Fansite Friday #40

Spooky

Spooky

Bokusatsu Tenshi

Join Date: Dec 2004

Bellevue, WA

KEA

E/Mo

News post:
Quote:
Returning from its mid-life crisis just in time to celebrate its ruby (40th) anniversary, Fansite Friday can be found hosted this week here, at ANZGW. This edition covers a few topics - are good things still on the table for those who just want to spectate, or are they under the table and dreaming? Will two-hundred players ever be able to face off against one seemingly invincible Gwen? Has the budget for state funding in Tyria been reappropriated so that henchmen and pets could finally be sent to obediance school? Lastly - more character slots. Does it count if we say please - with sugar on top?

Greentongue

Greentongue

Frost Gate Guardian

Join Date: Feb 2005

Orlando, FL

Interesting answers.
I suspect that since third party software is already available for recording battles, it will be a while before it is "in game". (Same as including voice chat.)

A basic toggle of Offense / Defense should not be extremely difficult to implement. I suggest using the Charm Animal skill for this toggle.
With the noticeable improvement in AI since last Beta, I expect to be pleased with the future improvements.

With the flexibility of switching secondary profession and swapping out skills, having more than 4 character slots is not as critical as in some games. (imho)

Aladdar

Aladdar

Elite Guru

Join Date: Jan 2005

I rather enjoyed this Fansite Friday, the questions were actually answered rather straight forward rather than be danced around. Some informative stuff there.

bobert

Core Guru

Join Date: Feb 2005

TX

R/Me

Yeah I think I've enjoyed this one the most, because of the type of questions/answers.

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

ANet has alot to write in compared to Valve and their "Soon" "that is undecided" "Yes. We will be implenting that feature"


It always so much more interesting to read Guild Wars interviews.

Soup Erman

Soup Erman

Ascalonian Squire

Join Date: Feb 2005

Ham Storm

Quote:
Originally Posted by Greentongue
With the flexibility of switching secondary profession and swapping out skills, having more than 4 character slots is not as critical as in some games. (imho)
I have all these ideas running around for builds, I cant see 4 slots satisfying me at all. There is still a small amount of grind to getting refund points etc to change your build around, which makes me reluctant to do so.

Xma

Xma

Site Contributor

Join Date: Mar 2005

Belgium

Idiot Savants

I don't really see the point of limiting it to 4 charcters... instead of like... 8 ? (all primaries, 2 slots for PVP char tests).

Not like it would change ANYTHING for ANET (don't tell me about storage costs...), but it will instead limit us in primary characters to use, having us create, delete and grind again more often than needed.

And you can't use mainly PVP chars either : you don't want to use PVP characters extensively (until you've unlocked all skills). As the XP you'll win in PVP will in that case not be able to be used to acquire new skills, as opposed as what an RPG character would do.


The only reason seems to force the people that don't want to be bothered too much, to buy 2 accounts. But even then, it will be impractical, due to the separate unlocking of runes/items on the 2 accounts...

Sounds like greed to me... :-/

jdwoody

jdwoody

Krytan Explorer

Join Date: Feb 2005

Austin

I agree, 4 seems like an artificially low number. My minimum would be 6 (4 PvE and 2 PvP builds) but 8 would be nice...

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Hey, as long as it's greater than 0 I am happy. I think 2 is a good minimum, so you can have a PvP and a PvE, or two styles, and more is always nice, but I have no complaint about 4 as a number. I wouldn't complain if they doubled it to 8 mind you, but it isn't needed. More than 30 would seem wasteful. So really, anywhere between 2 and 30 should work.

fawgre

fawgre

Frost Gate Guardian

Join Date: Mar 2005

Chicago

Storm Haven

N/

Quote:
Originally Posted by Greentongue
Interesting answers.
I suspect that since third party software is already available for recording battles, it will be a while before it is "in game". (Same as including voice chat.)
I agree. I don't think the dev team should focus on putting in these super-bonus features when TeamSpeak and ScreenMaster are free and pretty ease to use already.

