Infuse Health: How does one apply this skill?

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

Doing the math, Infuse Health is hands down the most powerful healing spell in the game, in terms of amount healed/time. Of course, the major turn off is that you lose 1/2 your HP, which isnt usually a good idea for monks. However, I noticed many sucessful monks (including the fianna's) using this skill, often as the centerpiece of their skill bar.

So my question is, how? You must have a way to gain back life extremely quickly. Healing Breeze can do that. Healing Touch can do that. But are they enough? Ah well, its all moot if Infuse is a bad skill to begin with. Same mana cost as Heal Other, but for the downside, is it that much more healing?

Prototype for Infuse Health build:

Infuse Health
Dwanyas Kiss
Healing Touch
Healing Breeze
Healing Seed
Remove Hex
Offering Of Blood (E)
Life Siphon

Use Breeze and Touch to recoup health after Infuse. Use Kiss to heal amounts of damage, and Infuse to heal against spikes/nuke etc. Use Seed whenever necessary. Remove Hex is there so you have a small defense against mesmers. Life Siphon is there as backup incase breeze is getting dispelled, so you can still gain back lots of HP since not as many people dispel hexes, especially weak ones like this. Offering of Blood's use is obvious.

Input...

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

I just can't get my head around this build, especially for PVP. I can see it being somewhat successful in PVE, but still... it's very conditional I think, and will only be good with another monk to heal YOU after you infuse... And of course if you're in range for infuse to work, there will no doubt be mobs and some of those monsters will want to attack a lightly armored monk like yourself.

Losing half your HP at once, to heal another guy in PVP? As a monk, you're the first one the other team is going to go for 9 times out of 10. This build doesn't have any protect spells, and very limited self healing. Breeze isn't as good as you would think, especially with the prevalence of spike ele's, either air or earth. With only healing touch and breeze to keep yourself alive, you're not going to be in any condition to cast infuse most of the time (since you'll be swamped with hexes and conditions as well as at least one warrior chasing/hacking away at you). Also condition removal is a must for any healer monk. If the other team is doing their job and trying to shut you down, sacrificing your own health for ally-healing is just... suicidal? Correct me if I'm wrong here.

Offering of blood sounds nice in theory. But again, as a monk sacrificing even 10% of your max HP (that's at least 48 on a lvl 20) to gain up to 18(?) energy just to be used in turn to heal yourself of that damage is not efficient. Necros can get away with it because they are a lower priority (usually) in PVP.

All in all, thumbs down to infuse. It's an inefficient spell in PVE and a IMO a downright bad one in PVP.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

E/Mo

Ether Renewal {E}
Aura of Restoration
Vigorous Spirit

Infuse Health
Heal Area
Heal Other

2 more enchantments or whatever. (Zealot's Fire has a good long duration, even if you lack smiting power. A maintained enchantment or Kinetic Armor wouldn't need recasting.)

Whenever Ether Renewal is up, spam Infuse Health to heal allies for a lot while recharging your energy. With only a 1/4th second cast time and no recharge, you can REALLY spam it. As you spam it, Ether Renewal, Vigorous Spirit, and Aura of Restoration work to heal you. When you need spike heals without Ether Renewal up, you have Heal Other and Infuse Health. If you use Infuse Health, follow up with Heal Area to recover lost health.

Yeah, it might not be the best idea, but it's viable I'd imagine, if someone smoothed the edges. Infuse Health's best traits, in my mind, are it's fast cast, its low recharge, and its possibility for high healing. Ether Renewal loves spells that you can spam, so thought maybe they'd go well together, and help counteract the high energy cost and health loss.

You'll want to get 14 energy storage at least for the energy while Ether Renewal is NOT running, and 5 energy gain while Ether Renewal is up. A Scroll of 20% Energy Storage recharge time improvement would be good too.

Well, like I said, it might not be great, but it's -A- use for it, and if I can come up with a way to use it, I'm sure somebody else can.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Infuse health isnt a good spell for a monk but it is an excellent spell for an **/Mo to carry even with no healing points. If the monk is about to die you can use this and keep them alive and then they usally use heal other or a like spell on you so both of you can surive.
Now as monks are being beat on its bad for them to have because they dont have the health to use usally but as I said above it can be a great help.

