sumthing about farming...

Sk forever

Pre-Searing Cadet

Join Date: Jun 2005

E/Mo

hmm,i just wondered how chinese farmer can make at least 100k per 12 hrs.
and i played very hard still cant get that much.
i asked some of those, they told me that there is an instance with 2 chests at the beginner of the instance they just go into it and get the 2 chests then come back to town.
wondering what's the place... they just told me they r in the snow mountain.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

When people do that, ArenaNet hears about it, checks the logs and removes the chests.

Less features in the game, less free goodies lying around for others and a total ruin of something enjoyable for "free" which is this games great trademark.

How boring to run in and out collecting chests. Alot of skills in that, oh yes.

Anything else that people wish to spoil?

internopsp

Banned

Join Date: Jun 2005

I agree that money is HARD to come by and things cost way too much but hopefully updates will fix this.

In a few months if things aren't more rpg like i fear this game will go the way diablo did

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

Quote:
Originally Posted by internopsp
I agree that money is HARD to come by and things cost way too much but hopefully updates will fix this.

In a few months if things aren't more rpg like i fear this game will go the way diablo did
how can you say that?! this game will never turn into diablo for a good deal of reasons.

no super awesome OMG items in the game.
no "magic finding" for these super awesome OMG items in the game.
gold isn't super easy to come by as in diablo.
you can't hack into the game to get these items or gold as in diablo.

compared to diablo, the economy in this game is freakishly good.

ah i remember the days, "trading 40 sojs for a 1.0.7 grandfather"

regarding the OP, i'm afraid telling you the location of these chests would ruin your gaming experience. no sane person would want to enter a mission, get a chest or two, and leave the mission... for 12 hours. if you are that desperate to get gold then just do some manual labor for 12 hours of a day and use the real money that you earned to buy gold off of ebay. at least you will be helping someone build their house or something.

Magus

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by d4nowar
if you are that desperate to get gold then just do some manual labor for 12 hours of a day and use the real money that you earned to buy gold off of ebay. at least you will be helping someone build their house or something.
lol this is the best reason.

BaleFire

BaleFire

Ascalonian Squire

Join Date: Jun 2005

In a cave, by a lake of fire

Quote:
Originally Posted by Sk forever
hmm,i just wondered how chinese farmer can make at least 100k per 12 hrs.
and i played very hard still cant get that much.
i asked some of those, they told me that there is an instance with 2 chests at the beginner of the instance they just go into it and get the 2 chests then come back to town.
wondering what's the place... they just told me they r in the snow mountain.
ive heard this before, think ive found one.
however u dont just walk over to the chest and get stuff, it spawnes a boss on you and 4-5 minions..

and thanks man, if they remove the chest.

theclam

Jungle Guide

Join Date: May 2005

With my Monk smiter build, I probably couldn't make 100k in 12 hours, but I could make probably 5k per hour if I really tried. I don't see why it's a problem.

Jwh6913

Lion's Arch Merchant

Join Date: Apr 2005

Death Infernal Evil

Mo/R

I have no clue how to make 5k a hour- that's the real problem most people doesn't, and those does, is only getting richer and richer.

Eclair

Desert Nomad

Join Date: Apr 2005

You used to be able to make 10k+ (not counting runes and rares you might get) an hour doing Riverside. Blessed Gryphons were pretty profitable too. However Riverside is not worth it anymore and Blessed Gryphons are much harder now. I'm sure there's still places though, just might not be right next to down or at the beginning of a mission.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Which means you now need speed and protective stuff to get your character to run past the not-so-good monsters to the ones that both can be solo'ed and are worth solo'ing. Not every melee-only pack qualifies as worth solo'ing with a smite build.

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

very true. I've been playing for about 2 and a half weeks. the total amount of money I think I have made through the game would be about 100K (Just). I have 27K now, and only a few runes in storage and the things I use to play.

I want to get the 15K armor. I cant see my having it in any forseeable (sp?) future!

SOMEBODY LET ME IN ON THE SECRET!

Raralith

Ascalonian Squire

Join Date: May 2005

I actually made enough to buy my 15k armor set in 2 hours by farming flesh golems. The video I posted (paying homage to the first two posters who inspired me) took a bit more than 3 minutes including loot time, getting around 350 a group, 7 groups, 15 times an hour, 2 hours netted me around 70k.

