im pretty confused on this modifier on so many levels:
does this mean the holder of this mod casts enchants that will last longer on the target or does it mean only the enchants casted on the holder (no matter who casted it) will last longer? or is it both
or in other words:
1player A has a 15% longer enchant mod, he casts an enchantment spell on player B who has no longer enchant mod.... what happens?
2player A has no enchant mod and casts an enchant spell on player B who has a 15% longer enchant mod.... what happens?
3both players A and B have 15% enchant mods, player A casts an enchant spell on player B.... do both enchant mods kick in?
also do ALL enchantments work with these mods? such as how healing breeze is hard wired at 10 seconds, will throwing on an enchant allow it to last longer?
thanks
"enchantments last -% longer"
audioaxes
d4nowar
by my understanding, it only effects the enchantments that you cast. and yes, i think that means all enchantments.
for example. if you have a staff wrapping of enchanting on your staff(enchantments last 10% longer) and you cast healing breeze, which normally lasts 10 seconds, it would last for 11 seconds as a result of the wrapping.
thats just my guess, i haven't tested it yet.
for example. if you have a staff wrapping of enchanting on your staff(enchantments last 10% longer) and you cast healing breeze, which normally lasts 10 seconds, it would last for 11 seconds as a result of the wrapping.
thats just my guess, i haven't tested it yet.
audioaxes
ok thanks, so i guess putting a longer enchant mod on a warrior that dont use enchants is pointless
one more thing.... can i switch to a staff that has a sweet 20% longer enchant mod, cast an enchant spell, then switch back to my default weapon that dont got a mod and the longer enchant mod will still be in effect?
one more thing.... can i switch to a staff that has a sweet 20% longer enchant mod, cast an enchant spell, then switch back to my default weapon that dont got a mod and the longer enchant mod will still be in effect?
audioaxes
^any one know the answer to this?
Dazzler
Hey I don't know the answer but last night I found a staff head (or was it wrapping) that was Enchantments last +18% longer. Pretty nice I thought. Now I just need to find a staff to put it on.
trackxyj
It really class specific. To some classes, this enchantment thing means nothing.
But let us look at a smite monk.
Balthazar's Aura - Enchantment Spell
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.
For a 10% enchantment longer staff wrapping, this spell will last 11 seconds. Anything between 11% to 19% means nothing. However, 20% will make this 12 second, one more free damage. That is why I upgrade my 22hp staff wrapping to 10% enchanting.
But let us look at a smite monk.
Balthazar's Aura - Enchantment Spell
For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second.
For a 10% enchantment longer staff wrapping, this spell will last 11 seconds. Anything between 11% to 19% means nothing. However, 20% will make this 12 second, one more free damage. That is why I upgrade my 22hp staff wrapping to 10% enchanting.
CryingWolf
Quote:
Originally Posted by trackxyj
It really class specific. To some classes, this enchantment thing means nothing.
But let us look at a smite monk. Balthazar's Aura - Enchantment Spell For 10 seconds, foes adjacent to target ally take 10-22 holy damage each second. For a 10% enchantment longer staff wrapping, this spell will last 11 seconds. Anything between 11% to 19% means nothing. However, 20% will make this 12 second, one more free damage. That is why I upgrade my 22hp staff wrapping to 10% enchanting. |
ICURADik
Quote:
Originally Posted by CryingWolf
Only if they round down. If they round then 15+% might go to 12? Tests would have to be made to find out if this is the case? Plus if the enchantment lasts longer then 10 seconds say 20 seconds then a +15% should give you 3?
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trackxyj
Quote:
Originally Posted by CryingWolf
Only if they round down. If they round then 15+% might go to 12? Tests would have to be made to find out if this is the case? Plus if the enchantment lasts longer then 10 seconds say 20 seconds then a +15% should give you 3?
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Lewick
Quote:
Originally Posted by CryingWolf
Only if they round down. If they round then 15+% might go to 12? Tests would have to be made to find out if this is the case? Plus if the enchantment lasts longer then 10 seconds say 20 seconds then a +15% should give you 3?
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As someone else said, it's completely situational. All of my bows on my R/Mo have +% enchantment duration mods. For a 24 second enchantment with my +20% bow handle, I get an extra 5 seconds for those enchantments. It works out great, particularly for smiting skills.
CryingWolf
Yeah, I was sort of thinking I wouldn't make sense if they did just round down. This way even 1% difference may be a good thing