PvP - Frustration

Whiley

Ascalonian Squire

Join Date: Apr 2005

Hi All,

I'm finding it increasingly frustrating on my way to the hall of heros, due to a few reasons :

1. It takes sooooo long get a decent party together that you almost spend as much time waiting around for players to join (usually monks) as you do actually playing the PvP game.
2. Once you've actually got a team together, no one types a plan of action, everyones all over the place in the PvE bit and generally is chaos with no team work whatsoever.
3. Knowing what experience level the people in your group are.

I'd appreciate your comments on these suggestions and if theyre workable or not :

1. Some kind of better team building system. I used to play Warcraft 3 loads and the battlenet team selection and matching system was the best i have come across ever. I dont know how transferable this kind of system would be to GW but surelly theres scope for improvement?!?

2. A widely accepted rule that the leader of the group calls the game plan. I admit this is something that the game designers have no control over but as a community if we had some kind of conformity it would work much better.

3. Can we build into the game some kind of visible ranking or fame point stat against your player name that is viewable by everyone. At the moment, everyone is level 20 and thats it, thats all you get. I'm not saying everyones noobs or that i'm great, all i'm saying is that its soooo frustrating not playing with and against people who are roughly the same skill level as you. This could also tie into point 1 quite well and match people up with other players of similar skill or experience.

Please let me know what you think.

As a side note, reason for this post is a wasted evening last night where it took me a whole 30 minutes to get a team together and just as the timer got to zero one of the people in my team flashed up a message "whats a sigil?"......i nearly threw my pc out of the window but resisted only to find that this player was a warrior/monk and still managed to get killed in the PvE bit on the way to HoH.........................

Hit me!
Whiley

Creston

Lion's Arch Merchant

Join Date: May 2005

Quote:
Originally Posted by Whiley
Hi All,

I'm finding it increasingly frustrating on my way to the hall of heros, due to a few reasons :

1. It takes sooooo long get a decent party together that you almost spend as much time waiting around for players to join (usually monks) as you do actually playing the PvP game.
2. Once you've actually got a team together, no one types a plan of action, everyones all over the place in the PvE bit and generally is chaos with no team work whatsoever.
3. Knowing what experience level the people in your group are.

I'd appreciate your comments on these suggestions and if theyre workable or not :

1. Some kind of better team building system. I used to play Warcraft 3 loads and the battlenet team selection and matching system was the best i have come across ever. I dont know how transferable this kind of system would be to GW but surelly theres scope for improvement?!?

2. A widely accepted rule that the leader of the group calls the game plan. I admit this is something that the game designers have no control over but as a community if we had some kind of conformity it would work much better.

3. Can we build into the game some kind of visible ranking or fame point stat against your player name that is viewable by everyone. At the moment, everyone is level 20 and thats it, thats all you get. I'm not saying everyones noobs or that i'm great, all i'm saying is that its soooo frustrating not playing with and against people who are roughly the same skill level as you. This could also tie into point 1 quite well and match people up with other players of similar skill or experience.

Please let me know what you think.

As a side note, reason for this post is a wasted evening last night where it took me a whole 30 minutes to get a team together and just as the timer got to zero one of the people in my team flashed up a message "whats a sigil?"......i nearly threw my pc out of the window but resisted only to find that this player was a warrior/monk and still managed to get killed in the PvE bit on the way to HoH.........................

Hit me!
Whiley


1) They're called guilds.

2) Join up with a guild, or quit a group that has no planning. There are TONS of experienced players out there who plan stuff, who designate assignments etc. If you're playing with inexperienced or plain stupid people, quit playing with them.
Again, if you join a guild, you can plan this stuff out with your guildies, but talk to a team in town before you leave and find out what roles everyone plays. If they reply with "STFU n00B", DON'T play with them.

3) A matchmaking system would be a definite improvement for GW, especially if they tie it in with earning skill points per point of rank, for example. There are many threads about this subject already.