Loviatar

Underworld Spelunker

Join Date: Feb 2005

4 is plenty

i would not object to more but i am not whineing gimmie more

f it could be done for the same cost they would have done it from the start

worthless

worthless

Lion's Arch Merchant

Join Date: Mar 2005

TX

great interview, though it was short, still very good questions... cant wait for the beta and then the real thing, i have greatly enjoyed watching this game progress from better to best

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

It was a good Fansite Friday, I thought... but yeah, I don't think 6 characters is asking too much.

Lamaros

Academy Page

Join Date: Feb 2005

Australia

"We don’t support 50- or 100-member warring parties, because for the most part, a whole lot of strategy and skill flies out the window at high numbers."

I dislike the way the GW PR departments lets loose comments like this as if they are omniscient. (much better to say that the strategy and skills required for large scale battles are different to the ones Guild Wars wants to focus on, and that the technical requirements to do large battles justice are a hurdle at this point, and etc.. anything but implying Arena.Net has the final word on what does and does not constitute 'skill')

Otherwise, nice Fansite Friday.

William of Orange

William of Orange

Krytan Explorer

Join Date: Feb 2005

La Crosse, Wisconsin

Thousand Tigers Apund Ur Head, The Consulate

Wouldn't mind having more character slots, but four will probably be enough for me anyway. I'd probably just use the extra two to make as insane (not necessarily in a good way) of builds as I possibly could. Too bad I'd have to wait for the new "chapter" to come out before I could do that...

Davion

Davion

Krytan Explorer

Join Date: Feb 2005

wherever the winds take me

R/Mo

I'm just glad they are going to address the henchmen/pets a little to make a solo-ists adventure a little more "manageable".

zersenser

Ascalonian Squire

Join Date: Feb 2005

Quote:
Originally Posted by Xma
I don't really see the point of limiting it to 4 charcters... instead of like... 8 ? (all primaries, 2 slots for PVP char tests).
[...]
Sounds like greed to me... :-/
Eh, you're talking about greed? Well, it's pretty fair policy regarding the game price (for once...). Compare this with other games. No Monthly fee, no forced updates... doesn't sound very greedy to me.

Xma

Xma

Site Contributor

Join Date: Mar 2005

Belgium

Idiot Savants

Quote:
Originally Posted by zersenser
Eh, you're talking about greed? Well, it's pretty fair policy regarding the game price (for once...). Compare this with other games. No Monthly fee, no forced updates... doesn't sound very greedy to me.
In the light of this particular decision, yeah.

Most players would like to have more options, and it wouldn't hurt anyone anyway.

It's a simple matter of changing one variable and the character selection sreen, and maybe buy a set of raid drives.

If you see another possible reason for them to force us to delete and recreate characters, feel free to enlighten us (as ANET didn't...)

Manderlock

Manderlock

Wilds Pathfinder

Join Date: Apr 2005

TX

Crimson ScS

W/N

Quote:
Originally Posted by Xma
In the light of this particular decision, yeah.

Most players would like to have more options, and it wouldn't hurt anyone anyway.

It's a simple matter of changing one variable and the character selection sreen, and maybe buy a set of raid drives.

If you see another possible reason for them to force us to delete and recreate characters, feel free to enlighten us (as ANET didn't...)
4 is about all i need (yes i realize that it is only my opinion) ill have one or two main chars that i use and i shall have the other two slots to remake and test pvp builds. how many do you need?

Mashekle

Mashekle

Ascalonian Squire

Join Date: Apr 2005

AR, U.S.A.

4 characters is fine imho.

How about that observer mode?? Man when that gets added I will be one happy cookie indeed. I know my guild will utilize it like crazy.

zersenser

Ascalonian Squire

Join Date: Feb 2005

Quote:
Originally Posted by Xma
In the light of this particular decision, yeah.
[...]
If you see another possible reason for them to force us to delete and recreate characters, feel free to enlighten us (as ANET didn't...)
You didn't get the point: if you like to play with more characters, buy another Guild Wars key. That's the secret. Quite straight forward, isn't it? And very fair pricing...