Is it just me or were the last few missions just...fluff? *Spoilers*

Kaos Mo'Kai

Pre-Searing Cadet

Join Date: Feb 2005

The fact that You're all discussing this so much proves it is a great story. Great stories insight people to have their own theories and conspiracies about the story and it's background.
For the Record, Isn't it the Elonians in the Desert. ie. Elona Reach.
I don't know why a whole race of people tried to Ascend at once tho.

Not sure about the Charr Gods, It could equally be the Titans or the Mursaat.

Around the ruins of Old ascalon and the surrounding areas you can find some pretty cool murals, maybe they'll unlock some of the story for yaz.

Drakron

Krytan Explorer

Join Date: May 2005

I dont think the Mursaat could be the Charr gods since they are the White Mantle Unseen Gods and all and lets not forget they did stop the Charr invasion of Kyrta.

If they were they had no use for the White Mantle to start with ...

Moocow9

Pre-Searing Cadet

Join Date: Jun 2005

umm u all are talking about the pre searing girl gwen..

Massassi

Massassi

Academy Page

Join Date: May 2005

kneeling at the feet of Grenth.

Quote:
Originally Posted by Moocow9
umm u all are talking about the pre searing girl gwen.. no, just the guys that come in here and try to be funny.

Nexx

Frost Gate Guardian

Join Date: Jun 2005

wait.. so who are the good guys again?

kareel

Ascalonian Squire

Join Date: Jun 2005

[UNA] (United Nerd Army)

Mursaat: Ancient race of spellcasters from a world outside of Tyria.

Seer: The seer is a member of a race that once fought the Mursaat. Her reasons for hating them appear to be because of the fact that the Mursaat killed most of her race. ("Why would I help you? Because you will do what my entire race could not... destroy the Mursaat!"

Forgotten: An ancient race brought to Tyria by the Gods. They were displaced by the humans, and in the face of superior numbers apparently disappeared. They didn't die out.

Dragons: Another race brought to Tyria by the Gods.

Humans: The latest fad in Tyrian civilization.

Charr: Another race fighting humanity for domination. Their primary source of power is fire, and they're obsessed with burninating things. They constantly erect totems to the Titans, perhaps in some kind of worship.

Titans: A demonic race from another plane. Presumably, the Charr worship them, as they have Titan totems all over. There ARE mursaat-looking totems, but the titans and the mursaat seem unrelated, as the Mursaat are alien in origin, while the Titans are seemingly demonic. Personally, I'd rayther fight several hundred Mursaat than several hundred Titans, myself.

Lich: Vizier, corrupted by the eeeeevil powers.

Ghosts of the crystal desert: The souls of those who failed the Tests of Ascension, and now forever occupy the desert (I think.).

... Now, the reason I can say the Titans and the Mursaat probably aren't allies, is because the mursaat actually try to PREVENT you from releasing the Titans. Does this mean they're good guys? It might. It's more likely that the Mursaat were seeking domination of the world, and the release of the Titans would have interfered with that, and as such, that's the primary reason they didn't want them unleashed (I mean, who wants to rule a devestated, smoking rock? Mars isn't exactly OUR idea of prime real estate, is it?). So... Basically, it's three (possibly more) different factions, all fighting for control of the world (and the seer just looking to whup some Mursaat arse after receiving a hardcore smacking-down from them in the distant past).

PS: those giant crystal-things, I thought were remainants from the Guild Wars, as opposed to the Mursaat. Aren't there a couple of them in pre-searing ascalon? Plus, nobody knows just how much power the Titans have, or are able to channel to their minions. It's possible they granted the Charr more power than we've seen so far in this chapter (After all, we all thought the stone summit were pretty sissy before we met Dagnar).

Just my thoughts:
~ Kareel.

stumpy

stumpy

Jungle Guide

Join Date: Feb 2005

Canucklehead BC, Canada

Advanced Necro Undead Society

the seer ... err .. seers ... I should say ...

there are 3 places that the seer can be found ... not just the infuse run in iron mines. the 2 other are on the fire isles ... 1 in hell's precipice and 1 in abbdomens mouth. I'm sure that this just = 1 following you around but I can't throw out the idea that the seer is a member of a higher race that in his own words (my people have fought the mursaat for many centuries ... you ... you are going to do what my people cannot .... you are going to destroy the mursaat)

So in my opinion ... the vizier can turn himself into his lich form on a whim. He fronts himself as the vizier.