Creston

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Play a monk. The need for monks in PvP suggests that if you want a good chance at a monk you should spend on average about 25%-37.5% of your time in HoH as a monk. Otherwise you are just complaining that nobody wants to play the class you don't play. Funny enough, monks have little difficulty finding a group. I've played a monk mostly in HoH, bacause one is always needed (though I did play necro as well).

Besides, half the leaders I join up with are clueless in PvE - haven't done it in PvP, but I bet they're as bad. Leaders have no right to make plans, they are an eual contributor to the team, nothing more. The only thing they get is a bit of glory in a cutscene and the joy of hitting "accept" and "enter mission" - really, other than that, what does a "leader" do that earns the right to call battle plans?

Joining a guild sounds like a good idea for you. Look through tht guild listings and find a compatible guild, preferably one that trials applicants, and join in that way. Don't hook up with the guy spamming for guild members online, that's a sure way to hook up with a bad group - if they need to advertise to random online folks they probably aren't very organised.

ratatass

ratatass

Lion's Arch Merchant

Join Date: Feb 2005

New Mexico

I suggested in the Betas to create own districts for Rank 2 and higher. So you could go to a Rank 2 area and play with some good ppls.

but no.

Ratatass

Caco-Cola

Krytan Explorer

Join Date: May 2005

College Station, TX

Kansas City Hotsteppers. Hawt!

Get a guild.

It helps immensely.

Witcher King

Ascalonian Squire

Join Date: May 2005

Atlanta, GA / Newport News, VA

N/W

It would be nice to see someone's fame. Right now how can we distinguish the famous people from the ordinary? Lol. We just take their words for it?

Soda Popinski

Ascalonian Squire

Join Date: Jun 2005

As far as PvP PUGs go:

You can filter out a lot of the crappy players by chatting with them. Unless you're using Vent and TS, chatting and planning will be huge so if a team isn't typing much, they're not likely to be good. If you're invited by a group that wants to start immediately without asking you about your build and role (or better yet, hits "Enter Mission" without even saying a word to you), then it's usually a sign that you will not have a good PvP experience.

I always make a point to chat at least a few minutes with a potential group before venturing forth, and look for group leaders who talk intelligently about the game rather than simply spam "Group LF Monk" and that's it. Do they want a protection monk? A pure healer? A condition/hex remover? Are they using life bond/healing seed? If they aren't sophisticated enough to understand my questions, I just leave unless they seem like newbies who genuinely want to understand the game.

That being said, following the above guidelines will sometimes have you waiting a long time, or logging off and returning later. But that's better to me than joining a disorganized PUG.

Captain Marvel

Captain Marvel

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by ratatass
I suggested in the Betas to create own districts for Rank 2 and higher. So you could go to a Rank 2 area and play with some good ppls.

but no.

Ratatass
While no doubt I understand your frustration, and the GW community is horrendously bad, what would be the end result of this?

Only 'Leet' players get to get into groups? Everyone else must fumble around and be fodder for the Ranked people?

PvP is both intimidating and difficult for a new player. Discounting that the new player is either a 14 year old pwner or a gibbering idiot, those players who are new and semi-self aware are never going to gain any experience in this situation and you will have a continually shrinking pool of experianced players in relation to a horde of new, inexperienced, and now disgruntled and nubbed community.

I would have been completely flumoxed by the more advanced aspects of this game if an experienced player from the beta-weekends had not helped me alot. Nota Bene: I said help, and not randomlly drag me around by nose hairs.

Again, PUG's in general are frustrating, and joining a reasonable guild is the apparent answer, but a ranking system for joining PUG's for HoH would cause more problems than it would solve, methinks

Captain Marvel
The Intergalactic Pirate

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Fame /= skill. There are tons of ways for unskilled players to snag successful groups and accumulate fame without really adding anything. Likewise, skilled players can have very bad luck with groups and thus get nowhere. I don't trust fame, I only trust what I see in the field.

