Game Update 6/15

Jczech

Jczech

Frost Gate Guardian

Join Date: May 2005

Mo/

Quote:
Originally Posted by nyamamoto
Female version of the Saintly Armor, dyed blue.

momo2oo2

momo2oo2

Lion's Arch Merchant

Join Date: May 2005

Zaragoza, Spain

[ODL]

E/Mo

Great update, big improvement to eliminate grind.

BTW Gail: how many people work in ArenaNet? I mean, if you can manage to introduce so big updates (I've been VB programmer and can imagine the amount of time that must require, even without the artistic part) every once a week and, in the meantime, work in the buyable addons the staff there must be a bunch!

Keep the good job, I love seeing my hopes and suggestions coming to the game so fast!

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Studio Ghibli
Dwarvern ale costs a plat now?
excuse me what? I normally support Anet's updates/decisions almost to the point of blind fanboyism, but what inspired them to do that??? Shit, I'm at level 15 and my stash steadily hovers at around a plat... I mean really... I could game for 4 hours and have enough money to buy (maximum) 5 pints of beer... I could work in real life for 1 hour and have enough money to buy 5 pints of beer easy, maybe more if it's charr piss.

1 pint of beer costs nearly or more than 5 times as much as most armor pieces...

perhaps if we gave them some plant fibers (hops) it would lower the price

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Improved salvage kits so that they always successfully salvage runes from monster-dropped armor. There is still a chance of destroying a rune when using a salvage kit to try to retrieve it from your own armor.
the first sentence is great. the second sentence is bad. they should have made it so you don't lose runes ever. it's bad enough that it already destroys your armor piece! plus you might lose the rune too: that's just horrible!

maybe there could be a super-expert salvage kit or something that costs 2 plats or so, and makes it so you never ever lose your rune or armor piece.

having no recourse to always recover runes 100% makes the game not fun. losing an expensive rune and having to grind to get it back (or get the gold back to buy it again) is clearly not an enjoyable experience.

i don't get why the devs would fix half of this problem, while purposely ignoring the other half of the problem.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

Quote:
Originally Posted by Navaros
the first sentence is great. the second sentence is bad. they should have made it so you don't lose runes ever. it's bad enough that it already destroys your armor piece! plus you might lose the rune too: that's just horrible!

maybe there could be a super-expert salvage kit or something that costs 2 plats or so, and makes it so you never ever lose your rune or armor piece.

having no recourse to always recover runes 100% makes the game not fun. losing an expensive rune and having to grind to get it back (or get the gold back to buy it again) is clearly not an enjoyable experience.

i don't get why the devs would fix half of this problem, while purposely ignoring the other half of the problem.
If you never lose runes ever, then how would that help the economy? Only insertion and no sinkhole? Things will be next to worthless by then.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

ale for one plat I dont like miuch also.
Whoever has collected ale before has now 5 times the net-worth.
people sale ale for 500 gold all over.

Now will this just stop soon and just kill inflation later OR will there just be more ale buying with the hope the price will increase even more?

Keure

Frost Gate Guardian

Join Date: May 2005

Without some sort of drain on the economy with runes, the number in circulation will only increase, decreasing their value.

edit: Xellos beat me to it.

Navaros

Forge Runner

Join Date: Apr 2005

Mo/Me

Quote:
Originally Posted by Keure
Without some sort of drain on the economy with runes, the number in circulation will only increase, decreasing their value.

in other words, everyone would be able to get the runes they want. everyone is happy. everyone wins. what's wrong with that?

Teufel Eldritch

Teufel Eldritch

Krytan Explorer

Join Date: Apr 2005

Shadar Logoth

The Legendary Majestic 12

N/

Like the fixes to the XP/skill point acquistion but raising the cost of Dwarven Ale? BOOOOOOOOOO!!!!!!!

Judas Hawksriff

Frost Gate Guardian

Join Date: May 2005

UK

Guardians Of Gwen

W/R

Excellent update - they're gonna have to update the updates page soon though before it starts taking days to load....

