I apologise if this has been brought up before. I have not seen it.
A number of people have complained that Guild Wars music is too bland. Well, I have a solution. Those of you who have ever tried to make a module on the Neverwinter Nights Toolset, whether succeeding or failing, have at least probably gotten as far as giving an area music. The Toolset has two main musics - the normal music, and the battle music. In other words, they make it that when a battle starts, the battle music is played, and once it finishes, it reverts to the normal music.
Perhaps this could be tried for Guild Wars. I am not an overly good programmer, and therefore have no idea if this is even possible, but if it is, it may be something worth looking into.
If it is possible, perhaps there is another idea - I think this may be impossible, but I lose nothing by suggesting it. Perhaps different musics could be made for stages of a fight - 50% health, 25% healty, party mostly dead, party dead, monsters mostly dead, etc. Once again, I will not be at all surprised if either of these two ideas are impossibe - especially the second one - but I am giving it a shot anyway.
A