But what you are missing though is the fact that farming flesh golems was not for gold (they don't even drop runes). It was the best way to get skill points, and unlocking items for PvP. The best collector items in the game are by far better than most items you can find. Although gold is nice and shiny, it doesn't unlock items, and unless you buy unid'ed runes, you still won't be unable to unlock it. But besides gold being shiney, it has no real use. Can't buy skill points, can't unlock items with it.

As to what happened to Chinese Farmer, I made her a PvP Air Elemental and I don't regret it. Had to farm to unlock PvP content, sucks like hell, but you really have no other choice.

You want to know the secret though? 15k armor doesnt do anything, stick with the 1.5k armor. Get the collector items around the crystal desert for your weapon/offhand needs. That solves 90 if not 99% of your gold needs. Fashion doesn't matter if your dead on the floor with some monster standing over you.

"Jesus saves by shopping wisely and using double coupons."

Weezer_Blue

Weezer_Blue

Elite Guru

Join Date: Feb 2005

Just a Box in a Cage

Hurry Up The Cakes [Oven]

The problem with the game is that various people are punished for the exploits, incompetance, and lack of self control of other players.

Tuna

Krytan Explorer

Join Date: Jun 2005

Dark Horizons

Quote:
Originally Posted by d4nowar
compared to diablo, the economy in this game is freakishly good.

ah i remember the days, "trading 40 sojs for a 1.0.7 grandfather"
Diablo II economy was actually pretty good. It had a stable (asides from when new dupes came out) currency. SoJs were the dollar and chippies were the 'change'. Things had actuall values and the whole thing functioned in a pretty realistic way. This games economy is more synonymous with chaos.

Ollj

Ollj

Jungle Guide

Join Date: May 2005

You can still farm in the game. it just needs a team of 2 players now, instead of just one, BUT its just as fast as before (twice as fast and divided by 2 players).
Gives like 2-5k in 10 minutes for each of both players.

So far, EXTREME-farming was succesfully fixed.

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

Quote:
Originally Posted by Tuna
Diablo II economy was actually pretty good. It had a stable (asides from when new dupes came out) currency. SoJs were the dollar and chippies were the 'change'. Things had actuall values and the whole thing functioned in a pretty realistic way. This games economy is more synonymous with chaos.
The fact that SoJs became the major form of currency rather than the game's built in gold currency bespoke a huge problem. So did every other person having a Grandfather, Ethereal Colossus Blade, Windforce, or similar.

Dax

Wilds Pathfinder

Join Date: May 2005

I'm not sure which games you guys are playing cause items drop like rain in GW.

dansamy

Chasing Dragons

Join Date: May 2005

Lost in La-La Land

LFGuild

Mo/Me

Quote:
Originally Posted by Kishin
The fact that SoJs became the major form of currency rather than the game's built in gold currency bespoke a huge problem. So did every other person having a Grandfather, Ethereal Colossus Blade, Windforce, or similar.
Exactly, and NM Andariel actually had the highest drop rate for SoJ and even then, it was highly unlikely she would drop it. I remember spending hours with the drop calculators and getting frustrated as Hades that I had a 1:10000 chance of getting what I wanted.

firstwave

Frost Gate Guardian

Join Date: Jun 2005

All this talk about Diablo 2 gives me the creep

Anyways, making 5k per hour is cakewalk... Right now the highest I've seen is 65k per hour. I know many ways of making 5k per hour or more. I don't think nerfing any location with less than 10k per hour farming is worth it. I mean face it 65k per hour is kind of too much, but if you can't farm at all, then how can you buy items and armors? Eg. 15k armors, 100k runes

NOTE: If you can't make 5k per hour, its not because its unfair. Perhaps maybe its YOUR problem.

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

The economy is a joke in guildwars. In Wow, Diablo, all of those games you have capitalism, just like all major countries have. The economy in guildwars is like some sort of country that has a huge tax. You sell a rune to a rune trader for half the price someone buys it for, that's a 50% tax that you pay for doing business through the rune trader. I don't know of any country with 50% taxes but I'm sure they'd have some riots unless the streets were paved with gold. Not to mention the entire price of the rune is done by a supply and demand code, which is neat and all but you can't really dictate how much something is worth through code.