Keure

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Navaros
in other words, everyone would be able to get the runes they want. everyone is happy. everyone wins. what's wrong with that?
The loss of a significant money sink in the economy (rune trader) sure makes everyone win, right?

edit: I didn't, should have, heh.

Draken

Draken

Krytan Explorer

Join Date: Feb 2005

The Exiled

mm i liked all the other patches this one is a tad disapointing even though i have held the hall by holding the center this is not the easy way to go about it.. 16vs 8 the numbers are just not in your favor... noone likes rerunning up to the hoh just to face the fact that its only an average team holding it because two average teams can beat one good team. mabye my vision of the hoh where the best stands at the top is wrong though...*shrug*

oh exp was nice but more is necassary and i belive it was infact er "retrofitted" i think i got like 5 skill points but to acquire all the skills is still i dunno wild guess atleast 6 million experience which is to much a grind for me i have played through it 3 times id rather not have to farm experience :/. ontop of that they made it so you cant just ascended to get more skill points ugh.. their is no efficent way to get them.

anyway i hear good things are coming next patch and im not pesmistic about it i actually think anet does a very good job at this but everyonce in a while i have to whine .

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

Quote:
Originally Posted by Navaros
maybe there could be a super-expert salvage kit or something that costs 2 plats or so, and makes it so you never ever lose your rune or armor piece.
I would easily pay 2 plat for a 5 use super salvage kit that saves upgrades/runes (all) and the upgraded item (armor, weapon, etc.)

Alex Weekes

Alex Weekes

Krytan Explorer

Join Date: Mar 2005

Brighton, UK

Quote:
Originally Posted by DarrenJasper
What I would like to know is if I'm going to gain skill points retroactively for all thousands of XP I've gained past 20. I'm betting not, which sort of sucks since I've done most of the big-payoff Temple of Ages quests... Still, I'm very pleased with this change.
Because skill points are based on the amount of experience (well, 'levels') you have, you will be retroactively awarded any additional skill points. They are awarded after you kill something and update your experience total. So if you have a lot of experience beyond level 20 on your character(s) you should be receiving some more skill points.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

the Ascalon Settlement quest is outside of LA

you dont get the quest until you watch Cynn and the gang converse with a local native

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

A rather nice update. Addresses a lot of the issues with skill points and getting skills if you change your secondary. The quests were a nice addition, should give us who enjoy PvE something else to do for another week :>. The HoH addon probably wasn't the best, made it harder for the defending team, however it makes more sense. If you win the HoH and defend it, you shouldn't be charging in with everyone else, you should be standing on the altar holding it. Should give the PvPers some more challange.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

The problem with this idea is that now, it forces teams to make their builds even more defensive, which kills off variety even more. HoH variety was small to begin with, now it's very narrowed.

XeNoGeArZ

Frost Gate Guardian

Join Date: May 2005

any possibility of having a storage bin for guilds? like the Xunlai storage bin for individuals, but instead for guilds located at their guild hall, to help with the sharing.
i thought about recommending more storage space overall, since i think most of us have "storage" characters, but that might be overkill- its sometimes good to get rid of some things and to have a tight leash on storage. my storage character is filled with items i have on hold, like upgrades for my weapons, and collector items that have no collectors yet (white mantle badges, did anyone find the collector for these? dark remains and etc ::: maybe i just haven't found the collectors for most items yet) super gold weapons i can't seem to let go; i had a 5:1 vamp bow i didn't want to get rid of, but finally had to. i also have mixed dye; silver+black. they do not stack =\ even though i mixed them in the same order. (they are "mixed", which is the reason, i know :: shouldnt have mixed them right away)

also for some reason some items aren't stacking, even though they are the same. i know updates on items can lead to this problem, but the value of the each individual item remains the same. (i think murrsaat tokens was one of them, 25g value each, i had deposited some in the past, and then some again, and tried dragging them over to save space- they would not stack) not to mention all the monstrous claws/fangs i still have hanging around. maybe i'm just a pack rat

