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Originally Posted by crazy diamond
Maybe, but you'd expect most of them to put a little thought into it before posting. Some of this stuff is ridiculous.
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the new abilities thread
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arnansnow
Quote:
Zephyr!
[Warrior]
Poison Swipe - Swordsmanship - 10 Energy - 3 sec recharge
Target foe takes +3-10 damage and is poisoned for 1-5 seconds.
Signet of Swordsmanship {E} - Unnlinked - 2 sec cast - 45 second recharge
For 15 seconds, your Swordsmanship attributes are increased by 3 and all others are redused by 1.
[Monk]
Cover {E} - Divine Favor - 15 Energy - 2 second cast - 30 second recharge
For 10 seconds, all damage done to target ally is redirected to you, and you take 50%-20% extra damage. Once Cover ends, you are fully healed.
[Elementalist]
Aura of Elements {E} - Energy Storage - 25 Energy - 1 second cast - 30 second recharge
For 10-25 seconds, you gain 1-3 energy regeneration and all elemental damage dealt to you is blocked. Instead, you lose 5-1 energy for each attack blocked.
Recharging Signet - Unnlinked - 1 second cast - 25 second recharge
For 10 seconds, you gain 2 energy regeneration.
[Necromancer]
Undying Demise - Death Magic - 2 second cast - 10 second recharge
Undying Demise deals 30-80 cold damage to target foe and 20-50 cold damage to all nearby foes.
Conjure Shadow {E} - Death Magic - 5 second cast - 15 second recharge
Creates a level 5-20 duplicate shadow of yourself from nearby corpse. This shadow suffers from 3 health degeneration and takes 30%-10% extra damage and has your skills.
[Mesmer]
Signet of Domination - Domination Magic - 30 second recharge
Signet of Domination deals 10-35 damage to target foe for each point in Domination Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Illusions - Illusion Magic - 30 second recharge
Signet of Illusion deals 5-15 damage and 3 health degeneration for 1-5 seconds for each point in Illusion Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Inspiration - Inspiration Magic - 30 second recharge
Signet of Inspiration heals you for 20-80 health for each point in Inspiration Magic. Extra points added by runes and weapon upgrades are ignored.
[Ranger]
Feared Shot {E} - Marksmanship - 5 Energy - 15 second recharge
Feared Shot does +3-10 damage and causes Weakness for 2-6 seconds. Once Feared Shot ends, target foe suffers from a Deep Wound.
(And because beasts are sooo pointless)
Melandru's Wrath {E} - Beast Mastery - 20 Energy - 45 second recharge
For 20-30 seconds, all beasts you control get 3-5 health regeneration, +20-150 health, +20-50 armor, deals +10-35 extra damage, 20%-50% chance to block all damage and attack 20%-45% faster. After Melandru's Wrath ends, all beasts you conrol die and cannot be ressurected.
Poison Swipe - Swordsmanship - 10 Energy - 3 sec recharge
Target foe takes +3-10 damage and is poisoned for 1-5 seconds.
Signet of Swordsmanship {E} - Unnlinked - 2 sec cast - 45 second recharge
For 15 seconds, your Swordsmanship attributes are increased by 3 and all others are redused by 1.
[Monk]
Cover {E} - Divine Favor - 15 Energy - 2 second cast - 30 second recharge
For 10 seconds, all damage done to target ally is redirected to you, and you take 50%-20% extra damage. Once Cover ends, you are fully healed.
[Elementalist]
Aura of Elements {E} - Energy Storage - 25 Energy - 1 second cast - 30 second recharge
For 10-25 seconds, you gain 1-3 energy regeneration and all elemental damage dealt to you is blocked. Instead, you lose 5-1 energy for each attack blocked.
Recharging Signet - Unnlinked - 1 second cast - 25 second recharge
For 10 seconds, you gain 2 energy regeneration.
[Necromancer]
Undying Demise - Death Magic - 2 second cast - 10 second recharge
Undying Demise deals 30-80 cold damage to target foe and 20-50 cold damage to all nearby foes.