We dont actually destroy the mursaat ... we just break the seal ... this was the problem the lich had because the lich couldn't do it with out the help of the chosen. We were pawns, the lich is not strong enough to take down a mursaat army on his own.

I believe that searing happened from a god ... I dont think the mursaat had any reason to cause the searing ... (i mean were there really 100 chosen in ascalon?) that is the only thing that the mursaat were doing, gaurding the door of komaliea. The stone summit and the dwarves have been at war long before the mursaat. They are constantly at war with eachother and in no way have I seen a relation linking the stone summit to anybody (minus the dwarves).

These are just some thoughts

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Nexx
wait.. so who are the good guys again? I've only seen two "good guys" in the lore in the manual

- The Forgotten Ones
summoned (out of The Rift) by the old gods, brought to this world to be the custodians. Their task: sheperd the other creatures of the land through this time of transition, while the gods continued to create the world around them.


- King Doric
who pleaded to the Gods when magic was initially destructively rampant among all intelligent races striving for dominance

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Quote:
Originally Posted by Ninna
I've only seen two "good guys" in the lore in the manual

- The Forgotten Ones
summoned (out of The Rift) by the old gods, brought to this world to be the custodians. Their task: sheperd the other creatures of the land through this time of transition, while the gods continued to create the world around them.


- King Doric
who pleaded to the Gods when magic was initially destructively rampant among all intelligent races striving for dominance
Wouldn't the gods be good guys? And what about Rurik, the Chosen, Glint, and assorted plot characters.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

I meant the game manual only

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

Quote:
Originally Posted by Ninna
I meant the game manual only
Rurik and the gods are in the manual.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Glint and The Chosen are not mentioned in the manual

the Gods are *neutral* at best

you are correct that Rurik and some other people can count as good but there's not much thats said about them for past lore

Tindalos

Ascalonian Squire

Join Date: Jun 2005

Ordo Rosae Moriatur

Me/R

Quote:
Originally Posted by Odai
This is nothingn more than a simple little war between the Gods Dwayna, Grenth, and Gwen.

And that's the story I'm sticking with.

*Sorry I just can't seem to remember her name
A psychotic as that story is...

it makes the most sense in a wierd kinda way.

Isn't it odd how absolutely no monster can or even will harm Gwen?

the_grip

Pre-Searing Cadet

Join Date: May 2005

All i have to say is that if you are a hydromancer with ward against harm then the final missions are cake. i did the last one with all henchies and not one death. We even cleared the whole map (although the bonus didn't pop up that time... not sure why).

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

The way I look at it, is if the Searing had never happened, the chosen (players) would've remained in Ascalon to continue fighting the Charr. So why would the Mursaat give the Charr the power to destroy Ascalon if it would force the Chosen from that country? Most of the humans reside in Kryta and Ascalon. Orr has been destroyed, so that is counted out. There's no hints that any other race besides humans can be chosen (You don't see dwarves in the desert, do you?). So with the Mursaat killing all the chosen in Kryta, that leaves the Vizier with one option: Ascalon. But if the Ascalonians are too busy fighting their little war against the Charr, who knows how long it will take for the Chosen to find their way into the prophecies? Therefore the war needed a little.. Push. So perhaps the Vizier gave the Charr the power to cause the searing. The statue that most looks like the Vizier IS burning after all, and NOT the one that looks like the Titan. Perhaps the Vizier knew that if the Ascalons were forced out of their country, they'd seek refuge in Kryta. But he didn't count on one thing, Ascalon's perseverance. After the searing they continued to fight, harder and harder. King Adelbern wouldn't abandon his country, and Rurik seemed loyal to his king, but hated the charr. Rurik also wanted to escape to Kryta, but wouldn't leave his father unless something powerful happened. Time for the Vizier to give another little push. The Charr take Lady Althea, Rurik's soon-to-be-wife, and burn her. Rurik hears news of this. Obviously he knows she's dead, because you've collected her ashes. Rurik's hate for the charr is now even deeper. Not only have they ruined his country, killed his people, they've killed the girl he loves. So he decides to enact a sort of.. Revenge, and decides to foray into the charr's territory, freeing both his people, and hurting the charr. When they return to Rin and fight off the invading army, the king shows up. Rurik has had his limit, and snaps. The king banishes him, and Rurik decides to head to Kryta. You, being of the Vanguard, are loyal to Rurik and leave with him. The Vizier sits and waits, knowing you'll reach him eventually, he has only to bide his time.