also, i know its possible to drag the 'icons' from your menu bar onto the UI, to act like a 'shortcut', which is cool. i was hoping if it was not too difficult, to make it so when you click it and you already have the window open, it closes that box. for instance, if you click on the 'inventory' icon, it opens it up, but when you click on the icon again, it closes it. might seem i'm being really lazy not wanting to just click the 'x' on the window, but some times i just need to check inventory for a sec and then close it

anyway, thanks for fixing the drop rate problem. the skill point/XP problem is also very nice. i'm going to try and switch too all secondary professions, and get all the skills someday.

sorry if i'm rambling on, its a bit late : please pardon me ^.^

thantel

Pre-Searing Cadet

Join Date: May 2005

Perth, Western Australia

Me/Mo

Quote:
Originally Posted by momo2oo2
BTW Gail: how many people work in ArenaNet? I mean, if you can manage to introduce so big updates (I've been VB programmer and can imagine the amount of time that must require, even without the artistic part) every once a week and, in the meantime, work in the buyable addons the staff there must be a bunch!
Sorry that I'm not Gaile, but you might find this link useful.

On-topic: So far so good, I'm quite happy with the frequency and content of the patches.

Venom

Wilds Pathfinder

Join Date: May 2005

Calgary, Canada

Idiot Savants

I like the fact that now, when you get a whisper, you hear a sound. Little things like that are big

How about adding an arrow when you click on a player in your party? For example, if "Jon Doe" is not in visible range on the radar, and I click his name on the party list, have a small blue/yellow arrow appear on the radar indicating his direction? Stuff like this would make the UI more consistent and user-friendly imo.

Also...being able to split stacks would be terrific!


Does anyone know how the new scrolls work? I haven't seen one at the traders or while randomly killing stuff (don't know if monsters can drop them?).
I heard one nets an XP increase provided you kill something every 30 seconds, and the other is just a striaght XP increase for 10 minutes.
Also, how do you use them? Equip them as a skill, put them in the off hand, or just double click from inventory window?
And more importantly...how much are they?

Shamblemonkee

Shamblemonkee

Lion's Arch Merchant

Join Date: May 2005

UK, Bristol

Gwen's Red Capes [Gwen]

Mo/R

Forget everything. I want pet dye! while we're at it - pet armor! pet armor you can dye!

Sarus

Sarus

Ministry of Technology

Join Date: Feb 2005

Washington D.C.

Idiot Savants

Mo/

Quote:
Because skill points are based on the amount of experience (well, 'levels') you have, you will be retroactively awarded any additional skill points. They are awarded after you kill something and update your experience total. So if you have a lot of experience beyond level 20 on your character(s) you should be receiving some more skill points.
Wow ... that's pretty cool (not being sarcastic). I got some friends who are gonna be getting a lot of skill points once they log back in and kill something. Unfortunately, I never enjoyed farming flesh golems enough to have a huge pool of experience. Looks like I'll still have to make that 3rd character and run through the Great Northern Wall for the 400th billion kazillionth time.

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Quote:
Originally Posted by Sarus
Wow ... that's pretty cool (not being sarcastic). I got some friends who are gonna be getting a lot of skill points once they log back in and kill something. Unfortunately, I never enjoyed farming flesh golems enough to have a huge pool of experience. Looks like I'll still have to make that 3rd character and run through the Great Northern Wall for the 400th billion kazillionth time.
i'm gonna pass on that.
i'm doing my second char, and almost done all missions with it.
i'm going to try to unlock all skills for my two characters, having 4 of 6 professions unlocked and have some fun pvp-ing. if i after a month maybe get the urge, i'll go back for the last two professions.

but having those new skillquests is really great. they are the fastest way to having some new skills. keep 'm coming!

