Hell's Precipice: The Idiot Magnet

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

So I'm idling in Hell's Precipice, getting offers to join groups that are composed of 3 rangers and 3 necros, no monks and maybe 1 warrior.

Finally, A group of 2 warriors, 2 monks, 1 ranger, 1 Necro and 1 Ele invite me (Ele/Mo). I accept since this looks like a balanced party.

Everything starts well. We tear through the first few titans as a good team should. Then one of the warriors dies, and quick. He was being healed fine but kept dieing. When he was ressed, with about 25% health, he would run back into the fray rather than healing, and die again. The whole time cursing the monks.

We ignored him, since everyone else seemed intelligent and experienced. Eventually, after the 10th time we ressed him, we decided not to res him again. He start drawing on the minimap and cursing etc. So we beat the Portal Wraiths easily without him and skip to cut scene. He is alive again. After we beat the undead warrior boss (name omitted for spoilers sake) we caps Hundred Blades and says, "got what i wanted suckers." and then leaves. We are pissed but say oh well, we are close to the end, lets just finish the last bit.

Then all hell breaks loose. The 2 monks refuse to go any further unless they get paid 15plat each. We laughed and said, "yeah right." And they still refused to move. We ignored them and tried to go on with out them and formulate a plan. While we are coming up with a strategy, the two monks run off and pull the baddies towards us. We have to run away because the mobs aggroed us. We cant get our bearings and all die. The monks say that that is how their guild makes money and we either have to deal with them or pay the price. Needless to say, the legitimate people are all pissed. Screen shots are taken and the log is recorded and our leader submits it to Anet.

I really hope they get their accounts banned for that, but I have my doubts. How strict is Anet with events like this? It almost single handedly ruined the game for me. I've dealt with bad PUGs before, but never anything like this, it was simply revolting.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

That is a a very cruel way to use forced bargaining, waiting until the very end, and then hitting you with costs.

The Destroyer

Frost Gate Guardian

Join Date: Jun 2005

WOW..... Thats really horrible I hope this is not a common thing...

Tyil Thunder Arrow

Tyil Thunder Arrow

Frost Gate Guardian

Join Date: Apr 2005

md. usa

Daemon Bane Clan

R/Mo

What a bunch of dousches why can't people just play man so people are truly ignorant

Tutompop

Ascalonian Squire

Join Date: Jun 2005

Deltona Florida

N/A

Mo/Me

Thats total crap! What kind of fruit loops demand 30 plat for their services AFTER they're almost at the end of the mission?! It's one thing to charge a price before hand at least people can laugh it off and disregard you as a fool. But to charge such a huge price that they damn well know nobody would accept if give a choice is ludicrous! The fools did themselves in when they pulled the mobs, thats griefing pure and simple.

I for one hope that these two asshats are perma-banned for their disgusting behavior, I know you can't say names on the forums but if you could pm me or im me the names so i can avoid these two clowns it would be appreciated.

/throws hands up in disgust and mutters "to think these two are freaking monks!"

Digitalblast

Digitalblast

Krytan Explorer

Join Date: Apr 2005

Calgary AB.

Wanta Fanta [WTF] mo/mes, war/el, nec/ra

E/N

lol thats the most absured thing ive ever heard. well not really, one time i picked this chick up at the bar and went back to her place at the end of the night. Same thing happened, im serious.

Lewick

Frost Gate Guardian

Join Date: May 2005

R/Mo

I gave up on pickup groups for Hell's Precipice. Did it twice with henchmen only. Did it the 2nd time just to capture an elite and finished it out just for the sake of finishing things.

The only part I had difficultly with was the sparks. They can shred a henchmen group real fast.

Sorry you had troubles. It's unfortunate that there are so many rotten-spirited people in this world.

IxChel

IxChel

Lion's Arch Merchant

Join Date: Apr 2005

http://sof-guild.com/

Servants of Fortuna

Mo/R

Sorry to hear about your experience. Even more traumatic than mine. This points to the need for a system to "kick" people doesn't it? Or perhaps not, maybe there is another option:

Dispute Resolution via Splitting Instances



Quote:
Originally Posted by Dzan
So I'm idling in Hell's Precipice, getting offers to join groups that are composed of 3 rangers and 3 necros, no monks and maybe 1 warrior.
I would have taken the first group.