Conjure Shadow {E} - Death Magic - 5 second cast - 15 second recharge
Creates a level 5-20 duplicate shadow of yourself from nearby corpse. This shadow suffers from 3 health degeneration and takes 30%-10% extra damage and has your skills.
[Mesmer]
Signet of Domination - Domination Magic - 30 second recharge
Signet of Domination deals 10-35 damage to target foe for each point in Domination Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Illusions - Illusion Magic - 30 second recharge
Signet of Illusion deals 5-15 damage and 3 health degeneration for 1-5 seconds for each point in Illusion Magic. Extra points added by runes and weapon upgrades are ignored.
Signet of Inspiration - Inspiration Magic - 30 second recharge
Signet of Inspiration heals you for 20-80 health for each point in Inspiration Magic. Extra points added by runes and weapon upgrades are ignored.
[Ranger]
Feared Shot {E} - Marksmanship - 5 Energy - 15 second recharge
Feared Shot does +3-10 damage and causes Weakness for 2-6 seconds. Once Feared Shot ends, target foe suffers from a Deep Wound.
(And because beasts are sooo pointless)
Melandru's Wrath {E} - Beast Mastery - 20 Energy - 45 second recharge
For 20-30 seconds, all beasts you control get 3-5 health regeneration, +20-150 health, +20-50 armor, deals +10-35 extra damage, 20%-50% chance to block all damage and attack 20%-45% faster. After Melandru's Wrath ends, all beasts you conrol die and cannot be ressurected.
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Epinephrine
Wow, more unbalanced skills! A second copy of myself that can be kept alive with a mending! An absurdly powerful direct damage spell (because obviously mesmers need direct damage) for mesmers! A spell that allows a pet to be more effective than a warrior! A signet that for no investment in anything gives 2 pips of regeneration! An invulnerability suit for elementalists!
Quick, make up more!
Funny thing is that the few good ideas are buried in such a huge pile of garbage that they'll never be seen. GJ!
Quick, make up more!
Funny thing is that the few good ideas are buried in such a huge pile of garbage that they'll never be seen. GJ!
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Swarnt Brightstar
Okay I'll change mine... I'll bump up recharge to like 60 secs or something
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arnansnow
I ask for people to review and tell me what is wrong with my ideas, so I can see what is cheap and what is not.
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Swarnt Brightstar
Aye
Same here
Same here
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Digitalblast
[Warrior]
Leroy shout of Noob - Shout Tactics - 1 Energy - 1 Second Recharge
While in any stance this shouts out in all chat "Press Alt + F4 to get more energy LEEEERRRROOOOOOY"
Leroy shout of Noob - Shout Tactics - 1 Energy - 1 Second Recharge
While in any stance this shouts out in all chat "Press Alt + F4 to get more energy LEEEERRRROOOOOOY"
Zephyr!
Any
Skills of Unbalanceifulness - 0 energy/adrenaline/cast time/recharge
For 1 day, all foes take 15,000 damage and you are immortal.
Skills of Unbalanceifulness - 0 energy/adrenaline/cast time/recharge
For 1 day, all foes take 15,000 damage and you are immortal.
Zephyr!
(Serious one)
Necromancer
Plague - 15 Energy - 3 second cast - 10 second recharge
Target foe suffers from Poison for 1-5 seconds. Once Plague ends, all adjacent foes suffer from Poison for 1-5 seconds.
Necromancer
Plague - 15 Energy - 3 second cast - 10 second recharge
Target foe suffers from Poison for 1-5 seconds. Once Plague ends, all adjacent foes suffer from Poison for 1-5 seconds.
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Crimson_1190
i miss wrote it (boss came up behind me) I mean shout...next attack,if it hits, will blind enemy. i just wanted to shout something too
...it is better than the original name "Ice cream scoop of blinding swipe"
...it is better than the original name "Ice cream scoop of blinding swipe"
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Swarnt Brightstar
lol, Ice cream scoop of blinding swipe....