What else do Diablo and WoW have that guildwars doesn't? In diablo you could join trade game, you knew that when you joined you were only looking to trade, a lot of games were named after the items people were looking for, or selling. This makes trading a lot easier in diablo than it is in guildwars where as you have a billion people spamming the chat. Another thing with Diablo is you can actually pay the price for the item, where as in guildwars prices can go well over 100k, yet you can't trade more than 100 gold. In world of warcraft there's an auction house, meaning any item you want, you can find it there, and at the current price as well with no 50% tax to the seller. The WoW system is currently the best, and the guildwars system is currently the worst.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by StandardAI
The economy is a joke in guildwars. In Wow, Diablo, all of those games you have capitalism
If Guild Wars has money, then it is a capitalism


Definition of Capitalism courtesy of dictionary.com
Quote:
capitalism n : an economic system based on private ownership of capital
Do you have money in storage? Then Guild Wars has a capitalist economy

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

Must you argue with everything I say,

Capitalism:

Noun
An economic system in which the means of production and distribution are privately or corporately owned and development is proportionate to the accumulation and reinvestment of profits gained in a free market.

-----

That means the government doesn't intervene with trade and dictate how much things are worth, in guildwars this isn't how it is. Superior air runes sell for 30k at the trader, but if you want to sell one to the trader it buys it for 125 gold, now that's a HUGE tax right there. Why would there be a huge ----ing tax in a game? does arenanet need the gold or something? Are they in debt to rotscale and his posy of hellhounds? Or perhaps the reality is that they take you and me for morons, and expect us not to be able to see through the fact that by taxing us anywhere from 45%-2000% on our runes they're trying to decrease the inflation they created because they want an economy within guildwars.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by StandardAI
Must you argue with everything I say,
I argue because it is absurd and rediculous. Also, I need a decent argument every once in awhile to keept the old debating skills sharp (not like they ever were sharp to begin with )

Quote:
Originally Posted by StandardAI
Capitalism:
Noun
An economic system in which the means of production and distribution are privately or corporately owned and development is proportionate to the accumulation and reinvestment of profits gained in a free market.
I agree that the market is not totally free. Like I said, it's not laissez-faire capitalism. A little regulation is needed.

Quote:
Originally Posted by StandardAI
That means the government doesn't intervene with trade and dictate how much things are worth.
Let me use a real-life example here.

The United States is, without a doubt, a capitalist country. We have currency, businesses, and free-market system. Does the government interfere with business and trade? YES. And rightly so. First thing that comes to mind are the anti-trust laws. Guild Wars cannot say "Such and such a guild is controlling the sigil sales and driving up the price; let's make that monopoly illegal". What they can do is create their own trader for sigils (well, in this case they made it so the trader actually carried sigils). And it made it a competative business. If you can buy a sigil off the trader for 80K, why would you pay 100k+unid'd rares? When businesses compete, the consumer wins.

Now, the same thing happened with runes. The hardcore farmers had a strangle hold on the market. Once again, the "rune trader" is really the anti-trust laws. It's the same concept. It creates competition in the market, driving prices down. The reason prices are so low is because there is little demand. But before, the sellers didn't care about demand. They wanted at least 30k for any superior. Now, they have to sell for closer to it's actual value.

BTW, trying to bash someone will never win an argument. If you present a feasible, rational argument (which may not be possible), I will have to seriously reassess my position.

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

Quote:
Originally Posted by ManadartheHealer
The United States is, without a doubt, a capitalist country. We have currency, businesses, and free-market system. Does the government interfere with business and trade? YES. And rightly so. First thing that comes to mind are the anti-trust laws. Guild Wars cannot say "Such and such a guild is controlling the sigil sales and driving up the price; let's make that monopoly illegal". What they can do is create their own trader for sigils (well, in this case they made it so the trader actually carried sigils). And it made it a competative business. If you can buy a sigil off the trader for 80K, why would you pay 100k+unid'd rares? When businesses compete, the consumer wins.
Sorry, there never was a monopoly on sigils, there wasn't one guild or person hoarding them all, It's a joint effort, Kind of like how Dell/Mac/IBM won't sell you a computer for less than 500 dollars. Can you please tell me why arenenet needs to take 45%-2000% of what we'd make if there wasn't a rune trader?

Quote:
Originally Posted by ManadartheHealer
Now, the same thing happened with runes. The hardcore farmers had a strangle hold on the market. Once again, the "rune trader" is really the anti-trust laws. It's the same concept. It creates competition in the market, driving prices down. The reason prices are so low is because there is little demand. But before, the sellers didn't care about demand. They wanted at least 30k for any superior. Now, they have to sell for closer to it's actual value.
TheAshtonian: "The reason prices are so low is because there is little demand."
TheAshtonian: you would think there is enough demand to raise prices above 25 gold
TheAshtonian: on Major runes

Quote:
Originally Posted by ManadartheHealer
I argue because it is absurd and rediculous. Also, I need a decent argument every once in awhile to keept the old debating skills sharp (not like they ever were sharp to begin with )
As some advice, when I debate I usually try to win with logic and facts.

