Critique my build? (moved to here)

Oadn_Bsff

Oadn_Bsff

Ascalonian Squire

Join Date: Mar 2005

Class: Elementalist/Monk(20)

Primary Level Item Bonus
Energy Storage 8 [9%] bonus
Fire Magic 12 [9%] bonus
Secondary Skills
Healing Prayers 10
Attribute Points: 200/200

Selected Skills
Skill: Rodgort's Invocation (25,5,15) [Spell]
Fire Magic Level : 21
You invoke the power of Rodgort at target foe's location. All enemies near this location are struck for 154 fire damage and are set on fire for 5 seconds.

Skill: Phoenix (15,3,25) [Spell]
Fire Magic Level : 21
A fiery phoenix rises at your location, striking nearby foes for 154 fire damage, and flies out to your target, exploding on impact. This explosion strikes for an additional 120 fire damage.

Skill: Mark of Rodgort (25,2,20) [Hex]
Fire Magic Level : 21
For 26 seconds, whenever target foe is struck for fire damage, that foe is set on fire for 5 seconds.

Skill: Fireball (15,3,10) [Spell]
Fire Magic Level : 21
Fireball flies toward target foe and explodes on impact, striking for 154 fire damage in an area.

Skill: Fire Storm (15,4,30) [Spell]
Fire Magic Level : 21
For 10 seconds, the area around target foe is bombarded with a rain of fire that strikes for 38 fire damage each second.

Skill: Aura of Restoration (10,1/4,20) [Enchantment]
Energy Storage Level : 17
For 60 seconds, you are healed for 433 % of the energy cost each time you cast a spell.

Skill: Orison of Healing (5,1,2) [Spell]
Healing Prayers Level : 10
Heal target ally for 53 health.

Skill: Restore Life (10,8,0) [Spell]
Healing Prayers Level : 10
Touch the body of a fallen party member. Target party member is returned to life with 42 % health and 74 % energy.

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Overall this build seems pretty fit, yes I know I don't really have any great storage but thats what bonuses are for.

Opinions?

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

What are you wanting to do with this build? Fight Monsters or Players?

If your answer is Players, I suggest rethinking your build.

Secondly... am I missing something? Fire Magic, supposedly @ 21... and Energy Storage supposedly @ 17? Explain how you are getting this numbers.

Oadn_Bsff

Oadn_Bsff

Ascalonian Squire

Join Date: Mar 2005

I used the calculator, and yes this is for fighting Players.

Was looking for Maximum AoE

Freyas

Freyas

Champion of the Absurd

Join Date: Jan 2005

Spirits of War

Mo/W

You're attribute levels are a little off- there is no way to reach 21 Fire Magic or 17 Energy Storage. You've got your attribute levels correct in the 12/10/8 setup, but I'm not sure where you're thinking you can get +9 Fire Magic and +7 Energy Storage from. The only way to boost your attributes are via headgear and runes, making a maxumum of +4 in one attribute(headgear and a superior rune), and all other attributes can only be at +3. You can only use one rune for each attribute, so you can't stack runes to give a bigger bonus to an attribute.

You can use a weapon that gives a 20% chance of giving +1 to your Fire Magic when you cast spells, and if you put in Glyph of Elemental power, you could possibly cast Fire Magic spells at a 19 attribute level- if you use the Glyph and get the 20% chance on your weapon to trigger.

Oadn_Bsff

Oadn_Bsff

Ascalonian Squire

Join Date: Mar 2005

I used the maximum of what I could with the calculator.

http://gwbuilds.mmogers.info/compone...per/Itemid,80/

Shrapnel_Magnet

Shrapnel_Magnet

Pirate?

Join Date: Feb 2005

British Columbia, Canada

Idiot Savants

R/

Calculator or not, it can't be done in game, as far as anyone that I know can tell.

But other than that... I don't think you'll have too much fun with this build, even in PvE... there's a lot of time spent casting. 5 seconds on Rogorts... 3 seconds on most other things. These are also energy hungry spells... I think you'll find yourself spending a lot of time firing with your wand.

This is what I ran, last time I tried a fire elementalist for PvE... Immolate, Fireball, Phoenix, Conjure Flame (w/ a fire wand), Glyph of Lesser Energy, and Firestorm. I was a Mesmer secondary, so I also ran Energy Drain (elite) and Ether Feast... It worked pretty well.

Ether Feast kept me alive... Energy Drain & Glyph of Lesser Energy gave me enough energy to work with as well. Immolate is a decent attack skill that gives you something worth doing when you're not casting your big spells like Firestorm.

Often, I wouldn't even use Firestorm or Phoenix until I could hit a group of 2+ enemies at once... then I'd chain all 3 together... But while they were recharging, I also had Immolate to play with and/or Conjure Flame if I needed something else to do. All the while, I would heal myself if I had to with Ether Feast, and try to keep my energy pool up by using Energy Drain or Glyph of Lesser Energy (before casting a costly spell).

Just something to think about.

Oadn_Bsff

Oadn_Bsff

Ascalonian Squire

Join Date: Mar 2005

Yea, I see your point. I'm going to work on my elementalist stragedy more indepth.

Xellos

Jungle Guide

Join Date: Mar 2005

No Idea

My head asploded when I saw a 3 digit number on fireball. I was so shocked for a moment.