This idea that you absolutely need a monk is just... unfounded. Rangers and necromancers have just wonderful self-heals, and area-based heal skills (spring and well-of-blood). A good necromancer can single-handedly weaken an entire incoming warrior group, and raise minions from the slaughter. A good ranger can daze, distract, and render casters useless. Frankly, I'd gladly join a good team consisting of rangers and necromancers. If even 2 of these had a monk secondary, you've got ressurect and emergency heals. Add in a mesmer (to really shut down the casters) and your opponents' will barely touch your health bars. Why bother with healing when you can make sure your opponent doesn't have a chance to deal damage?

Warriors and Monks are seriously overrated, and, often, poorly played. I've got two PUG rules that I live by:

1. At most one warrior: two warriors often go different ways or
fail to setup a single aggregation; never a wa/mo, as they always
"go solo" on you and break the team dynamics.

2. At most 1/4 of the team a healer/protector. Too many monks and
you can't deal enough damage, and also, other people in the team
get lazy since they think the monk will save their hide.

I just did Elona's Reach in a PUG last night with only one warrior and one monk _secondary_ (el/mo, but focusing on fire magic). It consisted of a mesmer, a ranger, a necromancer, two elementalists and a warrior. We owned the mission -- it went very smoothly.

Azmodan

Lion's Arch Merchant

Join Date: May 2005

Mo/Me

That is sad. I play a primary monk and people have offered me money to go on missions or say they will pay my fee for underworld and fissure. And, I never take them up on their offer. I simply say thank you for the offer.

Maybe Anet should change it so that you have to be within a certain distance from the rest of your party to get the completion for the mission. This will stop people from going afk at the beginning or middle of missions. Or, maybe a voting system to kicks afk players.

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

Quote:
Originally Posted by IxChel
I just did Elona's Reach in a PUG last night with only one warrior and one monk _secondary_ (el/mo, but focusing on fire magic). It consisted of a mesmer, a ranger, a necromancer, two elementalists and a warrior. We owned the mission -- it went very smoothly.
To be fair, Elona's is a different mission than Hells Precipice. The enemies are so powerful and varied that if you don't bring a balanced party you will have a tough time. I cannot see completing that mission without two dedicated healers, even if one is Mhenlo.

The titans and the lvl 28 fire imps can dish out so much damage that in my opinion you need reliable warriors AND 2 healers to keep up. Now, don't get me wrong, I'm sure a well constructed team of 3 rangers and 3 necros could beat it, if they brought the right mix of skills. But I think its a bit much to assume that 3 Rangers and 3 Necros in a random pick up group are going to have that exact perfect skill set.

beckermanex

Ascalonian Squire

Join Date: May 2005

Mesa, Arizona

W/Mo

Quote:
Originally Posted by IxChel
1. At most one warrior: two warriors often go different ways or
fail to setup a single aggregation; never a wa/mo, as they always
"go solo" on you and break the team dynamics.

2. At most 1/4 of the team a healer/protector. Too many monks and
you can't deal enough damage, and also, other people in the team
get lazy since they think the monk will save their hide.
While I would agree with IxChel on point number one, I play as a Wa/Mo and and I can't say I've ever been a bad party member. Unfortunately fools like the one's described here seem to ruin group play for everyone else. I've seen warrors (in other groups I was in) simply run off straight into the range of two different mobs while the group leader simply spams "OMFG OMFG Listen to Me!!1111!!!" and the rest of the group simply doesn't know what to do, save the idiot trying to solo the mission or stick with the group but lose a high-damage tank.

I pretty much wrote off groups until I hit Nolani Academy and managed to get that far using henchmen only...

Even if ANet bans the griefers, if they're determined to cause havoc its only another $50 bucks (or less if Best Buy has a sale or something) and they're back since IP banning won't work with high-speed connections assigning dynamic, rather than static, IPs...

Stauf

Stauf

Academy Page

Join Date: May 2005

Do Not Pass Go

R/Me

*PAUSE*
I just wanted to say that this was hilarious:

"thats the most absured thing ive ever heard. well not really, one time i picked this chick up at the bar and went back to her place at the end of the night. Same thing happened, im serious."

*UNPAUSE*

Oh, and I agree that those griefers (and that is what they are) should have their accounts banned. That's total abuse.

