Okay, let me explain what you're looking at here. The black areas represent walls in the game of GuildWars. The blue dot represents our warrior that is used to blocking and tanking dmg. The red box is the area at which casters should stand and the grey dots represent monsters. This picture essentially shows you the proper setup. The casters hug the wall to direct flow of the monsters to that area. The warrior in blue stands directly in the path of the monsters and uses the corner to as a barrier as well. What does this mean to your underworld group?
1) Monsters will generally always attack 1 person making it easier to predict dmg and healing. Take a protection monk and a healing monk and you're done with healing.
2) Monsters will now be packed in a dense spot at the warrior making all of them very susceptable to AOE attacks.
3) Instead of taking 3 warriors, you only really need 1 warrior to block. A second one is advisable, both can block at the corner or one can pick up a lose monster if it manages to get by or the first warrior dies.This allows you to bring more dmg based classes. Or having a blinder (Ranger Dirt for example) negate their dmg completely for a certian amount of time.
The next picture I am going to show you is port-in of the Underworld. Sorry for the lack of people or even monsters, but I thikn it'll help people visualize the concept better.
In the picture there is some glitering dust circled in red behind the ghost. That is where casters should be standing (argo radius permitting of course). The blue dot represents where the warrior should be standing to block incoming monsters. For those who are familiar with the Underworld, the gray block reprents to the two static spawns Aaxte in that general area. Of course there is a patrol, you can take all three on if you're confident or you can wait for the patrol to leave. The warrior runs up and argo the aaxte and then returns to the blue circle to block. They should try to run past him tot he casters, but will stop when they cannot and attack him. The broken grey line represents the path at which they wish to go, but cannot. In the photo, there is a monk standing on the platform. That's pretty far out there. Any more to the left and the monsters will almost definitely get by. To avoid any problems at all, he should be standing near the red circle.
Lastly, I leave you with a few words of advise. Try to always use corners. The action of monsters having to turn the corner makes it work every time. I've sucessfully used or seen it used in much of underworld...especially the smites, darknesses and the mindbreakers (i forget their names already, the interrupters). It does not work very well with casters, but it can be used to an extent. Play around with some corners and see which ones you can and cannot use. I assure you, using this properly with make things much more efficent and enjoyable. Down with 3 warior walls! Use corner blocking!
"Got Rez"