Quote:
Originally Posted by DrSLUGFly
I have some questions about the monk discipline:
1-what are the "essential skills" for being a monk, the ones that all would agree on? Nobody would disagree for Fire Ele about having Flare and Firestorm (pheonix and fireball are my friends  )
2-how do you arrange skills on your bar? 1,2,3,4 as healing/res? 1,2,3,4 as attack and 5-8 as res? no attack at all but with your wand? etc.
3-how do you most quickly select your allies/party? Do you use hotkeys or select their name in the task bar?
4-if you use hotkeys, how do you get all 8 party members hotkeyed without losing your 1-8 skill hotkeys (I'm VERY VERY interested in sorting this one out! it's my MOST IMPORTANT question!)
5-Can anyone give me good tips on using a monk in a party? I'm looking for experienced monks not /other/ who will advise me "heal often" or "don't forget res." These are common sense things to anyone who has played with a monk on their team, but I want good wisdom from someone who is a monk as their main.
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1)The only skill you absolutely
have to have as a monk is some form of ressurrection. If you go protection, I like Aegis (a lot) and shield of regeneration does wonders. If you go healing, breeze is usually a must along with some form of "insta-heal" (heal other, Word of Healing, etc.). Usually, monks go both healing and protection for PvE, unless you want to do some solo farming then you have to bring in smiting
2)Honestly, I arrange the skills in my bar to where I always think they will be. But generally, it goes (in this order from 1-8): Protection, Healing, Rezz. I group skills with a common attribute and a common function together. So, if I decide to protect, I go for the first half of the skill bar. When I need to heal, I go for the second half of the skill bar
3)To select allies, I just click their name. Hotkeys would get kind of complicated (IMO for my simple mind

), and on the party window you can watch their health and if they have conditions on them.
4)See #3
5)When playing as a solo monk in a party, don't forget to manage your energy. Never do "unecessary" healing. I.e., if a W/Mo is taking equivalent damage to a W/Me, heal the W/Me first. W/Mo most likely has better healing. Also when playing solo, esablish a solid heal order. Generally, if all are taking equal damage, heal: Tanks, Damage dealers (ele's), and then other. Although, more often than not, you enemy will focus fire on one or two people.
A generic tip whenever playing a monk: when rezzing, never rezz someone right in the middle of battle. Either wait till the battle is over, or stand far back and use rebirth if your healing skills are not immediately required (rebirth moves the person to where you are standing). Out of all the rezz spells, I like rebirth the best, even though there are some consequences to using it.
When playing with two or more monks in a party, it is integral to call spells. When I was playing Hell's Precipice with another monk, it seemed like we had Aegis on the party the entire time, when in reality we just managed the spells well. Calling healing is also necessary. If two people heal the same target (unless it absolutely needs it), then it is a waste of precious mana.
And last, make sure you have a good way to heal and defend yourself. Don't be foolish and let yourself die, because you are more important to your party than one of three or four warriors.