Broken181

Broken181

Ascalonian Squire

Join Date: May 2005

Illinois

The Black Talon

Mo/R

Well to me not enough of the story has been revealed to start theorizing too much, I mean what continent did the Charr come from? (EDIT: unless the devs decide there is more Tyria up north) And also there is still Cantha (and possibly other continents) to explore.

Tourist

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

EverBlue: I like your ideas, but the chronology is a bit off. As I understand it, Orr wasn't destroyed until after the Searing; basically the Charr smash Ascalon with their meteors-and-fire-and-death attack, and while Ascalon is trying to figure out what the hell just happened, the Charr armies march through and southward over the mountains and through the Crystal Desert against Orr. They smash the Orrian armies, approach the capital of Arah, and are destroyed when the Vizier reads a forbidden scroll and nukes the entire peninsula, in the process becoming the Lich we all know and (mis)trust.

Subsequent attacks on Kryta are narrowly repelled by the White Mantel(wonder if the Mursaat ever became directly involved in those battles? I'd just LOVE to see some Charr feeling the agonizing touch), and two years later when our story resumes post-searing, Ascalon is still limping along and fighting back, Orr is destroyed and gone, Kryta is firmly under the control of the White Mantel but under attack by undead hordes.

But the rest, about the Vizier giving the Charr the power to cause the Searing(the gift that keeps on giving!) and then poking things along when necessary, makes sense. At least it does to me.

Sir Maddox

Sir Maddox

Frost Gate Guardian

Join Date: May 2005

Me/E

Umm. If the The Forgotten Ones are good guys, why do we have to fight and kill them to Ascend? And...isn't Lyssa the Mesmer God? And...doesn't the Prophet in TOA mention a story about "Sarah?" And isn't Gwen's mom named Sarah? And...Can you really consider the Seer a "He?" I'd be more inclined to say "She" or "It." And wouldn' t "We" be considered good guys also? And really, I actually liked Evennia's voice acting. But no, I don't understand what all happened with Markis. The only thing of this whole game I truly have a grasp on is that "Charr bad. Me kill Charr." Meh.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

Quote:
Originally Posted by Broken181
Well to me not enough of the story has been revealed to start theorizing too much, I mean what continent did the Charr come from?.
good point

Prink Rurik makes a statement to the Charr during mission 4
(among all of his other corny statements)

he says: back to the Rift you go!

is this a possible hint of where the Charr hordes came from?


Quote: Originally Posted by Sir Maddox
If the The Forgotten Ones are good guys, why do we have to fight and kill them to Ascend?. those were deadly trials

you dont fight the forgotten ones anywhere else in game
(with the exception of Dragons Lair)

for quests like Ancient Wisdom, you interact with a friendly forgotten one

pages 26 and 27 of the game manual describe how the forgotten ones were "custodians" to help the gods

Schorny

Wilds Pathfinder

Join Date: Apr 2005

Quote:
Originally Posted by stumpy
there are 3 places that the seer can be found ... not just the infuse run in iron mines. the 2 other are on the fire isles ... 1 in hell's precipice and 1 in abbdomens mouth. Isn't there one in Ring Of Fire also?
Nevertheless we found one seer in Mineral Springs too

Master Of Disharmony

Master Of Disharmony

Academy Page

Join Date: Jun 2005

Europe

Save Imperium

W/N

Well the Island Mission there are too easy, i had more probs. in Thirsty River. Hells is just a joke. And the Rest too. Im asking me, why have i to do the Quest
: Kill council blabla and kill , i did it 3 times, and still have to do this quest.

Ninna

Desert Nomad

Join Date: Apr 2005

Northeast USA

Guilded Rose

Me/

anyone seen the printed text of the Flame Seeker Prophecies?

I know the Vizier/Lich rattles off the prophecy verbally in the ending movies of mission 22 (Thunderhead) and mission 24


but I dont want to do those missions again just to watch the end movie so I can write it down lol

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

Quote:
Originally Posted by Tourist
EverBlue: I like your ideas, but the chronology is a bit off.

....

