Make a full set of Ascalon/Knight's armor worthwhile.
Zoolooman
Under the current damage model, Ascalon and Knight's armor prevents a set amount of damage no matter where you are hit, regardless of how many pieces are worn.
Currently, this implies that Gladiator's and Plate are the only "good" complete armor sets, and one could make a strong argument that Gladiator's is the best overall because of its energy boost.
As it stands, buying a full set of these "damage reducing" armors is an adventure in aesthetics, nothing more. I think that an entire suit should be much better at absorbing damage than a single piece; say, five times better?
Currently, this implies that Gladiator's and Plate are the only "good" complete armor sets, and one could make a strong argument that Gladiator's is the best overall because of its energy boost.
As it stands, buying a full set of these "damage reducing" armors is an adventure in aesthetics, nothing more. I think that an entire suit should be much better at absorbing damage than a single piece; say, five times better?
Epinephrine
I agree. The munchkin approach of using damage reducing boots and gladiator's everywhere (except the stonefist gauntlets) is annoying. Making it 3 reduced on torso, 2 on legs and 1 on feet, hands and head would add to 8 reduction, which is WAY too much (thus the solution of Gladiators etc... of splitting the additive bonus up won't work), so the sensible approach is to apply it only to hits on the covered region - if you have Ascalon leggings and are hit in the legs it reduces damage, if you are hit in the chest it wouldn't. The reduction should be comparable in power to the other effects, which it nearly is (See http://www.guildwarsguru.com/forum/s...9&postcount=15 and other posts by Ensign), so really if you put the reduction on each piece it should work fine. It will be best vs low damage opponents, so better vs mobs, and while Ensign helpfully points out the added benefit of the armour with higher AL (a shield user), it should also be noted that anyone delivering weakness to his opponents (a hammer warrior using staggering blow, devastating hammer, or a warrior using enfeeble/enfeebling blood) will also of course derive a greater advantage by applying the constant reduction on a smaller damage source.
Zoolooman
If it were based on hits, it might be better to slightly buff the damage reduction from the current 2. Another method might be to reduce the per-piece benefit so that a complete set adds up to a reasonable amount. This would require fractions, however, and rounding down, which would be ugly.
What is the damage reduction of a superior absorption rune? I'm suggesting reduction of similar strength for complete sets of reducing armor; of course, stacking the rune and the armor would be best of all.
What is the damage reduction of a superior absorption rune? I'm suggesting reduction of similar strength for complete sets of reducing armor; of course, stacking the rune and the armor would be best of all.
Epinephrine
Quote:
Originally Posted by Zoolooman
If it were based on hits, it might be better to slightly buff the damage reduction from the current 2. Another method might be to reduce the per-piece benefit so that a complete set adds up to a reasonable amount. This would require fractions, however, and rounding down, which would be ugly.
What is the damage reduction of a superior absorption rune? I'm suggesting reduction of similar strength for complete sets of reducing armor; of course, stacking the rune and the armor would be best of all. |
Currently, with a 16 AL shield and a superior absorption rune, Knight's armour is better than Plate for values less that 54 base damage physical, and for about 45 damage vs elemental. It beats Gladiators vs elemental at any damage (since it is gladiator's -2...) and is only as good as gladiators up to 28 damage or so physical. Bumping it to 3 reduction for example would shift these values to up to 80 damage physical and 67 elemental to beat Plate, and 42 damage to beat the physical on gladiators.
I think 3 reduction sounds like too much.
savanus
I totally agree- as I have posted before gladiator is too good. This means that if I don't want to be beaten up by monsters I must wear gladiator even though I don't like it's look and prefer chainmail infinitley.
codemonkey
Quote:
Originally Posted by Epinephrine
A superior absorption rune is -3 damage - that would be a bit much I think. The Knight's is -2, and they do stack.
Currently, with a 16 AL shield and a superior absorption rune, Knight's armour is better than Plate for values less that 54 base damage physical, and for about 45 damage vs elemental. It beats Gladiators vs elemental at any damage (since it is gladiator's -2...) and is only as good as gladiators up to 28 damage or so physical. Bumping it to 3 reduction for example would shift these values to up to 80 damage physical and 67 elemental to beat Plate, and 42 damage to beat the physical on gladiators. I think 3 reduction sounds like too much. |
If you just leave off the rune you can in effect take 25 hits for "free" (75 / 3 ). Math isn't my favorite subject, but it seems that having 75hp over a 3 damage reduction is better, no?
