"enchantments last -% longer"

audioaxes

Jungle Guide

Join Date: May 2005

im pretty confused on this modifier on so many levels:
does this mean the holder of this mod casts enchants that will last longer on the target or does it mean only the enchants casted on the holder (no matter who casted it) will last longer? or is it both

or in other words:
1player A has a 15% longer enchant mod, he casts an enchantment spell on player B who has no longer enchant mod.... what happens?

2player A has no enchant mod and casts an enchant spell on player B who has a 15% longer enchant mod.... what happens?

3both players A and B have 15% enchant mods, player A casts an enchant spell on player B.... do both enchant mods kick in?


also do ALL enchantments work with these mods? such as how healing breeze is hard wired at 10 seconds, will throwing on an enchant allow it to last longer?

thanks

d4nowar

d4nowar

Wilds Pathfinder

Join Date: Apr 2005

Mo/

by my understanding, it only effects the enchantments that you cast. and yes, i think that means all enchantments.

for example. if you have a staff wrapping of enchanting on your staff(enchantments last 10% longer) and you cast healing breeze, which normally lasts 10 seconds, it would last for 11 seconds as a result of the wrapping.

thats just my guess, i haven't tested it yet.

audioaxes

Jungle Guide

Join Date: May 2005

ok thanks, so i guess putting a longer enchant mod on a warrior that dont use enchants is pointless

one more thing.... can i switch to a staff that has a sweet 20% longer enchant mod, cast an enchant spell, then switch back to my default weapon that dont got a mod and the longer enchant mod will still be in effect?

audioaxes

Jungle Guide

Join Date: May 2005

^any one know the answer to this?

Dazzler

Dazzler

Krytan Explorer

Join Date: May 2005

E/Me

Hey I don't know the answer but last night I found a staff head (or was it wrapping) that was Enchantments last +18% longer. Pretty nice I thought. Now I just need to find a staff to put it on.

trackxyj

Wilds Pathfinder

Join Date: May 2005

It really class specific. To some classes, this enchantment thing means nothing.

But let us look at a smite monk.

Balthazar's Aura - Enchantment Spell
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.

For a 10% enchantment longer staff wrapping, this spell will last 11 seconds. Anything between 11% to 19% means nothing. However, 20% will make this 12 second, one more free damage. That is why I upgrade my 22hp staff wrapping to 10% enchanting.

CryingWolf

Ascalonian Squire

Join Date: Apr 2005

Quote:
Originally Posted by trackxyj
It really class specific. To some classes, this enchantment thing means nothing.

But let us look at a smite monk.

Balthazar's Aura - Enchantment Spell
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.

For a 10% enchantment longer staff wrapping, this spell will last 11 seconds. Anything between 11% to 19% means nothing. However, 20% will make this 12 second, one more free damage. That is why I upgrade my 22hp staff wrapping to 10% enchanting.
Only if they round down. If they round then 15+% might go to 12? Tests would have to be made to find out if this is the case? Plus if the enchantment lasts longer then 10 seconds say 20 seconds then a +15% should give you 3?

ICURADik

Banned

Join Date: May 2005

Quote:
Originally Posted by CryingWolf
Only if they round down. If they round then 15+% might go to 12? Tests would have to be made to find out if this is the case? Plus if the enchantment lasts longer then 10 seconds say 20 seconds then a +15% should give you 3?
I've never figured out why most game designers don't list the time left on enchanments for the player. This has to be done with a 3rd party program in 90% of mmorpgs.

trackxyj

Wilds Pathfinder

Join Date: May 2005

Quote:
Originally Posted by CryingWolf
Only if they round down. If they round then 15+% might go to 12? Tests would have to be made to find out if this is the case? Plus if the enchantment lasts longer then 10 seconds say 20 seconds then a +15% should give you 3?
I haven't tested, but know this "-xx" damage only appears at 0:01, 0:02 etc, so at 0:12, there is no enchant, so no dmg either.

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

Quote:
Originally Posted by CryingWolf
Only if they round down. If they round then 15+% might go to 12? Tests would have to be made to find out if this is the case? Plus if the enchantment lasts longer then 10 seconds say 20 seconds then a +15% should give you 3?
I've tested this. They do true rounding, so in the case of a 10 second enchantment, 10% longer will give 11 seconds, 14% longer will give 11 seconds, 15% longer will give 12 seconds, 20% longer will give 12 seconds, etc. It's easy to test with Balthazar's Aura. I always get 12 ticks with anything 15% or above.

As someone else said, it's completely situational. All of my bows on my R/Mo have +% enchantment duration mods. For a 24 second enchantment with my +20% bow handle, I get an extra 5 seconds for those enchantments. It works out great, particularly for smiting skills.

CryingWolf

Ascalonian Squire

Join Date: Apr 2005

Yeah, I was sort of thinking I wouldn't make sense if they did just round down. This way even 1% difference may be a good thing