Need E/Mo advice: what do I need to solo The Breach?

Adraeus

Academy Page

Join Date: Jun 2005

LLJK

R/Mo

What do I need to solo (i.e., no henchmen, no other players) The Breach as an Elementalist/Monk? Keep in mind this is my second character, and I'm a new Elementalist player.

Here's my character's statistics, equipment and spells:

Level 9 Fire Elementalist/Monk
Fire Magic: 8 (10 with runes and headgear)
Energy Storage: 2 (3 with rune)

Flame's Eye (AC 30)
Pyromancer's Robes of Minor Fire Magic (AC 30)
Pyromancer's Gloves of Minor Energy Storage (AC 30)
Pyromancer's Leggings of Minor Fire Magic (AC 30)
Pyromancer's Shoes of Minor Fire Magic (AC 30)
[Note: Weak, I know, but hey, I just entered Post-Searing with 5 Platinum. Now I'm down to 2.5 Platinum thanks to those runes, which didn't provide the effects I thought. I thought Minor Runes provide +1 to a skill (i.e., 8 +4 = 12). *sigh*]

Total effects:
+60 Armor vs. Fire Attacks
+15 Energy (from Staff, Robes, and Gloves)
+2 Energy recovery (from Leggings and Shoes)

Spells: Flare, Fire Storm, Aura of Restoration, Lava Font, Bane Signet, Orison of Healing, Reversal of Fortune, Glyph of Lesser Energy

What can I do with my character so that I can, at least, solo the first area of The Breach without dying? Should I get better spells? Better equipment? Somehow raise my level fighting something in the RoA area? (Most creatures in that area give me zero experience...)

Edit: I can actually solo pretty far in. I just can't do it without getting near death or dying. And it really sucks when you cast Fire Storm on a group of Fire Callers and they disperse by moving 1 inch and the entire AoE spell misses...

Thanks for the advice.

Aalric

Lion's Arch Merchant

Join Date: May 2005

W/N

I don't understand. Why don't you do it with henchmen? After the farming nerf, there is nothing to gain from doing places by yourself.

Vhayr

Krytan Explorer

Join Date: May 2005

UK

Malice Nights [MN]

A/Me

Maybe he just wants to see if he can do it by himself. I know that I'd do something like that. It's a challenge.

Myodato

Myodato

Lion's Arch Merchant

Join Date: May 2005

WOR

Mo/

Put some points into Healing Prayers and replace Bane Signet with Healing Breeze. that should help keep you alive.

Next up is killing the enemy. I find the best way to stop creatures moving out of your Fire Storms is to stand next to them. Apply Aura of Restoration and Healing Breeze just before combat. Run straight into them, drop Lava Font, then Glyph and Fire Storm. By the time Fire Storm is cast, Lava Font can be cast again. By the time that is done, Flare anything still standing, and use Orison as necessary.