Superior Tactics
Creston
I'm just wondering how often people use Superior runes? I bought a superior tactics with my W/Mo. I do have points in tactics, but really not all that many yet, and it seems that the only thing I ever even use it for is my Heal Siggy.
Would it be worth the 75 health to start using this thing? Just curious how other players feel about superiors.
Creston
Would it be worth the 75 health to start using this thing? Just curious how other players feel about superiors.
Creston
Talesin Darkbriar
At this time, Superior runes are just not worth the penalty you must take in exchange for the mild bonus they yield.
Others will no doubt disagree, but whether playing PvP or PvE, we can agree that remaining alive is the object.
When you are dealing with the higher end creatures and PvP; voluntarily taking a hit of 75 health (per superior rune) is only aiding the enemy - regardless of the perceived "benefit" gained.
Go with minor runes, and keep your health.
May your skills prevail,
Talesin
Others will no doubt disagree, but whether playing PvP or PvE, we can agree that remaining alive is the object.
When you are dealing with the higher end creatures and PvP; voluntarily taking a hit of 75 health (per superior rune) is only aiding the enemy - regardless of the perceived "benefit" gained.
Go with minor runes, and keep your health.
May your skills prevail,
Talesin
Creston
That's about what I thought yeah. Thanks
Creston
Creston
Angels Touch
I have to agree the hit in health is not worth the extra point(s), there are certain builds that might benefit (those that take advantage of low health) but in general the health loss is to great.
This is even more apparent if you are taking the skill above 12 as the return from putting more points in drops dramatically after that.
This is even more apparent if you are taking the skill above 12 as the return from putting more points in drops dramatically after that.
The Destroyer
The only superiior rune I have actually used is on my monk. Superior Divine. The reason being taking this attrib up past 12 does give me a great bonus to my heals and the loss in life isnt a big deal becuase I am not doing my job if the enemy is hitting me and not my tanks.
Lews
I use minor runes, and one major healing rune or divine rune, and a superior vigor to balance that.
on the northern wall though I saw a level 4 guy with level 50 armor, and all major runes. He must have had like 50 hit points left!
on the northern wall though I saw a level 4 guy with level 50 armor, and all major runes. He must have had like 50 hit points left!
Saerden
Sup healing, sup air, maybe sup [sword, axe, hammer], maybe sup. divine are NEEDED in pvp as far as i know.
Sup Death should be good in pve.
Sup. vigor does not need to be mentioned
The question you have to ask yourself: what does the rune add to your build:
16s->18s duration on a hex? (pointless)
or 100dmg->106dmg for a damage spike build? (NEEDED)
I would say that sup tactics is worthless, unless you know what you are doing (special build). in this case however, you would not ask
Sup Death should be good in pve.
Sup. vigor does not need to be mentioned
The question you have to ask yourself: what does the rune add to your build:
16s->18s duration on a hex? (pointless)
or 100dmg->106dmg for a damage spike build? (NEEDED)
I would say that sup tactics is worthless, unless you know what you are doing (special build). in this case however, you would not ask
Elythor
If you are building a Fear Me! team build...then superior tactics might come in handy. At lvl 12, your Fear Me! drains 3 energy. So with superior rune + hat, you get lvl 16 -> drains 4 energy. So that's 33% increase in draining/disruption efficiency.
Of course, I'm talking about a very specialized build here.....
Of course, I'm talking about a very specialized build here.....
hellraisin
for my w/e, i have major vigor and absorption, the rest are minor. been a tank/warrior, hp is needed.
for my ranger however, i have 3 masks, each one with a superior rune, superior marks/exerptise/wilderness. this let me do 14/12/11 for those three skills in any combination. major vigor offset the -75 penalty by a bit, i think it's worth it.
for my ranger however, i have 3 masks, each one with a superior rune, superior marks/exerptise/wilderness. this let me do 14/12/11 for those three skills in any combination. major vigor offset the -75 penalty by a bit, i think it's worth it.
Zeru
There are some must-have runes that aren't minor. These include: Superior Expertise, Superior Air/Water/Fire, Superior Dom, Superior Hammer/Sword/Axe, Superior Death for minioners, and of course Superior Vigor and Absorption.
Others shouldn't always be on like those, but they can be situational. For example, Sup DF when you are a DB monk.
And then there are some that really should almost never be on, i,e superior wilderness, superior strength, superior energy storage, and others.
Others shouldn't always be on like those, but they can be situational. For example, Sup DF when you are a DB monk.
And then there are some that really should almost never be on, i,e superior wilderness, superior strength, superior energy storage, and others.
