Pulling in the Underworld. "Corner Blocking"

SnyperP

Academy Page

Join Date: Apr 2005

I've been going to Underworld more and more lately and I've noticed that most groups now lean towards 3 warrior walls. For those who do not know what this is, it's essentailly lining up three warriors in a narrow passage to block monsters from passing. Someone else pulls and runs through the three warriors and the monsters will stop and attack any of three blocking warriors, generally the one that is in their path. It is indeed an effective method, but I'm going to suggest a better method. A few months ago I played with a warrior in the Underworld by the name of Toushirou Hitsugaya (who has been MIA for the last few weeks) and he began to notice an odd behavior of attacking monsters. They tended to bunch up at the corners when being pulled around them, but only sometimes. Later on I figured out why. When monsters argo a party they always seem to run to the casters the weaker characters, the casters. Also they always try to take the shortest path to any character, hence running directly agaisnt a corner! Using this knowledge it is easy to direct the flow of any charging monsters now. Let me start by showing you a horrible picture made with Paint.



Okay, let me explain what you're looking at here. The black areas represent walls in the game of GuildWars. The blue dot represents our warrior that is used to blocking and tanking dmg. The red box is the area at which casters should stand and the grey dots represent monsters. This picture essentially shows you the proper setup. The casters hug the wall to direct flow of the monsters to that area. The warrior in blue stands directly in the path of the monsters and uses the corner to as a barrier as well. What does this mean to your underworld group?

1) Monsters will generally always attack 1 person making it easier to predict dmg and healing. Take a protection monk and a healing monk and you're done with healing.
2) Monsters will now be packed in a dense spot at the warrior making all of them very susceptable to AOE attacks.
3) Instead of taking 3 warriors, you only really need 1 warrior to block. A second one is advisable, both can block at the corner or one can pick up a lose monster if it manages to get by or the first warrior dies.This allows you to bring more dmg based classes. Or having a blinder (Ranger Dirt for example) negate their dmg completely for a certian amount of time.

The next picture I am going to show you is port-in of the Underworld. Sorry for the lack of people or even monsters, but I thikn it'll help people visualize the concept better.



In the picture there is some glitering dust circled in red behind the ghost. That is where casters should be standing (argo radius permitting of course). The blue dot represents where the warrior should be standing to block incoming monsters. For those who are familiar with the Underworld, the gray block reprents to the two static spawns Aaxte in that general area. Of course there is a patrol, you can take all three on if you're confident or you can wait for the patrol to leave. The warrior runs up and argo the aaxte and then returns to the blue circle to block. They should try to run past him tot he casters, but will stop when they cannot and attack him. The broken grey line represents the path at which they wish to go, but cannot. In the photo, there is a monk standing on the platform. That's pretty far out there. Any more to the left and the monsters will almost definitely get by. To avoid any problems at all, he should be standing near the red circle.

Lastly, I leave you with a few words of advise. Try to always use corners. The action of monsters having to turn the corner makes it work every time. I've sucessfully used or seen it used in much of underworld...especially the smites, darknesses and the mindbreakers (i forget their names already, the interrupters). It does not work very well with casters, but it can be used to an extent. Play around with some corners and see which ones you can and cannot use. I assure you, using this properly with make things much more efficent and enjoyable. Down with 3 warior walls! Use corner blocking!

"Got Rez"

psycore

psycore

Krytan Explorer

Join Date: May 2005

Excellent tips

Kishin

Krytan Explorer

Join Date: May 2005

The Twilight Vanguard [TTV]

R/

This post deserves a sticky, or a place in the Guides section of the website itself. Kudos to the author.

EmperorTippy

EmperorTippy

Jungle Guide

Join Date: Jun 2005

Good idea time to go try it with some guildes

SnyperP

Academy Page

Join Date: Apr 2005

Thank you for your kind words! Over at Gwonline.net me and one other are having a discussion on a different method of crowd management on the thread (same as this) i posted there. Head over and take a look. It might more suit your style of play. But if you decide to try either or, i'd love to hear about your experiences with it. Thanks!

SnyperP

Academy Page

Join Date: Apr 2005

Any comments?

Gedscho

Lion's Arch Merchant

Join Date: Jun 2005

the Zen Men

Mo/W

i always noticed that behaviour, first time in nolani academy, by .... accidentally pulling the lever....

but know, I am able to fully understand it. GJ, thank you. but i will never be as brave as to try it with a pug ^^

SnyperP

Academy Page

Join Date: Apr 2005

Heh, I have a way with approaching groups. Generally if i join a group, i let them do what they want to do first. If the group manages to live (which most cases they do), I don't say anything and go with the flow. If the case is the opposite and people start dying, i ask the group if I can make some suggestions on our tactics and most of the time they're receptive, unless i botch it and pull argo early. =p

If i make the group, most people tend to listen because I am the group leader. Alot of people are willing to listen in that situation. I think it's just important to explain the basis of the strategy and the moment that they see it actually works, they start following all of your directions.