16 Jun 2005 at 18:21 - 5
The thing about being a protection monk is that you have to retune your gameplay from a healer. When you're a healer, your eyes are glued to the health bars, and maybe the immediate area around you. If a bar gets too low, you react in a predictable way: You heal them.
Protection is a bit different since there it's not quite as linear. Your goal is different. Rather than being "I want to keep people's health up", it's now "I want to keep people's health from falling too quickly". And since you'll probably the only one doing that, the biggest skills are target prediction, and energy management.
First off, there are some basic ways that you can protect someone:Provide health to a target when they sustain damage, or do anything passively (Healing Seed, Vigorous spirit)
Keep people from attacking (Amity, Pacifism)
Reduce damage to a target(s) (Sheilding Hands, Mark of Protection, Life Bond, many Earth magic skills, etc...)
Prevent people from successfully hitting a target (Aegis, Shield of Protection, etc..)
Remove conditions and hexes that drain the life of people (Mend Ailment, Purge COnditions, Martyr, etc...)
A subset of reduce damage, but spells that keep people from popping should not be overlooked
Remember that not all these skills have to come from the Monk protection spells category.
The next thing to do is to figure out what to cast, and when given that you have little energy, you can see what's attacking before then land a single point of damage, and most of the spells only last for 10 seconds. That's a judegement call:
If you're dealing with things that hex, or place conditions on you, but seem to die easily, then you should spend most of your time removing those hexes, and conditions
If you're dealing with lots of things dealing small amounts of phisical damage, then you should look to reduce the number of hits people are getting, and/or providing protection the few that are taking the brunt of the damage. This also applies for situations where you're gettng large amounts of damage from few targets (Can anyone say 'Underworld'?)
If you're dealing with large damage amounts then you need to provide additional protection to anyone who can be in the path of the destructive potential.
If you're dealing with Fire Elementalists, then you need to remind people to get out of the Meteor Storm.
Remember you can spam some spells quite well (Revesal of fortune, Mend Conditions/Ailments) but most of the rest are not suitable for that kind of load. Look to enchantments to help if you need longer term protection.
A Typical loadout will consist of : Aegis, Mark of Protection, Mend Ailments, Healing Seed, Remove Hex, Protective Spirit, Divine Intervention, and a Res. Tune for whatever you plan on doing, and keep divine favor up since the passive healing benifit will come in handy.
My typical loadout for a Healing/Protection Monk goes: Aegis, Balthazar's Spirit, Revesal of Fortune, Divine Boon, Orison, Healing Breeze, Life Bond, and a res. I cast Life bond on the 2 people I expect to take the most repetative damage, cast BA on myself, then let that be my energy supply while I do some healing, casting Aegis when I can. This means I reduce the amage in half to all the people I'm life Bonded to, and every 15 seconds prevent 50% of the phisical attacks. If I wanted to forgoe the Healing, I could add the contdition removal for Orison, and Protective spirit for Healing Breeze.
Anyway, there's some ideas for you.