I've been messing around with this R/E build for a while now, and I'd like some input. The idea is to have a character that can withstand much damage and do "utility" work for the group.
Attributes:
Marskmanship: 10+2
Expertise: 9+1
Wilderness survival: 9+1
Earth magic: 7+1
Air magic: 5
Skills:
Obsidian flesh (E) - for preventing you from being targeted by enemy spells
Armor of earth - for +40 armor
Gale - 3 sec knockdown, useful for interrupting and harassing
Whirling defense - 75% block chance, good duration
Distracting shot - interrupt
Pin down - cripple
Penetrating attack
Troll unguent
I would appreciate any suggestions for making this build better.
S

).
. Besides, with points from air, I would be able to get 1 more earth magic... and it's not really worth it for 2-3 more armor.