Mister Glue
I think it really comes down to how well you can balance it out. If you can put on a few major runes or a superior rune but balance it out with either increased spell/skill efficiency, or by merely getting a Vigor rune and a +health weapon, then it's worth it. "Balancing," however, can be up to the opinion of the user, so that's not something that can be easily defined.
I personally use three minor and one major rune on my Monk because it lets me get to 12/12/10/6 in four of my attributues. I balance the major rune out with a Minor Vigor and a +30 health Healing Ankh, so I don't actually lose any health, but still get the bonus in healing (I use a major divine favor rune). It helps me a ton.
I personally use three minor and one major rune on my Monk because it lets me get to 12/12/10/6 in four of my attributues. I balance the major rune out with a Minor Vigor and a +30 health Healing Ankh, so I don't actually lose any health, but still get the bonus in healing (I use a major divine favor rune). It helps me a ton.
Divinitys Creature
I unlocked that as my first superior, was happy for a split second then realised how little use it would be :P
Synthos
Quote:
Originally Posted by Lews
I use minor runes, and one major healing rune or divine rune, and a superior vigor to balance that.
on the northern wall though I saw a level 4 guy with level 50 armor, and all major runes. He must have had like 50 hit points left! |
Nad
It really depends on the skills, most supeior runes will never be used. The thing you have to realize is, 150hp heal is a 150hp heal no matter what your max health. Also with most attributes you'll have multiple skills of that type on your bar. 10 extra damage might not seem like a lot on lightning orb for example, but 10 extra, 5 extra, 5 extra, and 10 extra on the 4 air skills you spam all add up. Then multiply those numbers by the ammount of times you cast those spells/skills per minute. The extra DPS is nice.
Moofoo Pork
I only have 1 superior expertise, which i feel is needed as a ranger, and looking for a superior vigor and fortitude grip to get some health back..
StandardAI
You use a superior rune only on your highest attribute because the jump from 9-12 is 49 skill points, and the jump from 0-9 is 48 skill points.
Vermilion Okeanos
warriors are about the best class to have like 2 superior in tomb battle... who actually pick warriors as first target anyway? None... unless debuff or something.
superior tactic is probably something I would never put on unless I want to use balance stance + desperation blow like a mad man/woman while also using thrill of victory that is...
superior tactic is probably something I would never put on unless I want to use balance stance + desperation blow like a mad man/woman while also using thrill of victory that is...
Malchiel
So inconclusion... superior runes are useful, just not overpowered. It helps lend you flexibility and better strategies.
FYI if you think staying alive is the primary goal in PvP... you mustn't have played a lot of it
FYI if you think staying alive is the primary goal in PvP... you mustn't have played a lot of it
NoChance
yeah...
what does happen when you put 5 superior runes on a level 1 guy...
someone please find out!!!
i'm guessing you have to delete your character.
what does happen when you put 5 superior runes on a level 1 guy...
someone please find out!!!
i'm guessing you have to delete your character.
Eclair
I know that if you're DP gets too high, and you have multiple superiors, you'll die as soon as you're ressed.
Seth Oriath
I only use one superior rune (Expertise in my case), the rest minor. To balance out the hit to the HP, I have a minor vigor rune (which, as soon as I either find one or acquire the money to get one, will upgrade to a major or a superior), and a bow grip of fortitude (depending on the bow, between +20 to +26 HP). So, once I get a superior vigor rune, I'll have my HP balanced out. Of course, adding more major/superior runes will drain more health than I can add back, but that's the balancing decision that has to be made (although I don't plan on adding more).
Quintus
Quote:
Originally Posted by NoChance
yeah...
what does happen when you put 5 superior runes on a level 1 guy... someone please find out!!! i'm guessing you have to delete your character. |
ManadartheHealer
Quote:
Originally Posted by Quintus
The lowest max health that you can possibly have, regardless of levels and runes, is 1.
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Quintus
Quote:
Originally Posted by ManadartheHealer
What happens when you get DP?
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Quote:
Originally Posted by Eclair
I know that if you're DP gets too high, and you have multiple superiors, you'll die as soon as you're ressed.
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StandardAI
I've heard people say that but never experienced it my self, only seems to work if you have a vampiric item but my guildees say otherwise.
Eclair
Well I haven't seen it myself, but my one of my guild mates was in a PUG with one, and past a certain DP, when they tried to res him, he'd just die=/
At least that's what he told me lol, but I do know that casting illusion of weakness on yourself at 10 illusion magic at 60% DP will kill you, not sure if they both work the same way though.
