a great Pre-Searing idea

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

one of the things I loved most about pre-searing is that you don't aggro most animals unless you attack.

Minus 6 levels and you don't get any xp... I think that at minus 8 or 10 levels you shouldn't aggro them unless you attack them. This would make it much easier for players who go back just for the scenery (as I often do).

The problem: high level players who rush low levels by simply walking from portal to portal while the twink stays back at the entry.

The solution: when partied, all members assume the (aggro) level of the lowest level player.

Keira Darkwind

Keira Darkwind

Lion's Arch Merchant

Join Date: May 2005

UK

Clan Arthur

Mo/Me

/signed

Nokomis

Nokomis

Frost Gate Guardian

Join Date: May 2005

Minnesota

W/N

Excellent idea and a great way to reduce some pointless grind for higher level players

/signed

--Nokomis

GWDiseased

Ascalonian Squire

Join Date: Jun 2005

E/Mo

/singed
excellent idea, kind of a copy from CoH.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Good idea...even foresaw the main problem

/signed

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

bump for less aggro

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

/singed

But this could cause a problem. Botters. A lvl 20 bot could be put in an area with lvl 12 monsters and not have to worry about a thing. Instead of having to run to a chest right out the door it could run an entire instance with no problems.

DaRhino

Frost Gate Guardian

Join Date: May 2005

Somewhere deep inside the Earth

Ua Gods [UG]

E/R

Oooh, I like!

/signed

Advocate Of Hell

Ascalonian Squire

Join Date: Jun 2005

Deaths Will

R/E

Good one

/signed

GhostXero

GhostXero

Pre-Searing Cadet

Join Date: Apr 2005

Philadelphia, PA

/signed

Omnipotens Vir

Ascalonian Squire

Join Date: Jun 2005

Torquay, Devon, England

Union of Bravery

W/R

Having pathetic low-level enemies aggro is pretty pointless. As far as I can see, all it does is annoy the player.

That said, a definite /signed.

Mr_Intangible

Mr_Intangible

Ascalonian Squire

Join Date: Jun 2005

Undisclosed Location

The Tangible Alliance

N/Me

I agree 100% /signed
Devourers are pissing me off. I estimated that about every 2ft 1/2 they come out of the ground

Andy_M

Andy_M

Wilds Pathfinder

Join Date: May 2005

Worthing, UK

(Don't fear) The Beaver

Agree absolutely.


/signed

Omnipotens Vir

Ascalonian Squire

Join Date: Jun 2005

Torquay, Devon, England

Union of Bravery

W/R

Quote:
Originally Posted by Mr_Intangible
I agree 100% /signed
Devourers are pissing me off. I estimated that about every 2ft 1/2 they come out of the ground
Coincidentally, Devourers were what I was thinking of when posting my reply. Once you can't gain any experience points from them, they're just a pain in the backside.

Pashet

Pashet

Frost Gate Guardian

Join Date: May 2005

Illinois

House Nightshade

R/Mo

/signed

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

/signed

Snipe Kan

Snipe Kan

Frost Gate Guardian

Join Date: May 2005

Canada

[Halo]

W/

good idea for aggro

/signed

Elena

Elena

Desert Nomad

Join Date: May 2005

Belgium

/signed

Tsukiyomi

Frost Gate Guardian

Join Date: May 2005

I totally agree.

/signed

beamerxl

Ascalonian Squire

Join Date: Mar 2005

Definitely agree.

/sign

Principa Discordia

Principa Discordia

Site Contributor

Join Date: Apr 2005

England.

Count my signature in!

/signed

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

I just want to add a thought here... this is not only for the sake of safely exploring an area, but also something I loved in pre-searing was getting really close to the charr and devourers to look at them... and it looks cool to walk through large groups of them too.

Bueno Star

Bueno Star

Frost Gate Guardian

Join Date: May 2005

Las Vegas, NV

Digital Heroes

Mo/N

GRRRRRREAT idea.

/sign

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

i understand why you all like this, but i have to say, i dont, because i also can find a challenge in making a build that gets me through an area quick, where i dont want to be bothered by the mobs anymore.

but i think the ranger could have some aggro lowering skills... no problem implementing those... they simply wouldnt work in pvp... or maybe they would: when you cycle through the targets using TAB there is a chance the ranger wont get targetted.... well suddenly i see a lot of mo/r's.... no just kidding.... only for pve

or maybe make it class independent but i think this is a skill that would suit the ranger class

aja

aja

Ascalonian Squire

Join Date: May 2005

Old Guard

Mo/E

/signed

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

/signed.

As for builds to get through areas quick, not hard, speed skill, dodge skill, speed skill and just run, for ranger and warrior it is easy, mesmer and elementalist have a couple of nice speed skills, and they have made it easier since original release, chasing mobs stop chasing when you reach the next mobs aggro zone, before they would just chase you till you zoned. (which was much harder)

Farmer

Banned

Join Date: Jun 2005

It would be nice for dye farmers! /Signed

Mr. Matt

Mr. Matt

Krytan Explorer

Join Date: May 2005

R/Mo

I'm not sure. Great from a gameplay perspective, as I find that annoying too. I mean, from an atmospheric point of view it wouldn't make much sense, especially if it's the Charr we're talking about. Charr are, from what we know of them, likely to attack any human on sight, regardless of circumstances. Why would they suddenly... like... not? Warrior-to-warrior respect? And Devourers are mindless animals, they have no reason not to.

Sure, you could say that it's animal instinct. That animal is simply too weak to attack such a strong human, so it runs away instead! But if they were in a large enough mob to pose a threat that still wouldn't make sense.

I think it would be better to have a 'minimum experience' imposed. Either in terms of how much experience you get from killing something (an experience 'cap', say), or by having all monsters in an instance level up at the same rate as you do. The latter one would keep some areas like Ascalon remotely challenging even after you levelled way past them, as well as stopping it from seem so pointless. Or just by having certain monsters agro whatever level they are, but others just ignore you after a point.

Shadow_Avenger

Krytan Explorer

Join Date: May 2005

Stolen Dreams

R/Me

They already have a min xp inplace, you get 0xp for stuff that you are 10 levels above, infact it maybe less than that.
It wouldn't make that much of a diff, if you do go to areas that are 10 lvls less than you it is a walk in the park. You do approx 200% more damage.
Your points are good though, but the levels would need reworking.
I.e if you are 3+ levels greater than creature x creature does not attack if the creature is solo. If in group then attack unless 10 lvls less.
If in group and last remaining member, run away and shout for help, get the nearest mob of same type creatures and lead them to party.
That could actually be fun, you battle 5 devourers, the last one runs off to get more devourers, you give chase, and then either you fight the next devourer mob, which has 1 extra member or you bump into a mob of a different sort, maybe spiders then you battle spiders and half way through the battle the devourer returns with allies.
That would add some spice to the mix and rangers / distance weapons would be more useful as would slows and cripples to stop the fleeing critters.
It would allow you to explore areas alittle easier.
Another tweak they could add is that if one 1 creature and that creature in not static seek other creatures of same type. Then you would have to make a choice, kill it while it is non hostile and solo or leave it alone and run the risk of it finding others and mobing you later.

Tactical-Dillusions

Tactical-Dillusions

Desert Nomad

Join Date: May 2005

Grimsby, UK

R/

/signed (should be easy to implement aswell i think)