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The cape physics needs work. When the character moves, the cape may swing and clip through the character.
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Originally Posted by Adraeus
These type of bugs affect gameplay and functionality, and they should have never made it into release.
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Originally Posted by Talesin Darkbriar
ROFLMAO.
I'm sorry. You really haven't a clue do you? The minor, no wait, make that petty and otherwise unmentionable issue of cape edges clipping renders Guild Wars unplayable? You need to go to a REAL game with REAL clipping issues! May I propose EQ2? I suggest an iksar or female elf character - so you can get the full effect. When you are back in here in 10 minutes flat screaming GOOD GAWD! You'll realize - fully - how silly your comments truly are. GW is a gift from heaven in comparison to the clipping hell of EQ2. Talesin |
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Originally Posted by Slade xTekno
Um, he was being sarcastic. Lighten up please.
To be honest, there isn't much that can be done about clipping with flowing objects like that. The only game that comes close on this is DOA, but that's a totally different issue. |
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Originally Posted by Talesin Darkbriar
I'm sorry. You really haven't a clue do you?
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| The minor, no wait, make that petty and otherwise unmentionable issue of cape edges clipping renders Guild Wars unplayable? |
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Originally Posted by dansamy
A major gameplay bug would be running through mountains on the way back to where you died. (*cough cough* Alesia) Or being stuck on the side of a cliff unable to move. My monk managed that. My party had to quit the mission because I was stuck and they were dead.
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Originally Posted by dansamy
A major gameplay bug would be running through mountains on the way back to where you died. (*cough cough* Alesia) Or being stuck on the side of a cliff unable to move. My monk managed that. My party had to quit the mission because I was stuck and they were dead.
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Originally Posted by Talesin Darkbriar
I WISH he was being sarcastic. Because this is otherwise quite funny.
Does a sarcastic person link 3 screens of the clipping conundrum? Inconceivable! Oh..you are Slade...uh, don't review my response to your dual -wielding post... Tal |
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Originally Posted by Adraeus
I'm using the term "major" and "minor" differently than bug classes. The gameplay bug to which you refer should have been attributed the highest class and should have been addressed before production. In an online role-playing game, character customization bugs are high priority mid-class major defects because character customization is a major component.
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Originally Posted by theclam
Character customization defects are a major problem, but this isn't one of those. This is an aesthetic issue that doesn't affect gameplay. For an aesthetic issue, it's a very minor one, as well. Therefore, it's a very minor bug.
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BUG REPORT #1 Summary Player accepts invitation from guild with cape and cape is not displayed. Steps to reproduce 1. Guild leader sends player invitation 2. Player accepts invitation Result The guild cape neither displays nor is attached to the player's character. Expected result The guild cape displays and is attached to the player's character model. |
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BUG REPORT #2 Summary Player accepts invitation from guild with cape and cape is improperly displayed. Steps to reproduce 1. Guild leader sends player invitation 2. Player accepts invitation Result The guild cape displays and is attached to the player's character; however, the guild cape is displayed on the front of the character's model. Expected result The guild cape displays and is attached to the back of the player's character model. |
| Plus, it would take a LOT of processing power to get the cape to stop clipping into things, although it might take a bit less to make it not clip into your own character model. |