Now in PvE this is an excellent spell for any healer.

The healer is usally in the back and not being beat on so they can lose half their health to save the person almost dead and not be in any real danger of death themselves.

theclam

Jungle Guide

Join Date: May 2005

I don't get why it's so great. In PvP, you'll most likely be a primary target, so it helps the enemy team when you destroy your own life. In PvE, you could use Heal Other or Word of Healing to heal about 175-200 life. Or, you could use Protective Spirit and smaller heals.

Like other people have said, it's a great heal for a secondary Monk to use on a primary Monk, since you don't need any Divine Favor or Healing Prayers to make it effective. Infuse Health and either Vengeance, Rebirth, or Restore Life would work well on almost any X/Mo build.

Tellani Artini

Tellani Artini

Krytan Explorer

Join Date: Jun 2005

America

The Kansas City Hotsteppers [KCHS]

R/

Fertile Season + Infuse Health = ~400pt. heal. Enough said?

Vermilion Okeanos

Forge Runner

Join Date: Feb 2005

For me, I find in a big group as a r/mo using it was quite nice.

It is also very good at place where u need to save a npc like ghostly hero or the priest... or maybe on some quest with idiotic npc.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Tellani Artini
Fertile Season + Infuse Health = ~400pt. heal. Enough said? And you *still* need to heal yourself of the damage you just dealt yourself. Yeah for sheer numbers nothing beats infuse, but that's not the point.

ElderAtronach

ElderAtronach

Wilds Pathfinder

Join Date: Jun 2005

Mo/Me

Quote:
Originally Posted by Blackace
Mesmer/Monks with Illusion of Weakness? o.0 Maybe you can explain that one to me a little more. Illusion of weakness just serves as an insurance policy for when infuse drops your health below 25% of max, right? Might be good as a one-shot, but I don't really see continued use of the Illusion of weakness + infuse combo. Especially given the 30 sec. recharge on illusion.

Dyeeo

Dyeeo

Lion's Arch Merchant

Join Date: May 2005

San Diego

Lost Children

E/Mo

Couldnt two monks cast this on each other and make themselves invincible?

Evan The Cursed

Frost Gate Guardian

Join Date: Jun 2005

There will always be one monk with half their health.

Unless they heal the monk that is being focus fired, and then swap health back when the focus switches.

But that alone would still be easy to shut down.

Gearfire

Gearfire

Ascalonian Squire

Join Date: Jun 2005

Alabama

Some Nerds

R/Me

I don't use it for PVP, 8ut it's saved our asses in PVE countless times. My highest character is a 17 Death Magic N/Mo using mainly raise 8one minions, taste of death and infuse health. Once I have momentum with the minions, I'm getting constant energy from them dying, and I'm always in the 8ackground taking no damage 8ecause I have ~15 minions distracting everything.

If our monk is under pressure and can't handle the damage, I infuse and munch away, as many times as I have to, as there is no casting or recharge time.

Great for PVE.

Jijimuge

Academy Page

Join Date: May 2005

It's quite good for some blood necro/monks too. A few life siphons and vampiric gaze and perhaps a well of blood/power, plus the fact that as a necro one is not the primary target, means that I often have excess health coming in that will be wasted unless I "spend" it. Infuse can be a good way to save someone else's life in that situation. I haven't yet used it with demonic flesh, but the idea appeals greatly...

theclam

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by Dyeeo
Couldnt two monks cast this on each other and make themselves invincible? Until they ran out of mana or had a mesmer debuff them.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

Yeah, that's what I was gonna suggest as well. 2 monks spamming this on each other with fertile season and a good source of energy (maybe channeling while surrounded by many enemies) could spam this on each other for some crazy heals. Provided you found a way of renewing your energy, this can get 2 monks through a lot of pain.

Quote:
Originally Posted by theclam
Until they ran out of mana or had a mesmer debuff them. yeah, but if the mesmer drains/disables you, you're screwed either way.

