What is shadow damage?
Satire Elexus
Hi. I was just wandering what shadow damage is. Is Shadow Damage just a name or is there something special about it.
Ellestar
Quote:
Originally Posted by Blackace
just another form of Elemental damage, which happens to have no resistances.
I think that there was a list of Elemental forms of damage in some skill description. Air, Fire, Earth and Water is Elemental, other damage types aren't Elemental.
Aalric
Why shadow damage is so useful is because it is the only (as far as I know) type of damage that completely ignores armor, resistances etc.
Shamblemonkee
I assume the same is true for chaos damage?
Pharalon
Quote:
Originally Posted by Shamblemonkee
I assume the same is true for chaos damage?
No, chaos damage is the same as dark/light/elemental damage, in that it is affected by armor. The damage mesmer spells do (which is what i think you are talking about) doesn't actually have a name. It's just damage. Shadow damage works the same way as that damage, in that it bypasses armor completely, which makes it good against high level/armor targets, but worse against low lvl/armor targets.
Captain Marvel
Hmm, I am almost positive the descript of IW lists Chaos damage.
Yup. It does.
Strange.
Yup. It does.
Strange.
JoDiamonds
There's confusing and misleading things being said. I've searched slightly for threads where people talked about damage types, and if someone else finds it that would be great.
Here's what I remember:
There's three general categories of damage (really, there's two important ones and then "everything else").
There's physical damage, elemental damage, and everything else.
Physical is pretty obvious, things like slashing, piercing, etc. Most Warrior and Ranger weapons do physical damage (unless they do some other kind of damage...) Warrior armor has significant bonuses against physical damage.
Elemental damage is Fire, Lightning, Frost, and Earth. This is mostly important because some armor (especially Ranger armor) has extra bonuses against Elemental damage.
Other damage types include Holy/Light, Shadow/Dark, and Chaos. Armor rarely or never has extra defense against these types, and Holy damage occasionally does extra damage to Necromatic armors or creatures.
Here's what I remember:
There's three general categories of damage (really, there's two important ones and then "everything else").
There's physical damage, elemental damage, and everything else.
Physical is pretty obvious, things like slashing, piercing, etc. Most Warrior and Ranger weapons do physical damage (unless they do some other kind of damage...) Warrior armor has significant bonuses against physical damage.
Elemental damage is Fire, Lightning, Frost, and Earth. This is mostly important because some armor (especially Ranger armor) has extra bonuses against Elemental damage.
Other damage types include Holy/Light, Shadow/Dark, and Chaos. Armor rarely or never has extra defense against these types, and Holy damage occasionally does extra damage to Necromatic armors or creatures.
Pharalon
Quote:
Originally Posted by Captain Marvel
Quote:
Originally Posted by JoDiamonds
Other damage types include Holy/Light, Shadow/Dark, and Chaos. Armor rarely or never has extra defense against these types, and Holy damage occasionally does extra damage to Necromatic armors or creatures.
Right. It's an ambiguity with the skill descriptions more than anything else. Holy damage doesn't ignore armor, but all DD holy damage spells have an inherent "ignores armor", in the same way that all shadow damage spells do. I'm sure if there was a way to do non spell related shadow damage, it would work off the base AL like everything else, but currently the only way to do shadow damage is via spells, so you can't really say for sure.
Shamblemonkee
Cheers for the info. Useful to know.
Illusionists
(Mmm... my first post here)
Anyways, there are only so many different types of damage to go arround Physical Damage: -Blunt Damage, -Slash Damage, -Pierce Damage I cannot confirm this, but blunt seems to be the most universal. Slash and Pierce does less to heavily armored mobs... ESPECIALLY pierce which performs worse than slash. Elemental Damage: Fire, Lightning, Earth, and Cold Others: Light, Dark (Shadow), and Chaos; these are not reduced by armor, although sometimes they are extra effective against foes. Also, many other skills are able to reduce this kind of damage; especially Aura of the Lich. Deathlord
Okay, this is probably the post where I get to prove where the ranger armor comes in. Certain ranger armor has +attributes where it has +dmg against elemental damage. My guess is that this will cover the whole array (Including shadow/chaos) of elements. Meaning while elementalist's are limited to defending against the 4 naturistic attributes, a ranger would have a bonus against the entire thing. As for the armor penetration, i have no idea .
Mango Midget
Quote:
Originally Posted by Pharalon
It does. But if IW is actually doing Chaos damage, it should have an extra description at the end saying "This spell ignores armor".
Some times for me with my 16 Illusion it only does 40 against warriors instead of the 42 the skill says it does.Any idea why?
ziggie
so can i assume that most of the Necro skill ignores armor?
Feli
Mesmer Spells (and that includes Illusionary Weaponry) do ignore armor all together. HOWEVER, Runes of Absorbtion do work agains the damage a mesmer does. I fought a guy with a minor absorbtion rune and my IW was lacking 1 Damage.
Luggage
Quote:
Originally Posted by Mango Midget
Some times for me with my 16 Illusion it only does 40 against warriors instead of the 42 the skill says it does.Any idea why?
