Originally Posted by crazy diamond
Maybe, but you'd expect most of them to put a little thought into it before posting. Some of this stuff is ridiculous.
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the new abilities thread
arnansnow
Quote:
Zephyr!
[Warrior]
Poison Swipe - Swordsmanship - 10 Energy - 3 sec recharge
Target foe takes +3-10 damage and is poisoned for 1-5 seconds.
Signet of Swordsmanship {E} - Unnlinked - 2 sec cast - 45 second recharge
For 15 seconds, your Swordsmanship attributes are increased by 3 and all others are redused by 1.
[Monk]
Cover {E} - Divine Favor - 15 Energy - 2 second cast - 30 second recharge
For 10 seconds, all damage done to target ally is redirected to you, and you take 50%-20% extra damage. Once Cover ends, you are fully healed.
[Elementalist]
Aura of Elements {E} - Energy Storage - 25 Energy - 1 second cast - 30 second recharge
For 10-25 seconds, you gain 1-3 energy regeneration and all elemental damage dealt to you is blocked. Instead, you lose 5-1 energy for each attack blocked.
Recharging Signet - Unnlinked - 1 second cast - 25 second recharge
For 10 seconds, you gain 2 energy regeneration.
[Necromancer]
Undying Demise - Death Magic - 2 second cast - 10 second recharge
Undying Demise deals 30-80 cold damage to target foe and 20-50 cold damage to all nearby foes.
Conjure Shadow {E} - Death Magic - 5 second cast - 15 second recharge
Creates a level 5-20 duplicate shadow of yourself from nearby corpse. This shadow suffers from 3 health degeneration and takes 30%-10% extra damage and has your skills.
[Mesmer]
Signet of Domination - Domination Magic - 30 second recharge
Signet of Domination deals 10-35 damage to target foe for each point in Domination Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Illusions - Illusion Magic - 30 second recharge
Signet of Illusion deals 5-15 damage and 3 health degeneration for 1-5 seconds for each point in Illusion Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Inspiration - Inspiration Magic - 30 second recharge
Signet of Inspiration heals you for 20-80 health for each point in Inspiration Magic. Extra points added by runes and weapon upgrades are ignored.
[Ranger]
Feared Shot {E} - Marksmanship - 5 Energy - 15 second recharge
Feared Shot does +3-10 damage and causes Weakness for 2-6 seconds. Once Feared Shot ends, target foe suffers from a Deep Wound.
(And because beasts are sooo pointless)
Melandru's Wrath {E} - Beast Mastery - 20 Energy - 45 second recharge
For 20-30 seconds, all beasts you control get 3-5 health regeneration, +20-150 health, +20-50 armor, deals +10-35 extra damage, 20%-50% chance to block all damage and attack 20%-45% faster. After Melandru's Wrath ends, all beasts you conrol die and cannot be ressurected.
Poison Swipe - Swordsmanship - 10 Energy - 3 sec recharge
Target foe takes +3-10 damage and is poisoned for 1-5 seconds.
Signet of Swordsmanship {E} - Unnlinked - 2 sec cast - 45 second recharge
For 15 seconds, your Swordsmanship attributes are increased by 3 and all others are redused by 1.
[Monk]
Cover {E} - Divine Favor - 15 Energy - 2 second cast - 30 second recharge
For 10 seconds, all damage done to target ally is redirected to you, and you take 50%-20% extra damage. Once Cover ends, you are fully healed.
[Elementalist]
Aura of Elements {E} - Energy Storage - 25 Energy - 1 second cast - 30 second recharge
For 10-25 seconds, you gain 1-3 energy regeneration and all elemental damage dealt to you is blocked. Instead, you lose 5-1 energy for each attack blocked.
Recharging Signet - Unnlinked - 1 second cast - 25 second recharge
For 10 seconds, you gain 2 energy regeneration.