Morgan19

Frost Gate Guardian

Join Date: May 2005

VA

W/P

Quote:
Originally Posted by Alex Weekes
Because skill points are based on the amount of experience (well, 'levels') you have, you will be retroactively awarded any additional skill points. They are awarded after you kill something and update your experience total. So if you have a lot of experience beyond level 20 on your character(s) you should be receiving some more skill points.
Along those lines, Alex, can you address the issue we're talking about here in regards to the 50k XP for level 20's who had already Ascended before the patch:

http://www.guildwarsguru.com/forum/s...ad.php?t=22223

m19

asdar

Krytan Explorer

Join Date: May 2005

It's amazing to me how some people get exactly what they want and still can complain, hehe.

"I won the lottery, and Now I have to pay the taxes," sighs the disconted PvPr.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

OMFG. I just read the update notes.

ArenaNet, you guys rock. Seriously, what great support!!

Almost everything i can think of that was complained about or had change requests mentioned, has been done. My own grievance with the loot stopping after playing my favourite zones all day (lol) has been fixed.

Now i can hunt my favourite prey and be confident that i will get exciting things to admire for a few hours before selling them back to the merchants

"Streaming updates"? NO! "Flooding support" is a better term, (Best fix that, lol.)

***** Five stars

termite

termite

Frost Gate Guardian

Join Date: May 2005

Yay for another useless patch. Now how about addressing the improvement of skill and upgrade acquisition? Maybe have a separate server where everything is unlocked? When I was originally buying this game I was looking forward to playing without having to grind through stuff like justiculars, ettins, drakes, griffons and others in order to level and gain skills/items/gold. I wanted to just go in there and duel, while at the same time being able to pick the professions and set ups that I wanted, and not what ANet had pre-configured (which by the way is very weak). I mean - First person shooters are like this (you start out with a completely tweaked out profession and you go fight), and this game should be no different. I didn't sign up for another WoW or DAoC or EQ when I was buying this thing and from all the reviews and previews that I was reading.

The Pope

Academy Page

Join Date: May 2005

Quote:
Originally Posted by asdar
It's amazing to me how some people get exactly what they want and still can complain, hehe.

"I won the lottery, and Now I have to pay the taxes," sighs the disconted PvPr.
It's more like "I won the lottery, but I have to spend 40 years doing a generic dull office job or they won't let me have the money". NEW UPDATE! That has been reduced to 39 years of slightly different generic dull office work. There's something great in the game, but it's still buried under a lot of filler. The patches have all been improvements but very slow improvement is quite frustrating when it looks like it could be done much faster.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Updated secondary profession quests so that when a player accepts a new secondary profession, he now gets the starter skills for that profession.
it should be noted that they mean PreSearing skills

theres no way to quest for class skills beyond Yak
(if you change your second profession)

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by The Pope
The patches have all been improvements but very slow improvement is quite frustrating when it looks like it could be done much faster.
Slow? Think about it first: No UAS. That won't happen. Bear with it.

Skillpoint grind is _greatly_ reduced. That was what many people complained about.
Runes now always salvage and more drops in general.

Mhm... Compared to an UAS it is nothing, but hopefully sometime people may understand that there will never be an UAS-System, then they may understand that the changes are quite good.

But it is really awesome to see people respond on the changes.
Before the patch: too much grind
After the patch: *argh* too much grind.

Before: runes are so hard to get
After: now i can buy any runes I like? stupid!

Before: SoC System simple takes too much time -> grind!!!
After: SoC is too easy!!

Before: skill points are so hard to get
After: yes, we now need way much fewer xp for a skill point and yes there are scrolls to help boost our xp but it's still way too hard. They hardly did anything to fix it.

mhm... What about beeing glad that the 'grind' is reduced?

Eugaet

Eugaet

Wilds Pathfinder

Join Date: Apr 2005

US

Righteous Apathy [RA]

Ah, the whiners are out again...

