at 0 for 6-8 more seconds then what do u do with that? Go sap the next sucker and switch between the two and locking them down. This is potentially very nasty. SO!
1. Echo
2. Debiltating Shot
3. Energy Tap <-->
4. Energy Burn <-->
5. Ether Lord
6 Whirling D
7 Frozen Soil
8 Rez Signet
Its all up to you but your gonna have to play with it. On a HoH team w/ 7 other guys if each 1 has a job and does it well u dont have to do everything. Thats why their called builds because the actual team is like a build of 64 skills. Just my 2 cents.
1. Echo
2. Debiltating Shot
3. Energy Tap <-->
4. Energy Burn <-->
5. Ether Lord
6 Whirling D
7 Frozen Soil
8 Rez Signet
Its all up to you but your gonna have to play with it. On a HoH team w/ 7 other guys if each 1 has a job and does it well u dont have to do everything. Thats why their called builds because the actual team is like a build of 64 skills. Just my 2 cents.
Neo-LD
Well, your suggestion is very similar to my v3 of my build, so I might as well post it:
10/10/11 marks/expert/insp
Echo (E)
Dibil Shot
Distract Shot
Whilring D
Power Leak
Ether Lord
Inspired Hex
Drain Enchantment
Similar concept, except that I dont use energy burn (dipping into domination magic isnt worth this skill) dont use energy tap (3 second cast is no thx) This guy has good D, good mana drain, good mana recovery, good interupt, and good H/E removal.
Also, Im not sure at all how apply poison fits with this build or this thread at all. Please clarify?
10/10/11 marks/expert/insp
Echo (E)
Dibil Shot
Distract Shot
Whilring D
Power Leak
Ether Lord
Inspired Hex
Drain Enchantment
Similar concept, except that I dont use energy burn (dipping into domination magic isnt worth this skill) dont use energy tap (3 second cast is no thx) This guy has good D, good mana drain, good mana recovery, good interupt, and good H/E removal.
Also, Im not sure at all how apply poison fits with this build or this thread at all. Please clarify?
Envy
Echo (E)
Dibil Shot
Savage Shot
Distract Shot
Whilring D
Power Drain
Leech Signet
Drain Enchantment
This gives 4 interupts which 2 gives back tons of power. Really easy to shut down 1-2 casters while never running out of power.
Dibil Shot
Savage Shot
Distract Shot
Whilring D
Power Drain
Leech Signet
Drain Enchantment
This gives 4 interupts which 2 gives back tons of power. Really easy to shut down 1-2 casters while never running out of power.
JYX
Personally I'd take Power Drain over Leech Signet.
Davis
Quote:
Originally Posted by Neo-LD
Well, your suggestion is very similar to my v3 of my build, so I might as well post it:
10/10/11 marks/expert/insp
Echo (E)
Dibil Shot
Distract Shot
Whilring D
Power Leak
Ether Lord
Inspired Hex
Drain Enchantment
Similar concept, except that I dont use energy burn (dipping into domination magic isnt worth this skill) dont use energy tap (3 second cast is no thx) This guy has good D, good mana drain, good mana recovery, good interupt, and good H/E removal.
Also, Im not sure at all how apply poison fits with this build or this thread at all. Please clarify? Why does apply posion work? Well if u have very high expertise and you have sapped a monk dry of energy and you throw down posion that monk has no way of getting rid of that condion himself so another monk is gonna have to do it which messes up the healing chain 2-3 monks do in HoH. And once they get rid of it u throw it down again. Your basically making a 3 monk healing chain down 2 to 2 and the 1 is trying to heal the other monk ur sapping and pisioning and then whose got him? the other monk which is not enuff w/ another 4-5 ppl on that monk. If u have sapped the energy outta someone i dont think its worthwile adding distraction shot i mean whats the pt they dont have energy. I think if u really wanna think about it think on how you could tap 1 person out then starting tapping a 2nd person out while keeping 1 at zero. The way I see it is once u got someone zero u add etherlord and move to the next cat and in 6 seconds u move back to the 1st person and drain and etherlord move back to the 2nd. Rinse and repeat
10/10/11 marks/expert/insp
Echo (E)
Dibil Shot
Distract Shot
Whilring D
Power Leak
Ether Lord
Inspired Hex
Drain Enchantment
Similar concept, except that I dont use energy burn (dipping into domination magic isnt worth this skill) dont use energy tap (3 second cast is no thx) This guy has good D, good mana drain, good mana recovery, good interupt, and good H/E removal.