But the rest, about the Vizier giving the Charr the power to cause the Searing(the gift that keeps on giving!) and then poking things along when necessary, makes sense. At least it does to me.
Perhaps the Vizier knew what he was doing the entire time? Perhaps he had read the prophecies beforehand, and to read the scroll, he needed a reason. The reason was the defense of Orr. And in the process of doing that: Instant army, which he would need for his attacks on Kryta.


Quote:
Originally Posted by Sir Maddox
And wouldn' t "We" be considered good guys also? Yes, we pretty much are the good-guys. Although, I'd like to see some sort of evil plot-line released for GW.

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

I must say thats it's very noticable that there are hardly any side-quests at all after the desert. Ok, you got huge areas to explore and far...explore some more but the game seems a bit 'empty' when you get to Droknars. Now, I'm not up RoF yet but so far I can only recall the 2nd 15 point quest and thats it.

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

Yeah, it does seem pretty empty. You'd think you could participate in some small side-quests aiding the dwarves against the Summit and Mursaat.

Tourist

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

Hopefully that's something that they'll work on adding along with the new content areas. I rather like the additions they've made in earlier areas, they really do a lot to make you feel like you're part of a much bigger world and course of events going on around you. After ascension though things become very random and without any clear background of what's going on- one mission we're busting our Shining Blade buddies out from jail, next we're looking for a means to fight the mursaat and get some revenge, then all the sudden we're fighting the stone summit AND the mursaat for control of the dwarf capital? And then we're just sent packing to the ring of fire by that great guy the vizier. Last we heard from the dwarf king, he was way up in the north shiverpeaks, now he's suddenly back down south? If the Mursaat have basically destroyed the Shining Blade, what are they doing messing around in the Shiverpeaks at all? I really feel like I'm only getting half the story of what's going on in the world after ascension.

Hell, I'm even curious as to how the Lich got his hands on Rurik, and when. Also be kinda curious to see just what's happened to Ascalon after Rurik's departure. Is the place overrun? Are they still fighting along the wall? Ahh well, probably questions for Chapter 2 to answer. Or maybe another content update. There's still a big chunk of the southern corner of Ascalon to explore...

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

Yeah. If you look at the map.. How DID the Shining Blade get to the southern end of Shiverpeaks? By boat? Or did they for some odd reason decide to escape THROUGH Kryta, and into the north Shiverpeaks and THEN flee south?

Tourist

Frost Gate Guardian

Join Date: Jul 2005

W/Mo

I guess that would depend on how much popular support the Shining Blade had among the Krytans, or if they even had any boats available. The cutscene at Glint's Lair shows a group of blade fleeing overland up into the mountains, could be a few small groups managed to run and hide their way across Kryta and into the Shiverpeaks. Would be a great quest setup though, "Shining Blade Rearguard," escorting a group of shining blade stragglers into Droknar's or some other safe haven.

Flame Skyborn

Ascalonian Squire

Join Date: May 2005

R/

Quote:
Originally Posted by Ninna
good point

Prink Rurik makes a statement to the Charr during mission 4
(among all of his other corny statements)

he says: back to the Rift you go!

is this a possible hint of where the Charr hordes came from?




those were deadly trials

you dont fight the forgotten ones anywhere else in game
(with the exception of Dragons Lair)

for quests like Ancient Wisdom, you interact with a friendly forgotten one

pages 26 and 27 of the game manual describe how the forgotten ones were "custodians" to help the gods Just to comment on a couple things, I believe the "Rift" was supposedly where all life came from and I believe is where dead people go? Anyway, I think "Back to the Rift with you!" is akin to "To hell with you!". Also, it said in the manual that the Charr, like the dwarves, humans, and all the other races, were Tyria-bound, and not specifically Rift people (can't think of another way to put it), as the serpents and forgotten are supposed to be.

One last thing, I think the importance of referring to the forgotten ones as "custodians" may be that they sort of "clean out" the weaker and/or non-chosen who are attempting to Ascend. Well, this would be sort of their new task I guess, as they maybe finished shepherding the creatures of Tyria while the gods created the world?

Werepirehybrid

Werepirehybrid

Pre-Searing Cadet

Join Date: Jul 2005

Delirium and Grandeur

Mo/Me

This has nothing to do with anything people have said so far, but right after you kill the lich and reinstate the bonds around the door, Glint tells you the volcano is about to erupt (When I did the mission I got scared, I almost thought I'd have to start running). They may or may not be linked, but I was wondering if anyone has speculation on whether or not the volcano that the Old Gods dropped the bloodstones in and later erupts has any connection with this volcano erupting as you see it at the end of the game.