Zaklex

Frost Gate Guardian

Join Date: Feb 2005

San Jose, CA, USA

Remnants of Ascalon

Quote:
Originally Posted by DarrenJasper
Fame /= skill. There are tons of ways for unskilled players to snag successful groups and accumulate fame without really adding anything. Likewise, skilled players can have very bad luck with groups and thus get nowhere. I don't trust fame, I only trust what I see in the field.
The above is absolutely correct, fame means nothing, except that you've been lucky. Yes, I know that very skilled players will accumulate a lot fame, but not every skilled player plays Tombs constantly. There are 3 seperate types of PvP in GW, Arena, Tombs and GvsG. Arena and Tombs do not prepare you for GvsG, which is where the real PvP is.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

Rank sticks used to be a permanently displayed show of your rank, that helped a lot, but those were only around during betas. There was a poll on TGH about bringing them back and a huge majority voted for them back. After all, your level is permanently displayed, so why not fame? That is important to know in PvP since everyone in tombs is lvl 20.

Aug

Lion's Arch Merchant

Join Date: May 2005

Maryland

Mo/

Team Arena and Tombs can prepare you for GvG. If you actually coordinate your builds and form a plan. If you're just jumping into PUGs that immediately hit "Enter Mission", you still will get SOME experience for GvG, but not much.

Dumachum

Dumachum

Frost Gate Guardian

Join Date: May 2005

Florida

na

R/E

Quote:
Originally Posted by Zaklex
The above is absolutely correct, fame means nothing, except that you've been lucky. Yes, I know that very skilled players will accumulate a lot fame, but not every skilled player plays Tombs constantly. There are 3 seperate types of PvP in GW, Arena, Tombs and GvsG. Arena and Tombs do not prepare you for GvsG, which is where the real PvP is.

w00t! Guild Wars has finally reached the asshole pinnacle of faux-elitism. First it was "PvE'ers suck until they get into the arenas where the real skill is", then "30 straight Arena wins don't mean shit noob, till you win Hall of Heroes!", then "LoL u won hall WOOOOW u suck less u do it 10 straight times lollerskatez!" , then it's "Tomb doesn't mean shit GvG is the only real PvP and you suck if you aren't in our guild or the top 10, cause we would have found you by now if you didn't loller! AND IM A BETA TESTER lollerx2".


I don't know about you but i just LOVE this game.....

DarrenJasper

DarrenJasper

Krytan Explorer

Join Date: May 2005

Quote:
Originally Posted by Dumachum
w00t! Guild Wars has finally reached the asshole pinnacle of faux-elitism. First it was "PvE'ers suck until they get into the arenas where the real skill is", then "30 straight Arena wins don't mean shit noob, till you win Hall of Heroes!", then "LoL u won hall WOOOOW u suck less u do it 10 straight times lollerskatez!" , then it's "Tomb doesn't mean shit GvG is the only real PvP and you suck if you aren't in our guild or the top 10, cause we would have found you by now if you didn't loller! AND IM A BETA TESTER lollerx2".


I don't know about you but i just LOVE this game.....
Cursing and spitting at a brick wall does not make it less hard. The same applies to the truth.

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

I am pleased the "Troll" didn't elicit a flame response.

I feel that a "Random Join" button would be very useful for Tombs.
In effect that is what you get with PUGs anyway. The difference is that currently it takes a long time to assemble a PUG. Often people drop and are replaced with Henches on top of it. Many teams will never get to even glimspe the Hall of Heroes but, that does not mean they can not have a fun time or learn the various maps. From my experience, the loudest players are often the cause of failure.

Before I get a response from the "I ROXZ" crowd saying they would never use such a button, I must add that that just makes it an even better option.

I have lost track of how many groups have spent 20+ minutes recruiting and refusing to even consider adding a Hench. Those same groups have often had their butts handed to them by a team with Henches. Not that Henches are the perfect teammates, just that especially with the AI tweeks, they can be used when nobody alse is willing.

So my point is, to learn the maps and gain experience in Tombs, "The Perfect Team" is not needed. The time spent trying to recruit that team is wasted.
Use a Guild team if you must have the perfect team before you can play.