Not sure if this is an actual skill, or if this is in the right forum, but here goes:
Death Roulette
Energy: 15
Randomly kill 1 player or monster in the area.
Could be cool, if you're doing a 1on1 you have a 50% of dying/winning, but if you're soloing you have a greater chance of winning, but there is still a big risk. I think the skill should be for necromancers and you shouldn't be able to increase it's effect with attributes. What do you think?
New Skill - Death Roulette
1 pages • Page 1
Yeah, I thought a little bit more about it and would be a big exploit skill. If there was a boss you had to fight, lots of people would keep using this skill until it works in their favor. I think there should be a limit on this skill, like maybe you can only use it once every 10 minutes or something...
Quote:
|
Originally Posted by Silmor
If you want game challenge to consist of pure chance, use /roll with your friends outside of towns. PvE and PvP are conquered with skill and experience, not dumb luck.
|
However, huge brownie points for creativity. Its a fun idea, unfortunately I dont think it has a place in GW.
K
While I don't mind having small probabilites to occur in skills, maybe one that has a chance of doing double damage, I think a skill that kills one creature on the field is just kind of stupid. For one thing, it would be exploited during bosses, and if it weren't usable against boss monsters, the risk of killing yourself or a teammate would be greater than the prospect of instantly killing an non-boss enemy. If spells like these start to get added to the game, it'll defeat all the strategy. That's the reason I don't play collectable card games anymore. Your opponent has a 1/60 chance of drawing a card that can wipe out all of the "strategy" you put together for the last ten turns. I'd rather learn how to play a true strategy game like Chess or Go.