Phoenix Avenger

Phoenix Avenger

Frost Gate Guardian

Join Date: Mar 2005

Wisconsin

Eternal Knights

E/Mo

Quote:
Originally Posted by Azmodan
That is sad. I play a primary monk and people have offered me money to go on missions or say they will pay my fee for underworld and fissure. And, I never take them up on their offer. I simply say thank you for the offer.

Maybe Anet should change it so that you have to be within a certain distance from the rest of your party to get the completion for the mission. This will stop people from going afk at the beginning or middle of missions. Or, maybe a voting system to kicks afk players.

i really like the voting system idea to kick players, sometimes ppl go afk after a little bit where its too much of a waste to go back and get a new player. also, i wish it would be easier to find out who is drawing on the compass, as there are lots of people these days drawing the nazi symbol. it really offends lots of people and they never admit who they are. i would appreciate being able to find out which one is drawing that and not be in thier group ever again

alph

Academy Page

Join Date: May 2005

WOW...ridiculous.

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

Hey, if a team sucks I have no problem leaving it. The OP should've done the same. People have gone through the last misson with henchmen before, and heck on my first try with them I made it to the Lich.

Don't put up with crap

Volarian

Krytan Explorer

Join Date: May 2005

Texas

NOT-Nomads Of Turmoil

I vote ban

And I hope Anet seriously takes a look at the screenshots/guild tags and follows up with not just banning the perpetrators but a warning to their guild.

If their guild needs to money then they need to group together, pool their money and keep the problem internal. Besides what a stoopid way to represent their guild or themselves.
you should post their guild tag at the very least - let all other players know to avoid pugs with them.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by IxChel
I would have taken the first group.
As would I. Especially if they might be good necros and rangers - remember, a lot of players have a secondary class A necro/elementalist can throw out more spells than an elementalist if he has a minion master beside him - the hundreds of extra energy he can go through make a difference. A necromancer/Monk using curses and protection magic can disable attacks wonderfully, and again, with a minion master along can spam spells. Rangers are great vs elemental damage to start with, and 3 of them gives focus fire as well as the chance to use their skills more effectively - it only takes one Favourable winds up to benefit all three, and if they can work together pulling and using traps they can do a LOT of damage as well.

Granted, it could go horribly wrong as well, but that's true of any group.

Sandman Uk

Sandman Uk

Banned

Join Date: May 2005

Uk Leicester

N/R

Quote:
Originally Posted by Volarian
I vote ban

Besides what a stoopid way to represent their guild or themselves.
you should post their guild tag at the very least - let all other players know to avoid pugs with them.

Absoulutly

That kind of mercinary tatics should not be tolerated ban um. If you need help on that mission give me a shout ill come help ya for free I know how hard it is (time wise)

SandMan Uk IGN

Unik

Academy Page

Join Date: Feb 2005

I had something similar happen to me in one of the missions where you need to carry I think it was a crystal and at one point hand it over to an npc. We had one in the group that was also there to cap a skill, it was agreed before hand and wasn’t a problem to anyone.

The mission went pretty well as the group was fairly strong, we finally get to the boss where our one member wants to cap the skill. This was before the patch that changed how we cap skills and needed to be done while the boss was alive.

The tanks run up and start tanking the boss and putting enough damage on to force the boss in using all is skills, it was done as properly as I had seen it done before. I’m an Ele built for nuking so of course I’m basically standing there bugging the boss with my wand.

Couple minutes go by and we ask him are you done, of course he answers no I need more time. Ok we give more time, again couple minutes go by and still nothing. This goes one for at least 10 to 15 minutes and still no skill cap, some of our players are getting low on mana and the tanks are starting to loose health. I ask again are you done, still he answers no.

Seconds later one of the tanks and the monk at the same time call out for the nukes, I realize I waited all I could and need to end it right now, so of course unload on the poor boss. The guys goes wild and starts cursing at me and calling me a nOOb (good one), he finally settles down and continues the missions with the group.

Right near the end of the mission, I think the last big fight in it anyways, as done often the player holding the crystal drops it on the ground during the fight, our professional skill capper runs to it and picks it up… Guess what happened after.

He asked for 20 plat to compensate him because we had messed up is skill capping run or he would refuse to give the crystal to the npc, we figure ok we can just wait him out, well 30 minutes later he was still there holding the crystal. We finally managed to get him to drop it after getting him to type in the chat exactly his demands, we then told him we had save the SS and would send it to Anet, funny he magically had of change of hart at that time.