And also, on another note, I think I found more evidence to support the Titans as the Charr's gods although it's a bit of a stretch. On page 58 of the manual, it says that the Charr's statues to their Gods are made out of obsidian. Obsidian is a fast-cooling volcanic rock, commonly found just after eruptions. We know the Titans are in the Ring of Fire islands, or at least that's one way to access them, so unless someone can tell me of another location where there's a volcano in Tyria... my best bet is that the obsidian for the Charr's statues comes from the Ring of Fire islands.

Haku_Fudomine

Ascalonian Squire

Join Date: Jun 2005

T Dot

Akatsuki Org.

W/Mo

sarah is the princess ur suppose to find at fishermen's haven....

Werepirehybrid

Werepirehybrid

Pre-Searing Cadet

Join Date: Jul 2005

Delirium and Grandeur

Mo/Me

Quote:
Originally Posted by Haku_Fudomine
sarah is the princess ur suppose to find at fishermen's haven....
That's Salma, and she's at the Temple of Ages

Arcador

Arcador

Wilds Pathfinder

Join Date: Jul 2005

--

R/N

I hope the Baldur's gate dudes from Arena net will show what they got in Chapter 2 :P

EverBlue

EverBlue

Lion's Arch Merchant

Join Date: Jul 2005

Canada, AB, Calgary

Arcane Draconum

W/Mo

I didn't know there were BG developers on the team. ex-Bioware, I assume?

sledgeunderhill

Krytan Explorer

Join Date: Jun 2005

Gathering of Friends [GoF]

In my recollection, the Vizier tells you during the cutscene in the Sanctum Cay mission that Evinnia et al have been captured by the Mantle and are being *taken* to the Shiverpeaks.

Which explains why they are in prison there.

I vaguely remember seeing scenes of them fighting the mantle during that cutscene, but don't remember if the background is jungle, kryta, or mountain.

Guess I'll have to do that mission over again.

Dac Vin

Dac Vin

Academy Page

Join Date: May 2005

Farnham, Quebec, Canada

The Phoenix Brotherhood [TPB]

I don't know if anyone noticed, but the first time I did Dragon's Lair, I couldn't help but think "Why the hell do I have an uneasy feeling of deja vu..?"

Then I went back to ascalon, and I noticed ... The "crystals" on the projectiles were the exact same typr of those on the crystal desert...


Maybe the charr got help of Glint...

Saul D allesio

Ascalonian Squire

Join Date: Jan 2006

Norsk Raiders

Mo/Me

WHAT? The mursaat looked like angels when I went through lord odrans portal...When I cme back to earth they looked..diffrent...but none the less they were the unseen ones...some of our allies wanted to destroy the unseen ones and they stole my scepter...So me and The mantle desided to kill our gods because the story was becomeing to complicated...instead we now worship gwen...she gave me all the blood stones...so we decided to make it into an ub3r 1337 skill called spectral agony...The mursaat where resuructed by the undead so yeah...we had to give up our ub3r 1337 skill and give it to them otherwise theyd murder my teddy bear...Then gwen got pissed once she found out and she killed all of the undead...but then she killed me and then destroyde lions arch and kryta...but luckily we were resuructed by yhte dead and we moved to orr...over there the forgotten ones and the seers killed us...and while all that was happening gwen stole the blood stones from
the mursaat...and she rebuilt her kingdom and resed our souls souls (the seers and the forgotten ones killed our souls)...and we were getting mighty pissed so we took gwens tapesrty shred and killed her with it...we then moved to the ring of fire (with gwens tapestry shred which was infused with the blood stones)...we killed the mursaat (somehow again...l) and killed everyone...then I got bored and destroyed the rift...thus killing the gods that the rest of the world belive in...
NOTE: *This is the real story*

Mathias Deathwater

Mathias Deathwater

Frost Gate Guardian

Join Date: Oct 2005

In a maze of twisty passages, all alike

Fifteen Over Fifty

This is really off-topic, but I think that this thread should be moved to Druid's Overlook, since this is definitely a discussion of the in-game story and lore. Don't let me distract you too much though.