Quote:
Originally Posted by termite
Yay for another useless patch. ... I mean - First person shooters are like this (you start out with a completely tweaked out profession and you go fight), and this game should be no different.
So go buy an FPS. This is not an FPS.

Quote:
Originally Posted by Creston
They're all REALLLLLLLY quiet right now, because they've been made to look like total idiots.
No, I don't feel I've been made an idiot, I still stand by my statements, which were based on my own personal experience.

Quote:
Fixed issues with last week's update that could cause loot drops to completely stop for some players after repeated map entries...
The key words here being some players. My experience was not your experience. You were some player, I wasn't. I never doubted it wasn't happening to anyone...it just wasn't happening to me. But then, I'm not a farmer.

Back on-topic: Good job, ANet! 3 substantial, good patches in roughly 2 weeks.

Saerden

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Schorny

mhm... What about beeing glad that the 'grind' is reduced?
I am going to say something positive, although i dont like the status quo:

Thanks, arenanet, for making a pointless game semipointless. Your so great.

Mountain Man

Frost Gate Guardian

Join Date: May 2005

N/E

Quote:
Originally Posted by Algren Cole
this is a solid update....great job addressing all the problems A-Net...there isn't a single thing I can complain about with this update
I have one complaint:

My level 20 character beat his Mirror Self yesterday before the new 50,000 XP reward was in place, so he got nothin'!

O.K., so I'm being picky. All around, an excellent batch of changes. ArenaNet has definitely earned themselves the reputation of being a top-notch developer.

Siran Dunmorgan

Core Guru

Join Date: Dec 2004

Carmel, CA

Quote:
Originally Posted by Saerden
I am going to say something positive, although I don't like the status quo:

Thanks, ArenaNet, for making a pointless game semi-pointless. You're so great.
Saerden, just out of curiousity, can you provide an example of a game that isn't pointless? Seriously—it's a game. It's a diversion from real life. If it weren't pointless, it'd be a job, and not a game.

As it happens, I believe that it's a fun game. But complaining that it's pointless is like complaining that the night sky is dark. I mean, that's true, and all, but—it's supposed to be.

The only MMO I know of that isn't pointless is Second Life, but somehow I get the impression that that's not the sort of gaming experience you have in mind.

—Siran Dunmorgan

P.S. You might also want to check out The Well-Tempered Sentence.

Qi Ang

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Tetris L
It's "Doppelgänger"!
no one cares, german fan-boy

kenris

Ascalonian Squire

Join Date: May 2005

Chaos Horde

R/Mo

somthing im wondering about
druids leggings was changed to give +2 energy right?
so why are my ones still +1?

GranDeWun

GranDeWun

Wilds Pathfinder

Join Date: May 2005

Since I can't get a coherent search on this question:
Can anyone answer definitively whether armor appearance is retroactively updated? i.e. if you bought it prior to the art update, is your copy updated?

Algren Cole

Algren Cole

Banned

Join Date: Jun 2005

Quote:
Originally Posted by GranDeWun
Since I can't get a coherent search on this question:
Can anyone answer definitively whether armor appearance is retroactively updated? i.e. if you bought it prior to the art update, is your copy updated?

I would assume yes.

Creston

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by kenris
somthing im wondering about
druids leggings was changed to give +2 energy right?
so why are my ones still +1?
These changes only work on new items, not retroactively on old ones.

Hey, your set might become a collector's item from 'The Good Old Days'

Creston

Creston

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Eugaet
No, I don't feel I've been made an idiot, I still stand by my statements, which were based on my own personal experience.


The key words here being some players. My experience was not your experience. You were some player, I wasn't. I never doubted it wasn't happening to anyone...it just wasn't happening to me. But then, I'm not a farmer.
I was talking to the people who were adamantly stating that since it WASN'T happening to them, it was therefore NOT HAPPENING TO ANYONE. And get off your "I'm not a farmer" high horse, neither am I. And yet I still got ganked with my drops.

Ergo, my statement was not addressed to you.

Creston