I understand the kicking thing could open some serious problems, but having a way to deal with these clowns would be something quite useful.

Unik

Elythor

Lion's Arch Merchant

Join Date: Mar 2005

Elysium Protectorate [EP]

Sorry to hear your bad luck. I've never seen such immaturity and glad you've posted a thread about it and let us know.

Can you post SS or IGN so I would know who to put on ignore list?

Deathlord

Krytan Explorer

Join Date: May 2005

PVP Ranger: Does Stuff Fast

XXX

W/Mo

Dude that is pretty messed up. I'd have no remorse for them WHATSOEVER if they were banned. I have no problem offering services, but you can't force someone like that by being a complete jackass.

Talesin Darkbriar

Talesin Darkbriar

Krytan Explorer

Join Date: Jun 2005

California - irrigated desert...

The Myrmidon

E/N

Quote:
Originally Posted by Dzan
The 2 monks refuse to go any further unless they get paid 15plat each. We laughed and said, "yeah right."...The monks say that that is how their guild makes money and we either have to deal with them or pay the price. ...Screen shots are taken and the log is recorded and our leader submits it to Anet.
The situation you describe (shortened for easier reading) is becoming commonplace in GW. I've never seen it before this, and can only assume it is a carry over from Diablo2?

I've seen players in Pre-searing Ascalon selling their "services" to other players for coin: Im other words, "pay me 400gp if you want to know where your armor quests are."
Don't do it.

Here's the real easy solution:

Boycott them. Post their names and their guild name here, and warn all players of their nefarious practices. Then when nobody will give them the time of day, they will both:
a.) Restart as a new guild - costing them plenty of the gold they covet for guildhall, etc.
b.) Start screaming for a "name change" so they can get around the bad reputation they have earned.

Regards,

Talesin

Jwh6913

Lion's Arch Merchant

Join Date: Apr 2005

Death Infernal Evil

Mo/R

talesin you can't do that on guru since there's this annoying policy of not naming names or be warned, etc no choice otherwise.

Mister Pie

Academy Page

Join Date: Jun 2005

Evil Avatar

W/Me

Yes, what's the guild name? And the names of my players? Seems like some people are gonna go on my ignore list.

EDIT: just read above post, so I guess nevermind. =/

Paladin_Adoni

Lion's Arch Merchant

Join Date: Jun 2005

Cult of the Sacred Axe

W/Mo

Quote:
Originally Posted by IxChel
1. At most one warrior: two warriors often go different ways or
fail to setup a single aggregation; never a wa/mo, as they always
"go solo" on you and break the team dynamics.
Its the generalisation like this that makes me have such a bloody hard time in this game. People see me as a Warrior/Monk. and they assume Im some run-off-on-a-tangent noob warrior.

you know what. Im going to start recording the PUG's I get into. just to show you people that its NOT the warriors screwing up your games.

granted there are some idiots out there, but as this thread clearly points out. all the idiots DONT play warriors.

stop hate-bashing the warriors (at least me!)

Jwh6913

Lion's Arch Merchant

Join Date: Apr 2005

Death Infernal Evil

Mo/R

I like playing as a warrior because #1 they get much better loot than any of the casters/distance characters. #2, their armor and weapons look badass and finally #3 warriors keep aggro off you so you can do your job by killing them quickly!

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

how do they get much better loot?

Isn't loot random, or did everyone decide it is damage based?

Jwh6913

Lion's Arch Merchant

Join Date: Apr 2005

Death Infernal Evil

Mo/R

it apparently has to do with the amount of times you hit them not damage or anything but just sheer hitting.

play as a monk, a ele, a ranger and a warrior- and compare the difference.

Eclair

Desert Nomad

Join Date: Apr 2005

Quote:
Originally Posted by Jwh6913
it apparently has to do with the amount of times you hit them not damage or anything but just sheer hitting.

play as a monk, a ele, a ranger and a warrior- and compare the difference.
Played through the game with elementalist, warrior, and monk mains. Drops are assigned randomly from what I've noticed. Only exception is if you're too far away from the mob, then funny things start to happen regarding loot distribution.

arnansnow

arnansnow

Jungle Guide

Join Date: Jun 2005

DOOM

E/N

when I am too far away too even see mobs it drops none for me, doesn't even tell me anything has dropped.

