The basic idea of this build is to use some Earth enchantments so I do not lose health at an uncontrollable rate, then sacrifice a whole load of health and then use Chiron's balance to finish off the enemy at low health.
This is obviously a very risky tactic as I will also have to be at low health, but you have to speculate to accumulate as they say
Class: Necromancer / Elementalist
Attributes: (cost)
Soul Reaping: 6 (21)
Blood Magic: 10 (61)
Air Magic: 4 (10)
Earth Magic: 12 (97)
Total attribute points used: 189/200
Skills:
1) Earth Attunement - (10,2,60) For 55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
2) Armor of Earth - (10,1,15) For 30 seconds, you gain 53 armor, but move 21% slower than normal.
3) Blood Renewal - (5,1,10) Sacrifice 113 health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 113 health.
4) Touch of Agony - (5,1,5) Sacrifice 38 health. Target touched foe takes that much damage.
5) Dark Pact - (5,1,2) Sacrifice up to 32 health and do that amount of damage to target foe.
6) Chiron's Balance (elite) - (15,1,60) Health is equalized between you and target enemy. This is an elite skill.
7) Whirlwind - (10,1,20) All adjacent foes take 27 cold damage. Attacking foes struck by Whirlwind are knocked down.
8) Aftershock - (10,1,10) Nearby enemies are struck for 85 damage. Knocked down characters are struck for 56 additional damage.
I have never played a necro before and haven't played guild wars since they stopped giving out beta keys for free so I have no idea whether this would work.
Please crit, thanks.
Necro/Ele "Sacrificial Lamb" build
Bebop
Swan Quickslash
1 suggestion ~_^
Update your skills, I believe the sacrifices are now percentages, not set amounts anymore.
-Swan
Update your skills, I believe the sacrifices are now percentages, not set amounts anymore.
-Swan
Bebop
I just used an Attribute Calculator and pressed update before making a build.
Where's the best place to find upto date skills information?
Any idea if its % of max health or current health? If its of max health than most likely the values will still be roughly the same so the build is still kind of valid.
I'll update my post when I get more recent skill info.
Where's the best place to find upto date skills information?
Any idea if its % of max health or current health? If its of max health than most likely the values will still be roughly the same so the build is still kind of valid.
I'll update my post when I get more recent skill info.
Tuon
go re-download the attribute calculator
Bebop
Here is the revised build with a few tweaks.
Has the change to Grenth's Balance ruined this build? Doesn't seem as strong anymore
Professions:
(P) Necromancer
(S) Elementalist
Attributes:
(P) Soul Reaping: 6
(P) Blood Magic: 11
(S) Air Magic: 2
(S) Earth Magic: 12
Skills:
1. Earth Attunement (Elementalist) (Earth Magic) (Enchantment) (10/2/60) - For 55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
2. Armor of Earth (Elementalist) (Earth Magic) (Enchantment) (10/¾/15) - For 30 seconds, you gain 53 armor, but move 21% slower than normal.
3. Blood Renewal (Necromancer) (Blood Magic) (Enchantment) (5/1/10) - Sacrifice 33% max health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 123 health.
4. Signet of Agony (Necromancer) (Blood Magic) (Signet) (0/¾/15) - Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
5. Plague Sending (Necromancer) (Curses) (Spell) (10/2/0) - Sacrifice 10% max health. Transfer one negative condition from yourself to target foe.
6. Grenth's Balance (Necromancer) (Unlinked) (Spell) (15/¼/60) - If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
7. Whirlwind (Elementalist) (Air Magic) (Spell) (10/¾/20) - All adjacent foes take 21 cold damage. Attacking foes struck by Whirlwind are knocked down.
8. Aftershock (Elementalist) (Earth Magic) (Spell) (10/¾/10) - Nearby enemies are struck for 85 damage. Knocked down characters are struck for 56 additional damage.
Any suggestions?
Has the change to Grenth's Balance ruined this build? Doesn't seem as strong anymore
Professions:
(P) Necromancer
(S) Elementalist
Attributes:
(P) Soul Reaping: 6
(P) Blood Magic: 11
(S) Air Magic: 2
(S) Earth Magic: 12
Skills:
1. Earth Attunement (Elementalist) (Earth Magic) (Enchantment) (10/2/60) - For 55 seconds, you are attuned to Earth. You gain 30% of the energy cost of the spell each time you use Earth Magic.
2. Armor of Earth (Elementalist) (Earth Magic) (Enchantment) (10/¾/15) - For 30 seconds, you gain 53 armor, but move 21% slower than normal.
3. Blood Renewal (Necromancer) (Blood Magic) (Enchantment) (5/1/10) - Sacrifice 33% max health. For 10 seconds, you gain health regeneration of 3. When Blood Renewal ends, you gain 123 health.
4. Signet of Agony (Necromancer) (Blood Magic) (Signet) (0/¾/15) - Sacrifice 10% max health and suffer from bleeding. All nearby foes take 35 damage.
5. Plague Sending (Necromancer) (Curses) (Spell) (10/2/0) - Sacrifice 10% max health. Transfer one negative condition from yourself to target foe.
6. Grenth's Balance (Necromancer) (Unlinked) (Spell) (15/¼/60) - If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
7. Whirlwind (Elementalist) (Air Magic) (Spell) (10/¾/20) - All adjacent foes take 21 cold damage. Attacking foes struck by Whirlwind are knocked down.
8. Aftershock (Elementalist) (Earth Magic) (Spell) (10/¾/10) - Nearby enemies are struck for 85 damage. Knocked down characters are struck for 56 additional damage.
Any suggestions?