CodeMonkey
Zoolooman
Quote:
Originally Posted by Epinephrine
A superior absorption rune is -3 damage - that would be a bit much I think. The Knight's is -2, and they do stack.
Currently, with a 16 AL shield and a superior absorption rune, Knight's armour is better than Plate for values less that 54 base damage physical, and for about 45 damage vs elemental. It beats Gladiators vs elemental at any damage (since it is gladiator's -2...) and is only as good as gladiators up to 28 damage or so physical. Bumping it to 3 reduction for example would shift these values to up to 80 damage physical and 67 elemental to beat Plate, and 42 damage to beat the physical on gladiators. I think 3 reduction sounds like too much. |
Unless of course, you are only out to reduce munchkinism.
Deathlord
Actually, abosprtion rune's don't take off hp. Major/superior all just give effect, no -50 or -75 hp. I think the set right now is fine because knowledge is power. It makes you feel good when you can tell a decent player from a begginner when you see a guy in all wyvern armor compared to a guy with gladiators with knights gloves/boots. I think it's fine the way it is.
codemonkey
Quote:
Originally Posted by Deathlord
Actually, abosprtion rune's don't take off hp. Major/superior all just give effect, no -50 or -75 hp. I think the set right now is fine because knowledge is power. It makes you feel good when you can tell a decent player from a begginner when you see a guy in all wyvern armor compared to a guy with gladiators with knights gloves/boots. I think it's fine the way it is.
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CodeMonkey
Epinephrine
Quote:
Originally Posted by Deathlord
Actually, abosprtion rune's don't take off hp. Major/superior all just give effect, no -50 or -75 hp. I think the set right now is fine because knowledge is power. It makes you feel good when you can tell a decent player from a begginner when you see a guy in all wyvern armor compared to a guy with gladiators with knights gloves/boots. I think it's fine the way it is.
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Seriously? I don't like the hidden operations and stuff - I like systems to be
a) consistent
b) non-munchkin-able
Most armour with a benefit (extra armour vs physical, more energy, less energy, protection from an element) is limited to the piece with that property - by making ascalon and knight's a separate case they make it inconsistent with other armours - either having it cumulative and weighted 3:2:1:1:1 (like the energy for example) or per piece keeps it consistent with other armours. It also has the side effect of eliminating the munchkin.
Quote:
Originally Posted by Zoolooman
Without an increase in reduction, your earlier suggestion--to reduce damage based on the pieces hit--would technically *nerf* Ascalon and Knight's armors. There must be a solution that makes wearing a full suit an advantage without making the individual armor pieces less advantageous than they are right now.
Unless of course, you are only out to reduce munchkinism. |
redsman1
armor stacking from guildwars manual
**Not in the strictest sense of the word. Each piece of armor protects a specific area of the body, so a full set of armor works together to protect your character. The benefit of any footwear only applies to the feet, and that of any chest piece only to the chest area. Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack.**
obviously armor isnt working correctly if one piece absorbs for the whole body. does AN have any plans to fix this? i mean their manual tells us how its supposed to work but they couldnt code it to work right in game, go figure!
**Not in the strictest sense of the word. Each piece of armor protects a specific area of the body, so a full set of armor works together to protect your character. The benefit of any footwear only applies to the feet, and that of any chest piece only to the chest area. Armor with extra damage-absorption will absorb damage from attacks to a specific area of the body, so in that sense, it doesn't stack.**
obviously armor isnt working correctly if one piece absorbs for the whole body. does AN have any plans to fix this? i mean their manual tells us how its supposed to work but they couldnt code it to work right in game, go figure!
crazy diamond
Quote:
Originally Posted by redsman1
obviously armor isnt working correctly if one piece absorbs for the whole body. does AN have any plans to fix this? i mean their manual tells us how its supposed to work but they couldnt code it to work right in game, go figure!
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I've done a few searches on the forum and I see people mention that its not working as inteded all the time. However I've yet to see any number crunching to prove or disprove this.
If anyone has a link, I'd like to see it, since I'm very curious about it.
Ander Deathblade
Quote:
Originally Posted by Deathlord
Actually, abosprtion rune's don't take off hp. Major/superior all just give effect, no -50 or -75 hp. I think the set right now is fine because knowledge is power. It makes you feel good when you can tell a decent player from a begginner when you see a guy in all wyvern armor compared to a guy with gladiators with knights gloves/boots. I think it's fine the way it is.
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