Hi,
To make an Healing monk what stats would I need to build?
Devine Favor (?)
Healing (?)
I notice it says Devine Favor is for healing prayers and yet if I add to it it does not make my healing prayers stronger.
EG - If I had 1 point to healing it says my heal is 23 but if I had 1 point in devine favor it stays at 23?
Thanks
Healing Monk
DaveTomneyUK
Dasde Thwar
my main is a Divine Healer
Mo/Me
Points in Divine Favor and Healing, rest into Inspiration
Word of Healing
Signet of Devotion
Healing Breeze or Healing Seed
Remove Hex
Restore Life
Dwayna's Kiss
Orison of Healing
Vigorous Spirit
Pure Healer that any group will love.......only downside is....your defense is next to nil....you will depend highly on your group to defend you!
Mo/Me
Points in Divine Favor and Healing, rest into Inspiration
Word of Healing
Signet of Devotion
Healing Breeze or Healing Seed
Remove Hex
Restore Life
Dwayna's Kiss
Orison of Healing
Vigorous Spirit
Pure Healer that any group will love.......only downside is....your defense is next to nil....you will depend highly on your group to defend you!
theclam
Divine Favor heals for 3.2 health per point, for any Monk spell that you cast on an ally (including yourself), even Protection and Smiting spells that target an ally.
For example, if you had 12 points into Healing Prayers and 0 points into Divine Favor, then Orison of Healing will heal for 60. If you had 12 points into Divine Favor and 0 points into Healing Prayers, then Orison of Healing will heal for 58. Now, it looks like Healing Prayers are better, right? Not exactly. When you put points into Healing Prayers, it only makes Healing Prayers better. When you put points into Divine Favor, it makes every single Monk skill better, in all three trees, with the exception of a few Smiting Prayers skills that target an enemy (surprisingly, Balthazar's Aura will heal the ally that you cast it on, and Symbol of Wrath will heal you, when you cast it, because of Divine Favor).
I use these stats for a Monk:
Divine Favor 11+3+1=15 - Superior Rune + Helmet
Healing Prayers 10+1=11 - Minor Rune
After that, I throw additional points into Protection Prayers or something from my secondary profession, with maybe another point into Divine Favor.
Right now, here's what I have:
Divine Favor 11+3+1=15
Healing Prayers 10+1=11
Protection Prayers 10+1=11
Reversal of Fortune
Word of Healing
Signet of Devotion
Protective Spirit
Aegis
Heal Party
Remove Hex
Rebirth
For example, if you had 12 points into Healing Prayers and 0 points into Divine Favor, then Orison of Healing will heal for 60. If you had 12 points into Divine Favor and 0 points into Healing Prayers, then Orison of Healing will heal for 58. Now, it looks like Healing Prayers are better, right? Not exactly. When you put points into Healing Prayers, it only makes Healing Prayers better. When you put points into Divine Favor, it makes every single Monk skill better, in all three trees, with the exception of a few Smiting Prayers skills that target an enemy (surprisingly, Balthazar's Aura will heal the ally that you cast it on, and Symbol of Wrath will heal you, when you cast it, because of Divine Favor).
I use these stats for a Monk:
Divine Favor 11+3+1=15 - Superior Rune + Helmet
Healing Prayers 10+1=11 - Minor Rune
After that, I throw additional points into Protection Prayers or something from my secondary profession, with maybe another point into Divine Favor.
Right now, here's what I have:
Divine Favor 11+3+1=15
Healing Prayers 10+1=11
Protection Prayers 10+1=11
Reversal of Fortune
Word of Healing
Signet of Devotion
Protective Spirit
Aegis
Heal Party
Remove Hex
Rebirth