I agree with the original poster completely. I would rather have someone kick me from the group if they are that much against any sort of coordination. The best way to deal with this is simply to join a decent guild, though. There is no way to make the average player care about common sense.
About the other topic here - E/Mo vs Mo/*
E/Mo can heal perfectly well in PvE. I wouldn't expect to see anyone use a healing E/Mo in PvP, but a protections E/Mo can work (provided he's not maintaining enchants). The big thing is Divine Favor, of course, but it's not how most people seem to be looking at it. It's not just the bonus heal you get, but there are some excellent abilities in the line as well.
For example, try that life bond + balthazar's spirit build as an E/Mo, and you miss out on Blessed Signet. That can give you a great deal of energy back every 10 seconds and far, far surpass the benefit of energy storage.
Try your healing elementalist against a divine boon healer with 16 in divine favor and 12 in healing prayers, and 6 in blood magic (for Offering of Blood).
Sure, the E/Mo has more energy at the start of a battle, but there is no chance that an E/Mo can even slightly keep pace with a properly designed healing monk. He has absolutely no chance whatsoever of keeping up in either duration or in healing power because the Boon heals are extremely efficient and cheap to cast. Healing Seed is just as powerful for a Monk primary. The 15 energy is no hassle even with divine boon, because its effect is such an efficient heal that it saves you more than it costs most of the time.
The E/Mo in the hands of a good player can, however, easily do the healing duties for a PvE mission. They are by no means weak healers. It's just that a monk is far better.
I also want to respond to something Moskel said.
Quote:
Originally Posted by Moskel
Spell Breaker - Expensive again, the divine bonus is meaningless pretty much and against Mursaat this spell is godly.
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The Divine Favor bonus may be meaningless, but you should note that Spell Breaker linked to the Divine Favor attribute. With a DF of zero you get 5 (I think) seconds, 12 DF gives 15 seconds, and 16 DF gives 18 seconds.