Also, Im not sure at all how apply poison fits with this build or this thread at all. Please clarify? Why does apply posion work? Well if u have very high expertise and you have sapped a monk dry of energy and you throw down posion that monk has no way of getting rid of that condion himself so another monk is gonna have to do it which messes up the healing chain 2-3 monks do in HoH. And once they get rid of it u throw it down again. Your basically making a 3 monk healing chain down 2 to 2 and the 1 is trying to heal the other monk ur sapping and pisioning and then whose got him? the other monk which is not enuff w/ another 4-5 ppl on that monk. If u have sapped the energy outta someone i dont think its worthwile adding distraction shot i mean whats the pt they dont have energy. I think if u really wanna think about it think on how you could tap 1 person out then starting tapping a 2nd person out while keeping 1 at zero. The way I see it is once u got someone zero u add etherlord and move to the next cat and in 6 seconds u move back to the 1st person and drain and etherlord move back to the 2nd. Rinse and repeat
Davis
Sample build.
1. Echo
2. Deblitating Shot
3. Energy Tap
4. Ether Lord
5. <Energy Burn?> <Apply Poision?> <Conjure Phantasm?> <Serpents Quickness>
6. Whirling D
7. Frozen Soil
8. Rez Signet
Dunno why u hate 3 sec regen.. If ur using powerleak if u have to sit on someone waiting for them to cast thats probably gonna cost 3 sec and what if u miss. Energy tap doesnt need timing. I would say the object of this build is to drain energy as fast as possible and move to the next person. Anyway to just get energy burn to sap around 6- 7 energy only takes dom of 5-6. You using an runes? Get a rune of major expertise, major markmanship, major vigor, a bow of fortutide that will let u be more broad in what ur doing.
1. Echo
2. Deblitating Shot
3. Energy Tap
4. Ether Lord
5. <Energy Burn?> <Apply Poision?> <Conjure Phantasm?> <Serpents Quickness>
6. Whirling D
7. Frozen Soil
8. Rez Signet
Dunno why u hate 3 sec regen.. If ur using powerleak if u have to sit on someone waiting for them to cast thats probably gonna cost 3 sec and what if u miss. Energy tap doesnt need timing. I would say the object of this build is to drain energy as fast as possible and move to the next person. Anyway to just get energy burn to sap around 6- 7 energy only takes dom of 5-6. You using an runes? Get a rune of major expertise, major markmanship, major vigor, a bow of fortutide that will let u be more broad in what ur doing.
burianek
Ahh, I just threw something like this in the sticky ranger thread at the top.
Still learning, so mine may not be as refined as yours. I won't cross post, just post the quick build:
Domination 11
Expertise 10 + 3 + 1
Marksman 10 + 1
Beast Mastery 1 + 1
Tiger's Fury
Echo {E}
Debilitating shot
Pin Down
Empathy
Distracting Shot
Mind Wrack
Rez Signet
It was designed for the 4x4 team arena. You can read comments over in the sticky on page 10 if interested.
Cheers.
Still learning, so mine may not be as refined as yours. I won't cross post, just post the quick build:
Domination 11
Expertise 10 + 3 + 1
Marksman 10 + 1
Beast Mastery 1 + 1
Tiger's Fury
Echo {E}
Debilitating shot
Pin Down
Empathy
Distracting Shot
Mind Wrack
Rez Signet
It was designed for the 4x4 team arena. You can read comments over in the sticky on page 10 if interested.
Cheers.
