Farming Build
bvmarr
Can i get some advice on a Hill Giants farming build for W/Mo i wanna use swords or axes(hopefully a sword) build
phearless
Well my build for farming does not really require a weapon, here is what i do.
Assumed items:
+2 to Strength
+2 to Swordsmanship
Attributes: (cost)
Strength: 6+2 (21)
Swordsmanship: 8+2 (37)
Healing Prayers: 8 (37)
Protection Prayers: 7 (28)
Smiting Prayers: 11 (77)
Total attribute points used: 200/200
Skills:
1) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 26 fire damage.
2) Symbol of Wrath - (15,2,30) For 5 seconds, foes in this location take 25 holy damage each second.
3) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 10.
4) Healing Hands (elite) - (5,1/4,25) For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 16 health. This is an elite skill.
5) Orison of Healing - (5,1,2) Heal target ally for 47 health.
6) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
7) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
First i cast 7 & 8 on me so i have no energy gen, but every hit on me gets energy and i have 3+ hp gen
when i get into battle i cast 1, then 3 or 4 then 2, when 3 or 4 runs out cast the other one so your health never drops past 400 hp, If it does run low cast 5 or 6 to raise it while doing damage to the enemies with 1. Also my strategy is to never attack a justiclar or any mantle when running to the giants because if one dies first they use a shout that gives them health gen so it is harder to kill them.
NOTE: since the new update always make sure that if shatter enchanment is cast on you re cast it QUICK or you will die fighting the mantle, Good luck.
Assumed items:
+2 to Strength
+2 to Swordsmanship
Attributes: (cost)
Strength: 6+2 (21)
Swordsmanship: 8+2 (37)
Healing Prayers: 8 (37)
Protection Prayers: 7 (28)
Smiting Prayers: 11 (77)
Total attribute points used: 200/200
Skills:
1) Zealot's Fire - (10,1,30) For 60 seconds, whenever you use a skill on an ally, all foes adjacent to your target are struck for 26 fire damage.
2) Symbol of Wrath - (15,2,30) For 5 seconds, foes in this location take 25 holy damage each second.
3) Shielding Hands - (5,3/4,25) For 10 seconds, damage received by target ally is reduced by 10.
4) Healing Hands (elite) - (5,1/4,25) For 10 seconds, whenever target ally is struck by an attack, that ally is healed for 16 health. This is an elite skill.
5) Orison of Healing - (5,1,2) Heal target ally for 47 health.
6) Healing Breeze - (10,1,2) For 10 seconds, target ally gains health regeneration of 6.
7) Mending - (10+,2,0) While you maintain this enchantment, target ally gains health regeneration of +2.
8) Balthazar's Spirit - (10+,2,0) While you maintain this enchantment, target ally gains adrenaline and energy after taking damage.
First i cast 7 & 8 on me so i have no energy gen, but every hit on me gets energy and i have 3+ hp gen
when i get into battle i cast 1, then 3 or 4 then 2, when 3 or 4 runs out cast the other one so your health never drops past 400 hp, If it does run low cast 5 or 6 to raise it while doing damage to the enemies with 1. Also my strategy is to never attack a justiclar or any mantle when running to the giants because if one dies first they use a shout that gives them health gen so it is harder to kill them.
NOTE: since the new update always make sure that if shatter enchanment is cast on you re cast it QUICK or you will die fighting the mantle, Good luck.