Neo-LD

Neo-LD

Desert Nomad

Join Date: May 2005

USA

[GSS][SoF][DIII]

In PvP, there are usually 3 monks on a team. If you are not the monk being focused, this is a god-like skill because it just heals for so much at once. It can heal for about 3/4 of someone total HP if neither you nor they have any DP.

Obviously, using this skill if you are the persectued monk is a very bad idea. You can still use other skills like heal other when this is the case (personally I prefer Dwanyas Kiss for low mana spammability)

Designing a build around this skill requires you to realize that you will need a way to rapidly gain back to HP you will lose. Healing Touch is a very good skill for this. Keeping a breeze on yourself is good, and using other necro blood spells to keep your HP up as backup incase breeze gets removed. Let the other monks know that you plan to use it, and that if they see your HP drop by 1/2 all of a sudden to not freak out and just toss ann orsion your way. Combined with Healing Touch and regen, you should only be vulnerable for ~1 or 2 seconds.

Sira

Academy Page

Join Date: May 2005

Clan of the Black Rose

N/W

Ya it seems most people arent taking into account there are usually at least 2 monks on a team. If only one is being focused on the other is free to spam Infuse health whenever needed. Infuse health is a great spell. The key to it is knowing when to use it. Obviusly its not wise for a monk to use it while being atacked...one, sacrificing under those conditions is dumb...two, its less effective with less health, but if 2-3 monks on your team are using this spell it makes for great spike heals under the right condition. Its a conditional spell...there are times it may not be as useful as others, but you cant ask for a better heal when it comes down to speed and amount healed for

Entropius

Lion's Arch Merchant

Join Date: Jun 2005

I posted a detailed discussion of an Infuse Health El/Mo build in the Builds forum.

http://www.guildwarsguru.com/forum/s...d.php?p=214251

Seems to be working pretty well.

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

Ok, I just found this site through the GW mainsite (great site btw) and thought I'd chime in on this little discussion.

Infuse Health is probably one of my most used spells, espically later in the game. It is instant health for whoever you are healing, and it has little recharge time. If you have the energy and health, you can use it and if you have some of the following stuff equipped, you can be very effective with it.

Build:
Divine Boon
Orision of Healing
Meteor Shower
Smite
Heal Area
Mend Ailment (or similar)
Rebirth (untill i get restore life from the courthouse)
Ether renewal

I have had this build, except for my recent cap of Ether Renewal, for quite some time and have done very well with it.

Point 1. Use divine boon, and use it often. It is an enchantment that can effectively double the power of your healing spells like orison. I regurlary heal others for 90+ for 5 energy. And its stacked if you use it on yourself so I can heal myself for 130+ for the same ammount of energy.
Point 2. Infuse Health has no recharge. It is a good spell to use if you have a tank or spellcaster who got to close to combat and needs major healing quickly. Then use orison on yourself for a quick HP boost.
Point 3. Heal area, let your team know you have it, and use it often. This spell costs 10 energy, and heals everyone around you for 120+. Now another handy effect, It is conviently stacked with Divine Boon and can heal you for 200'ish HP if you have the points in Healing Prayers. I use this combo often to heal myself, and if the casters need it, i run over and heal all of them at once.
Point 4. Smite, good spell, can double or triple your next ranged or physical attack.
Point 5. Mend ailment is probably my most used spell. It has a low cost and quick recharge. Although it can only heal one condition, that most times is all thats needed, it also heals the person the condition was removed from.
Point 6. Ether renewal as needed (if you like maintaining enchantments)

Thats my info, hope it helps, and please feel free to comment on it.

*Please note, that any HP values mentioned are specifically for somone with adequate healing prayer points. This value may decrease or increase depending on what you have.

MJ12trooper

MJ12trooper

Krytan Explorer

Join Date: May 2005

farming somewhere

E/Mo

u know i alwayscarry around armor of earth with me while im in the bacck healing if a warrior runs back there i throw that spell on then i can do my job for alot longer

Omega Complex

Omega Complex

Lion's Arch Merchant

Join Date: Jun 2005

Arlington, TX

Same, but since I just changed my secondary, I haven't yet reacquired Armor of Earth yet. But i've been looking for it on my wanderings.