Quote:
Originally Posted by Kuku Monk
 goodness....
I'd say the "random crashes" that they always report are the top priority along with any bugs that stop people from being able to actually play the game..
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I did say "big issues".... I guess "crashing bugs" and "skill bugs" can be classified as big issues... but personally I'm more interested in game design or game fun related things. (I'm a games programmer / wannabe games designer, but most of all an action & rpg games player
One key point is I'd like to get comments on specific things, on why the devs think something would or wouldn't work, what ideas they have, and where each issue lies in the overall picture with regards to priority.
The "fansite fridays" usually have vague comments like "we'll definitely be looking into the issue of grind" etc.
Oh, in my original idea, I'm more interested in the top 10 things THE DEVS are thinking about, not my own top 10. But if I had to make a list....
Hmmm....in order of importance to me personally, from most to least: (I haven't gotten into GvG yet, so I cant comment on issues like game and skill balance, skill bugs, etc.)
How do the devs feel about improving the combat graphics? Where does it lie in their priorities? Have they played Devil May Cry 3? :P
Unlocking stuff in PVP - their thoughts? Priority?
Are they going to add new skills before the expansion pack?
What are they planning with regards to improving Guilds / Social aspects / RP etc? Priority?
UAS vs. Skill unlocking in PVE ... their thoughts? Their goals?
How much of the features of the game are "this is our final, balanced set" versus "We'll be adding more stuff with more choices soon.". Re: Runes, Armour types, Weapon mods, etc.
Necro Death Magic in pvp - not enough corpses! Agree? Disagree?
"Group with 2 Monks looking for 1 more!" - are primary healers over-essential in the game? Any plans/ideas to change that? Or "working as intended" ?
When can we see more character appearance options? Faces, hairstyles, colors, etc.
Why does dye have so little effect on so many armours? Are they going to change that? How about being able to dye the "secondary areas" which are currently not dyeable?
Well, that's 10, I think. I'll leave it at that for now.