Elementalist cape clipping bugs
Adraeus
See images for descriptions.
The cape physics needs work. When the character moves, the cape may swing and clip through the character.
The cape physics needs work. When the character moves, the cape may swing and clip through the character.
Epinephrine
Lol, you think that's bad, when a male monk flexes it cuts his head off.
Kuku Monk
Some of the cut scenes will have characters clipping into each other
Adraeus
These type of bugs affect gameplay and functionality, and they should have never made it into release.
phearless
how does it effect gameplay, it only effects realism and your eye. It in no way changes the way you play. Also this happens to all proffesions. And on your first picture where you said that it is to straight or whatever, thats because your toon is standing at an angle. It is Parralel to his body, his legs and body are NOT aligned. His body is a little twisted so it looks like the cape is at an angle, but it really isnt.
Talesin Darkbriar
Quote:
Originally Posted by Adraeus
These type of bugs affect gameplay and functionality, and they should have never made it into release.
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I'm sorry. You really haven't a clue do you? The minor, no wait, make that petty and otherwise unmentionable issue of cape edges clipping renders Guild Wars unplayable?
You need to go to a REAL game with REAL clipping issues!
May I propose EQ2?
I suggest an iksar or female elf character - so you can get the full effect.
When you are back in here in 10 minutes flat screaming GOOD GAWD! You'll realize - fully - how silly your comments truly are.
GW is a gift from heaven in comparison to the clipping hell of EQ2.
Talesin
Rhunex
I have to agree with talesin on this one, it's not a major issue. Try the clipping errors in games like Tribes: Vengeance with force fields, where you can launch mortars and grenades through enemy forcefields(illegal on ladder sites of course).
Those are the kinds of clipping errors that HAVE to be fixed...sadly for T:V they will never be fixed due to VUG's lack of interest in their own games :*(
Those are the kinds of clipping errors that HAVE to be fixed...sadly for T:V they will never be fixed due to VUG's lack of interest in their own games :*(
Navaros
not sure if it's a graphics card problem of mine, or a clipping bug. but i have a Warrior, and his butt always clips thru the back of his cape every time i run
it's very annoying. if it is a clipping bug, it should definitely be fixed
it's very annoying. if it is a clipping bug, it should definitely be fixed
Slade xTekno
Quote:
Originally Posted by Talesin Darkbriar
ROFLMAO.
I'm sorry. You really haven't a clue do you? The minor, no wait, make that petty and otherwise unmentionable issue of cape edges clipping renders Guild Wars unplayable? You need to go to a REAL game with REAL clipping issues! May I propose EQ2? I suggest an iksar or female elf character - so you can get the full effect. When you are back in here in 10 minutes flat screaming GOOD GAWD! You'll realize - fully - how silly your comments truly are. GW is a gift from heaven in comparison to the clipping hell of EQ2. Talesin |
To be honest, there isn't much that can be done about clipping with flowing objects like that. The only game that comes close on this is DOA, but that's a totally different issue.
Talesin Darkbriar
Quote:
Originally Posted by Slade xTekno
Um, he was being sarcastic. Lighten up please.
To be honest, there isn't much that can be done about clipping with flowing objects like that. The only game that comes close on this is DOA, but that's a totally different issue. |
Does a sarcastic person link 3 screens of the clipping conundrum? Inconceivable!
Oh..you are Slade...uh, don't review my response to your dual -wielding post...
Tal
RTSFirebat
Well the way I see it... since the capes look like complete crap on the small built females avatars in the game, I refuse to join any guide till a smaller version of the capes or the capes are made toggleable.
PLEASE A.NET... DO SOMETHING ABOUT THEM!
PLEASE A.NET... DO SOMETHING ABOUT THEM!
Adraeus
Quote:
Originally Posted by Talesin Darkbriar
I'm sorry. You really haven't a clue do you?
