I think the real reason people are CRYING for higher levels is that they need some sort of BADGE for playing the game hundreds of hours in a few months. I don't disagree, but I think there would be other ways to do it.
The cool thing about playing the original EverQuest for me was after a few months, getting my character up to where people BELOW me were jealous. However, the WORST part about that game was the grind to get there... So there has to be a system that rewards someone for playing a long time, but allows for less/no grind, while balancing the game enough so that they dont need to add extra content for those below the MAXIMUM level!
I think the term LEVEL is what throws everyone else off. I think they could do some sort of AGING system in Guild Wars... Think about it, everyone in real life gets to their highest physical peak say around 25, but they don't STOP aging. This would be like that.
City of Heroes tried to achieve this with badges and titles... would that work here? I don't think so. I don't the Dangerous Character Name really adds any value to that character. Badges wouldn't either, as they are merely personal, and you can brag with them.
So you could add ages. The system would start where after level 20, the first time you fill the XP bar four times, you gain an age. Then your "level" would be 21, or somewhere else on your character it would say 21. Then it would go, so on and so forth.
There would have to be a cap, as only some characters would make sense after age 50 or so, especially the hot lookin' females... BUT this is where some other cool effects could come in. At certain ages, say 30, 40, and 50, you could change the apperance of your character, and you would UNLOCK different hairstyles and faces at those ages.
I personally think it would be badass to be running around with a 60 year old Sean Connery looking warrior, complete with greying beard, kicking the hell out of some Charr.
I think the only real problem here would be game lineage... will the next expansion mention how much time has passed since we killed the Undead P_____ R_____ , or since the searing of Ascalon? I would think not, as many people will take many different times to do it.
What do you all think? Is it a legitimate form of compensation for spending hours in their game? Would it be better if you could toggle the age off and on, or if you could CHOOSE what age to stop at? I am a strictly PvE player, and LOOOVE Rpg's, and it's always been cool in games when you age.
Aging wouldn't add anything but a number, and possible some cool effects to our characters, and the BADGE that can say, "Hey I'm more of a geek than you, and I spend 7 hours a night on the game and you don't"!!!!
R


), but being able to choose your hair styles and appearance is a good idea.