Davis
Here is an interesting one:
1. Incendiary Arrows
2. Tigers Fury
3. Debilitating Shot
4. Energy Burn
5. Chaos Storm
6. Pin Down
7. Frozen Soil
8. Rez Signet
I have very high expertise and I usually can start off with the i arrows + a debilitating + tiger fury then after i arrows is off I can throw down the energy burn and the chaos storm. Rinse and repeat. Nice shutdown + some interrupt and damage. Pin down = essential.
1. Incendiary Arrows
2. Tigers Fury
3. Debilitating Shot
4. Energy Burn
5. Chaos Storm
6. Pin Down
7. Frozen Soil
8. Rez Signet
I have very high expertise and I usually can start off with the i arrows + a debilitating + tiger fury then after i arrows is off I can throw down the energy burn and the chaos storm. Rinse and repeat. Nice shutdown + some interrupt and damage. Pin down = essential.
ICURADik
Quote:
Originally Posted by Davis
Here is an interesting one:
1. Incendiary Arrows
2. Tigers Fury
3. Debilitating Shot
4. Energy Burn
5. Chaos Storm
6. Pin Down
7. Frozen Soil
8. Rez Signet
I have very high expertise and I usually can start off with the i arrows + a debilitating + tiger fury then after i arrows is off I can throw down the energy burn and the chaos storm. Rinse and repeat. Nice shutdown + some interrupt and damage. Pin down = essential. I wish there was an ignore function.
Edit: Oh snap, just found it.
1. Incendiary Arrows
2. Tigers Fury
3. Debilitating Shot
4. Energy Burn
5. Chaos Storm
6. Pin Down
7. Frozen Soil
8. Rez Signet
I have very high expertise and I usually can start off with the i arrows + a debilitating + tiger fury then after i arrows is off I can throw down the energy burn and the chaos storm. Rinse and repeat. Nice shutdown + some interrupt and damage. Pin down = essential. I wish there was an ignore function.
Edit: Oh snap, just found it.
ICURADik
Quote:
Originally Posted by Davis
Sample build.
1. Echo
2. Deblitating Shot
3. Energy Tap
4. Ether Lord
5. <Energy Burn?> <Apply Poision?> <Conjure Phantasm?> <Serpents Quickness>
6. Whirling D
7. Frozen Soil
8. Rez Signet
Dunno why u hate 3 sec regen.. If ur using powerleak if u have to sit on someone waiting for them to cast thats probably gonna cost 3 sec and what if u miss. Energy tap doesnt need timing. I would say the object of this build is to drain energy as fast as possible and move to the next person. Anyway to just get energy burn to sap around 6- 7 energy only takes dom of 5-6. You using an runes? Get a rune of major expertise, major markmanship, major vigor, a bow of fortutide that will let u be more broad in what ur doing. Why Troll over Healing spring?
1. Echo
2. Deblitating Shot
3. Energy Tap
4. Ether Lord
5. <Energy Burn?> <Apply Poision?> <Conjure Phantasm?> <Serpents Quickness>
6. Whirling D
7. Frozen Soil
8. Rez Signet
Dunno why u hate 3 sec regen.. If ur using powerleak if u have to sit on someone waiting for them to cast thats probably gonna cost 3 sec and what if u miss. Energy tap doesnt need timing. I would say the object of this build is to drain energy as fast as possible and move to the next person. Anyway to just get energy burn to sap around 6- 7 energy only takes dom of 5-6. You using an runes? Get a rune of major expertise, major markmanship, major vigor, a bow of fortutide that will let u be more broad in what ur doing. Why Troll over Healing spring?
Hebug
You don't even need an interrupt to cancel healing spring. Any hit will cancel it since it is a trap. Troll Unguent has same cast time and is harder to interrupt, ie a normal attack won't interrupt it.
Davis
Dont even waste ur time w/ that in PvP u hardly ever get touched and when they touch you and you start spamming them they leave u for a monk. On the kill list ur way down the list.
Yukito Kunisaki
energy denial build?
You might want to use some inspiration like Ether Lord combined with a teammate's Wither to reduce that enemy's energy regen pool to Zero ZERO!!! for a few precious seconds...
You might want to use some inspiration like Ether Lord combined with a teammate's Wither to reduce that enemy's energy regen pool to Zero ZERO!!! for a few precious seconds...