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Quote:
The minor, no wait, make that petty and otherwise unmentionable issue of cape edges clipping renders Guild Wars unplayable? |
In Massively Multiplayer Online Role-Playing Games, character customization is a major component. When a component does not function correctly (i.e., when the result of a function deviates from the expected and/or intended result), then the component is considered flawed. In a well-organized defect resolution system, bugs which directly affect a major component are inherently major defects and are not acceptable for release.
While Guild Wars does not provide a persistent world, Guild Wars is technologically defined as a Massively Multiplayer Online Role-Playing Game (regardless of how NCsoft "prefers" to describe the product they developed.) Considering this attribute, character customization is an inherently major component of Guild Wars along with the creation of guilds and the additional character customizations that follow guild membership (i.e., guild capes). While incorrect display of and clipping issues with guild capes are minor graphics bugs, these bugs also affect gameplay (e.g., the major character customization component) and thus become major gameplay bugs.
dansamy
A major gameplay bug would be running through mountains on the way back to where you died. (*cough cough* Alesia) Or being stuck on the side of a cliff unable to move. My monk managed that. My party had to quit the mission because I was stuck and they were dead.
Adraeus
Quote:
Originally Posted by dansamy
A major gameplay bug would be running through mountains on the way back to where you died. (*cough cough* Alesia) Or being stuck on the side of a cliff unable to move. My monk managed that. My party had to quit the mission because I was stuck and they were dead.
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RTSFirebat
Quote:
Originally Posted by dansamy
A major gameplay bug would be running through mountains on the way back to where you died. (*cough cough* Alesia) Or being stuck on the side of a cliff unable to move. My monk managed that. My party had to quit the mission because I was stuck and they were dead.
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Slade xTekno
Quote:
Originally Posted by Talesin Darkbriar
I WISH he was being sarcastic. Because this is otherwise quite funny.
Does a sarcastic person link 3 screens of the clipping conundrum? Inconceivable! Oh..you are Slade...uh, don't review my response to your dual -wielding post... Tal |
The response will be up sometime later tonight.
theclam
Quote:
Originally Posted by Adraeus
I'm using the term "major" and "minor" differently than bug classes. The gameplay bug to which you refer should have been attributed the highest class and should have been addressed before production. In an online role-playing game, character customization bugs are high priority mid-class major defects because character customization is a major component.
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Plus, it would take a LOT of processing power to get the cape to stop clipping into things, although it might take a bit less to make it not clip into your own character model.
Adraeus
Quote:
Originally Posted by theclam
Character customization defects are a major problem, but this isn't one of those. This is an aesthetic issue that doesn't affect gameplay. For an aesthetic issue, it's a very minor one, as well. Therefore, it's a very minor bug.
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This is a major bug that affects a major component of Guild Wars' gameplay.
A major bug affects a major component whereas a minor bug affects a minor component; however, majority and minority do not carry priority or severity ratings.
Let's use an example bug report to demonstrate bug class and priority:
Quote:
BUG REPORT #1 Summary Player accepts invitation from guild with cape and cape is not displayed. Steps to reproduce 1. Guild leader sends player invitation 2. Player accepts invitation Result The guild cape neither displays nor is attached to the player's character. Expected result The guild cape displays and is attached to the player's character model. |
Quote:
BUG REPORT #2 Summary Player accepts invitation from guild with cape and cape is improperly displayed. Steps to reproduce 1. Guild leader sends player invitation 2. Player accepts invitation Result The guild cape displays and is attached to the player's character; however, the guild cape is displayed on the front of the character's model. Expected result The guild cape displays and is attached to the back of the player's character model. |
Consider this: how bugs are rated differ according to technology and genre. In a single-player RPG, this collision issue would be downgraded to a low-priority high-severity minor graphics bug. Why is this issue then a major gameplay bug in Guild Wars? Character customization is extremely important to the success of Massively Multiplayer Online Role-Playing Games; in addition, character customization is a gameplay component. Since this bug affects a major component, it is major itself. Likewise, in a single-player RPG, this bug would affect a minor component and therefore be a minor issue.
Quote:
Plus, it would take a LOT of processing power to get the cape to stop clipping into things, although it might take a bit less to make it not clip into your own character model. |