Someone should try it with a pvp premade XD
At least that's what he told me lol, but I do know that casting illusion of weakness on yourself at 10 illusion magic at 60% DP will kill you, not sure if they both work the same way though.
Someone should try it with a pvp premade XD
Mistress Eyahl
I had a superior tactics rune untill I realised that extra healing points I got in my heal signet er, didn't match up to the health I lost applying it in the first place.
I have two superior runes. One in sword which gives me 15 attributes, and one's a vigor to balance it out. This way I still get to stay over 500 HP
Base is 480. Superior sword takes away 75. Superior Vigor adds back 50. My sword has a +21 permenant health and my shield has a +29 permenant health so that adds 50. With the rest being minor runes I get to have a superior rune but more health than I started with still. Plus having part gladiator armor and a major absorbtion, the armor class is pretty high. I find all this a good balance.
If I only had a major sword I could get over 1K HP with my two strength skills even though I only have 9 in strength. Just work out what's more important. Dps or armor. I found a way to have both.
I have two superior runes. One in sword which gives me 15 attributes, and one's a vigor to balance it out. This way I still get to stay over 500 HP
Base is 480. Superior sword takes away 75. Superior Vigor adds back 50. My sword has a +21 permenant health and my shield has a +29 permenant health so that adds 50. With the rest being minor runes I get to have a superior rune but more health than I started with still. Plus having part gladiator armor and a major absorbtion, the armor class is pretty high. I find all this a good balance.
If I only had a major sword I could get over 1K HP with my two strength skills even though I only have 9 in strength. Just work out what's more important. Dps or armor. I found a way to have both.
Snowman
I would consider using the best VIGOR Rune to compensate for the -50 on a Major rune
I also have health +25 on my sword.. so I suppose I COULD stretch to that one Superior... are the extra few points worth it?.. I dont think so, unless, as has been said, there is a specific strategy.
The Snowman
I also have health +25 on my sword.. so I suppose I COULD stretch to that one Superior... are the extra few points worth it?.. I dont think so, unless, as has been said, there is a specific strategy.
The Snowman
Willy Rockwell
I have a vest with Major Beast Mastery on it, which I put on to train my new bear. In real battle I would never wear the vest or bring the bear.
Finally Me
I would say if your going to have a Major you are better off witha Superior
With the Major - +1 atrrib costs 50hp
With the Sup +2 costs 75P (ie 37.5hp per attrib point)
So the Superior is much more efficient than a major - I dont see why pay 50hp for 1 when you can pay and extra 25 for 2
With the Major - +1 atrrib costs 50hp
With the Sup +2 costs 75P (ie 37.5hp per attrib point)
So the Superior is much more efficient than a major - I dont see why pay 50hp for 1 when you can pay and extra 25 for 2
MezMercenary
Minor = +1 & -0
Major = +2 & -50
Superior = +3 & -75
Major = +2 & -50
Superior = +3 & -75
Finally Me
my stats were using the Minor as a base
Major (+1 over minor) costs 50hp (50hp per atrrib)
Sup (+2 over Minor) costs 75hp (37.5hp per attrib)
If your gonna have a major might as well go to a Sup
Major (+1 over minor) costs 50hp (50hp per atrrib)
Sup (+2 over Minor) costs 75hp (37.5hp per attrib)
If your gonna have a major might as well go to a Sup
Nash
Only characters that have an excuse to not use Superiors in PvP are healers/protectors, and even they might want to use them.
Creston
Quote:
Originally Posted by Mistress Eyahl
If I only had a major sword I could get over 1K HP
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Creston
Lief
Seeing as the max HP is quite low, I dont see how a -75hp rune is good in anyway. Sure it may add some damage, healing, or whatever. But dead people dont do damage.
Balancing with vigor runes? No thanks, vigor runes on there own with minor runes = more hp, more skills with no penalty.
At least that what I think.
Balancing with vigor runes? No thanks, vigor runes on there own with minor runes = more hp, more skills with no penalty.
At least that what I think.
Mistress Eyahl
Quote:
Originally Posted by Creston
How in the world would you ever get over 1K HP??
Creston |
Yes I know it goes away after 10 or so seconds, but it's the equivilent of a self heal. That means my W/E has three heals. One for 112, one for 216 and one for 216 and 20 extra armor. Saves my arse all the time
Eclair
Quote:
Originally Posted by Lief
Seeing as the max HP is quite low, I dont see how a -75hp rune is good in anyway. Sure it may add some damage, healing, or whatever. But dead people dont do damage.
Balancing with vigor runes? No thanks, vigor runes on there own with minor runes = more hp, more skills with no penalty. At least that what I think. |