Hi,
I've been reading a lot of suggestions/comments in this section. It looks like a significant portion of the posts converge to one common focus: how to make RP/PvE more engaging. This is demonstrated through suggestions such as adding mounts, swimming, greater customization, RP districts,etc. Even one suggestion I read was about making PvP at a grander scale with one town against another; even this actually has a PvE element because this creates a more epic feel to the game.
Also, a big part of RP is in-depth character development and physical (or visual) attributes that make you unique or stand out from the rest. People, especially RPGers love this! The dual professions and skill sets give you that unique customization, but on a different level, one that impacts more at the PvP level, but not as much at the PvE/RP level.
Getting back to the bottom line...As a case in point, there's been a lot of debate about the last patch. Many people are mad that A.Net programmed in ways to disuade farming and at the same time, make it easier for people to get items such as runes (with rune traders and revised SoC ). Its fairly obvious that most of the negative comments are from those of the RP/PvE camp, and this ties in with the bottom line. How so? Many people don't mind farming if they can acquire something that will make them unique or stand out. And this uniqueness in turn creates a more engaging PvE/RP environment.
So my question is this: is PvE/RP becoming more engaging or is it becoming more and more just a means to an end (i.e. PvP)?
As much as A.net tries to stick to its guns about the whole philosophy of GW-- a game based on skill, and not on hours played - there is one major fallacy to this: many people who play GW come from a true RPG background. And, although it's easy for many to say "this is not your game, go play XxX", there are enough good things about this game that keep people here and the lack of a monthly fee can not be overlooked by most.
To a certain degree, GW has a split personality (PvE vs PvP) that is in constant conflict and I understand, its hard to satsify both. But I believe both have to be equally strong in order for Anet to maintain a broad fan base.
My next statement is a gross exaggeration, but its for emphasis: I don't want GW to start looking more like a FPS like HALO, but in a fantasy setting.
-Ashraven
A