[Necromancer]
Undying Demise - Death Magic - 2 second cast - 10 second recharge
Undying Demise deals 30-80 cold damage to target foe and 20-50 cold damage to all nearby foes.
Conjure Shadow {E} - Death Magic - 5 second cast - 15 second recharge
Creates a level 5-20 duplicate shadow of yourself from nearby corpse. This shadow suffers from 3 health degeneration and takes 30%-10% extra damage and has your skills.
[Mesmer]
Signet of Domination - Domination Magic - 30 second recharge
Signet of Domination deals 10-35 damage to target foe for each point in Domination Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Illusions - Illusion Magic - 30 second recharge
Signet of Illusion deals 5-15 damage and 3 health degeneration for 1-5 seconds for each point in Illusion Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Inspiration - Inspiration Magic - 30 second recharge
Signet of Inspiration heals you for 20-80 health for each point in Inspiration Magic. Extra points added by runes and weapon upgrades are ignored.
[Ranger]
Feared Shot {E} - Marksmanship - 5 Energy - 15 second recharge
Feared Shot does +3-10 damage and causes Weakness for 2-6 seconds. Once Feared Shot ends, target foe suffers from a Deep Wound.
(And because beasts are sooo pointless)
Melandru's Wrath {E} - Beast Mastery - 20 Energy - 45 second recharge
For 20-30 seconds, all beasts you control get 3-5 health regeneration, +20-150 health, +20-50 armor, deals +10-35 extra damage, 20%-50% chance to block all damage and attack 20%-45% faster. After Melandru's Wrath ends, all beasts you conrol die and cannot be ressurected.
Epinephrine
Wow, more unbalanced skills! A second copy of myself that can be kept alive with a mending! An absurdly powerful direct damage spell (because obviously mesmers need direct damage) for mesmers! A spell that allows a pet to be more effective than a warrior! A signet that for no investment in anything gives 2 pips of regeneration! An invulnerability suit for elementalists!
Quick, make up more!
Funny thing is that the few good ideas are buried in such a huge pile of garbage that they'll never be seen. GJ!
Quick, make up more!
Funny thing is that the few good ideas are buried in such a huge pile of garbage that they'll never be seen. GJ!
Swarnt Brightstar
Okay I'll change mine... I'll bump up recharge to like 60 secs or something
arnansnow
I ask for people to review and tell me what is wrong with my ideas, so I can see what is cheap and what is not.
Swarnt Brightstar
Aye
Same here
Same here
Digitalblast
[Warrior]
Leroy shout of Noob - Shout Tactics - 1 Energy - 1 Second Recharge
While in any stance this shouts out in all chat "Press Alt + F4 to get more energy LEEEERRRROOOOOOY"
Leroy shout of Noob - Shout Tactics - 1 Energy - 1 Second Recharge
While in any stance this shouts out in all chat "Press Alt + F4 to get more energy LEEEERRRROOOOOOY"
Zephyr!
Any
Skills of Unbalanceifulness - 0 energy/adrenaline/cast time/recharge
For 1 day, all foes take 15,000 damage and you are immortal.
Skills of Unbalanceifulness - 0 energy/adrenaline/cast time/recharge
For 1 day, all foes take 15,000 damage and you are immortal.
Zephyr!
(Serious one)
Necromancer
Plague - 15 Energy - 3 second cast - 10 second recharge
Target foe suffers from Poison for 1-5 seconds. Once Plague ends, all adjacent foes suffer from Poison for 1-5 seconds.
Necromancer
Plague - 15 Energy - 3 second cast - 10 second recharge
Target foe suffers from Poison for 1-5 seconds. Once Plague ends, all adjacent foes suffer from Poison for 1-5 seconds.
Crimson_1190
i miss wrote it (boss came up behind me) I mean shout...next attack,if it hits, will blind enemy. i just wanted to shout something too ...it is better than the original name "Ice cream scoop of blinding swipe"
Swarnt Brightstar
lol, Ice cream scoop of blinding swipe....