Absorbtion?
silvertemplar
Well for the price you have to pay to do "shadow damage" i would EXPECT it to ignore armor. I mean look at the damage, it is usually less than an Elementalist's flare and then you almost always must sacrifice health to cast it.......[i.e. compare dark pact with flare and then you MUST assume shadow damage is something special].
JoDiamonds
Well, if you ignore the fact that not all classes are equal in all ways.
I mean, warriors don't have much in the way of spells that do direct damage, nor rangers, nor mesmers. Sure, Mesmers have some stuff like that, but it's not costed at the same scale as elementalist, necro, or even monk damage spells. Between classes, the rule is definitely "different but equal", but not on a skill-for-skill level. Jijimuge
Dark Pact *does* bypass armour as does most damage inflicted by skills from the mesmer and necro lists and the smiting line. Most of the damage types listed are of the chaos, holy and shadow types. Even cold damage inflicted by a Necro's skills bypasses armour.
However, the base damage of weapons whose damage is of chaos, light or dark type IS affected by armour. Chaos, light and dark do NOT count as elements for calculating the damage reduction provided by the extra armour vs elements on rangers' armour. silvertemplar
Quote:
Even cold damage inflicted by a Necro's skills bypasses armour.
Im not so sure about that, my Deathly Swarm got in its description "cold damage [before armor] " , which insinuates that either cold damage is affected by armor or Deathly Swarm specifically is. Either way, my deathly swarm is -heavily- affected by the type of mob [i.e. white mantles i hardly do any damage, i assume they got alot of armor but against ettins it hurts like hell].
| Jijimuge
My mistake SilverTemplar, I think you're right....I misinterpreted the text "before armour" as meaning that it applies the damage without regard to armour.
Too much revision filling my head at the moment toastgodsupreme
we need holy/chaos/shadow items for weaponry mods *drool*
Gods Punishment
Quote:
Originally Posted by toastgodsupreme
we need holy/chaos/shadow items for weaponry mods *drool*
Well the only way to reduce shadow dmg is inho aura of the lich (and after all it isnt really reduct ), this spell is used by some titans at the endgame. Thats the only emenys which I couldnt hurt with the full dmg of Putrid Explosion ...
Mirai Arianos
Wouldnt it make sense that piercing damage would do more against highly armored targets than slashing would I mean seriously would a sword do more if it pierced the persons armor or merely slashed across it. Unlike when it hits a person with cloth like armor it would leave deep long gashes if you slashed them unlike a deep pierce in a single area.
JoDiamonds
It would make some sense for there to be even more differences between damage types, especially from a backstory perspective. It would also make the game noticably more complicated, so there are tradeoffs.
listen
Damage from wands/staff even if its holy/chaos/shadow and so on would be affected by armour but would have lesser damage reduction.
Only holy/chaos/shadow spell damages would ignore armours. Carinae
Blood Wands do Dark Damage, which is the weapon equivilant of Shadow Damage, and it absolutely does ignore armor.
My max damage 11-22 +20% wand deals 26 damage all the time weather it's a Moa Bird or an Abysmal. I can't remember it doing anything other than 22+20% damage to a target. Tourist
Chaos damage seems to ignore armor as well, at least when I was running Chaos Storm it was hitting for exactly the amount it said it would, regardless of what I used it on.
Labrie
I think Slashing damage works best against "shelled" creatures (devourers and the like). Not totally sure on this.
kvndoom
My max smiting rod does double damage against Undead, half damage against holy creatures (aloe seeds, oakhearts, azures) and standard (armor-based) damage against everything else. Even though the description says "Light" damage, this is the same as holy, because smiting spells also do double damage against undead, but I've seen some smiting spells do less damage against certain holy creatures.
Dualinity
i know another bizarre thing, i have a weapon with Light damage, and i have another one with Holy dmg, that is kinda strange (in game differences is different then what we talk about)
kvndoom
Quote:
Originally Posted by Dualinity
i know another bizarre thing, i have a weapon with Light damage, and i have another one with Holy dmg, that is kinda strange (in game differences is different then what we talk about)
I've never seen one that's listed as Holy damage, can you show a pic? Now I know that Holy Rods do fire damage, but never seen a weapon that does Holy.
Dualinity
i dont think i have one now...maybe i have been mistaking...but i swear...
sledgeunderhill
Quote:
Originally Posted by Carinae Dragonblood
Blood Wands do Dark Damage, which is the weapon equivilant of Shadow Damage, and it absolutely does ignore armor.
My max damage 11-22 +20% wand deals 26 damage all the time weather it's a Moa Bird or an Abysmal. I can't remember it doing anything other than 22+20% damage to a target. I must get one of these and test it out on a sand wurm. Those suckers must have the best armor in all the game, since no matter what I hit them with (rod/staff ranged weapon), it always does 3 damage. However, life stealing snatches the full amount. Incidentally, Guildwiki says that dark damage does not ignore armor, so this would be an interesting test. Angel Develin
Other damage types include Holy/Light, Shadow/Dark, and Chaos. Armor rarely or never has extra defense against these types, and Holy damage occasionally does extra damage to Necromatic armors or creatures.[/QUOTE]
There is`1 Necrotic armor that has protection against holy/light dmg. |