Evan montegarde

Frost Gate Guardian

Join Date: May 2005

Communism has money...Socialism has money...Every economic system has money...

The Guild Wars economy is closest, infact, the Socialism. All the major things (Runes, sigils, dyes, etc) are NPC (Aka Anet aka government) controlled. Players are still free to market weapons, which is the only player controlled part of the economy.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by StandardAI
Sorry, there never was a monopoly on sigils, there wasn't one guild or person hoarding them all, It's a joint effort, Kind of like how Dell/Mac/IBM won't sell you a computer for less than 500 dollars. Can you please tell me why arenenet needs to take 45%-2000% of what we'd make if there wasn't a rune trader?
There was a monopoly. Only the top PvP guilds had them (no single-guild monopoly, you are correct), they were rare to begin with, and there was never any other way for a PvE guild or small guild to get one (the sigil trader was always out).

It doesn't need to be one person hoarding them. And they don't even need to hoard all of them. The arab countries have a monopoly on oil, and are driving up the price. Not just one country but many. The only difference is all of them are cashing in as opposed to one.

And can you show me where they take 2000% of what you make? Just because now the economy is tipped in the favor of the consumer (the educated consumer that is) and people can no longer charge insane prices doesn't mean it is a "communism".

Quote:
Originally Posted by StandardAI
I usually try to win with logic and facts.
History tells a different tale

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

Because they ruined the value of everything else in the game by giving it a tax of 45%-2000% weapons are now worth more than 100k, of which we're not able to trade due to the current gold limit. So I'm honestly asking, why does there need to be a 45%-2000% tax on npc's? to ruin the market even more?

Quote:
Originally Posted by #gwlounge irc.gamesurge.net
<Dearthwood> Manadar's a moron
<Dearthwood> the rune trader is an example of a lack of capitalism

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by Evan montegarde
Communism has money...Socialism has money...
Strictly in theory, a communist economic system should have no money. Also, communism means "equal distribution". WHich means everyone would have the runes they needed if this was a "communist government"*

*All in theory. Past Communist Governments have shown us that this is not easily done

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by StandardAI
Because they ruined the value of everything else in the game by giving it a tax of 45%-2000% weapons are now worth more than 100k, of which we're not able to trade due to the current gold limit. So I'm honestly asking, why does there need to be a 45%-2000% tax on npc's? to ruin the market even more?
By tax, do you mean the NPCs buying lower then they are selling? Here is why that is how it works.

ANet wanted the NPCs to function like real life traders. IRL, you need to sell higher than you buy to make any money at all. Also, if you make no money, you will go into negative numbers, due to overhead and other costs.

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

Quote:
Originally Posted by ManadartheHealer
ANet wanted the NPCs to function like real life traders. IRL, you need to sell higher than you buy to make any money at all. Also, if you make no money, you will go into negative numbers, due to overhead and other costs.
Yes, to make money, Why does arenanet need to make fake money in a game they own? Honestly. The current system causes people to see how much they can sell the rune for, then when they see it sells for much more they don't bother selling it to the trader, and sell it a little lower than the price of the trader, now this inspires everyone to not use the traders at all, thus the price of the runes on the trader will go down and down, thus whenever you look at the price of what the vendor is selling them for it's actually not even close to what the price of the rune should be, infact it's much cheaper, it's a cycle that just causes the price of runes to go down.

By the way, you know you've lost an argument when you start to double post.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by StandardAI
Yes, to make money, Why does arenanet need to make fake money in a game they own? Honestly. The current system causes people to see how much they can sell the rune for, then when they see it sells for much more they don't bother selling it to the trader, and sell it a little lower than the price of the trader, now this inspires everyone to not use the traders at all, thus the price of the runes on the trader will go down and down, thus whenever you look at the price of what the vendor is selling them for it's actually not even close to what the price of the rune should be, infact it's much cheaper, it's a cycle that just causes the price of runes to go down.
If they didn't have that margin there, people would just "sell short". Wait for the low price, buy up a lot, and then resell it when the price rises.

Quote:
By the way, you know you've lost an argument when you start to double post.
That's rediculous and you know it. I didn't double post responding to one person's argument, but a second person who posted after I started writing my first answer.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

ANET has a monopoly on skill points