Tutompop

Ascalonian Squire

Join Date: Jun 2005

Deltona Florida

N/A

Mo/Me

If you are far enough away it won't drop any loot for you, say you're group of 8 and 7 of your team mates went this way and you went that. You find a chest and they're far enough away you get all the loot assigned to you.

Btw if this more hitting=more drops crap is true which i don't think it is I'll start charging plats to heal your loot hording arse. Problem solved!

W/Mo's are POPULAR thus a higher majority of the "I must have the easiest class" players migrate to them. You can have just as bad a player as a monk. Good warriors don't fill up their bar with 8 damage skills they can't use effectively. Good warriors, believe me when I say the monks know the good ones from the ones skipping through daisies in their freaking jam jams. If i'm spamming heals on you and you're NOT fighting aataxe or some similiar mob that hits for 200+ or you charge into mobs without a thought for your surroundings and you find yourself lying in the dirt alot, you need to improve. If you're a good warrior generally your group does not die alot barring circumstance outside of your control.

The good warriors pick the secondary they want and make it work not because it's w/mo or w/x, classes do not MAKE a person good as evidenced by the high number of w/mo's who do in fact suck wind.

_J_

Pre-Searing Cadet

Join Date: Jun 2005

Roving Guns

Mo/Me

That is horrible to hear. I am a Protection/healing monk and I have had people offer me money to go to underworld or fissure, but to stop at the end and say give me money is just wrong. I do truely hope that these people have their account banned. Either way, this game is full of people who do devious things or just plain dont care and its hard to fight them all.

As for the last couple posts, a warrior doesnt suck, the person playing the warrior does. If you dont have the warrior than your casters take most of the primary damage from the enemies. Which we all know isnt as good as a warrior taking the damage for you; However, I do not like warriors who dont listen (a.k.a. run from fight to fight and get mad when the healer has no energy to heal them), or warriors who think they are the best character in game, because no character is the best one in game, dont believe me, try forming a party in the underworld or fissure with all of one character set. Only ones I can see possibly doing it is monks if they have half of the group acting as smiters. Even then it would be a tough trip, and probably short lived.

BaleFire

BaleFire

Ascalonian Squire

Join Date: Jun 2005

In a cave, by a lake of fire

Quote:
Originally Posted by Dzan
The 2 monks refuse to go any further unless they get paid 15plat each.
i have no objection to ppl charging money for services, however..charging ppl money in the end of mission..

if someone have to charge money they should do so before you ever enter mission.

Quote:
Originally Posted by Dzan
The monks say that that is how their guild makes money and we either have to deal with them or pay the price.
what kinda guild that got a policy like that?, and you start wondering..what do they need money for in endgame anyway??

dabagboy

Ascalonian Squire

Join Date: May 2005

Lansing, Michigan

to resolve a lot of this I like the splitting post here
http://www.guildwarsguru.com/forum/s...ad.php?t=23631

viet

viet

Frost Gate Guardian

Join Date: May 2005

cali, usa

The Samurai Demons

Mo/W

it is annoying, but thats whats challenging for GWs. it makes it harder.
then/if u do make it to the end, it makes it more enjoyable.

tomcruisejr

tomcruisejr

Banned

Join Date: Apr 2005

boycott those noob monks. just leave and try again (some monkss out there actually want to finish the mission)

mylilpony

Frost Gate Guardian

Join Date: Jun 2005

Akatsuki

R/Mo

i remember for the bonus whree you need to get melandrus offering and you can't drop it, the guy demanded that he get the gold bow that someone picked up or he would drop the offering. after insisting that he get the offering.

bastards!

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Quote:
Originally Posted by mylilpony
i remember for the bonus whree you need to get melandrus offering and you can't drop it, the guy demanded that he get the gold bow that someone picked up or he would drop the offering. after insisting that he get the offering.

bastards!
If you drop the offering, you can always go back and get another one; my group did that mission, the guy dropped it, but as we were defending the temple he was nice, ran back and got another one, and we finished both the mission and the bonus easily

Crom the Conqueror

Crom the Conqueror

Frost Gate Guardian

Join Date: May 2005

New York

Rage Three D

W/E

One reason why I am sick of mmorpgs, and one reason why I only fight with my guildies.

Games r about to have fun, at least I think. I mean thats y they r called games right? But some ppl r taking it way too seriously. I mean come on ppl, all the money you earn there are not real!!! Hello!!! I cant even buy a slnit with them.(unless I sell them on e-bay of course )

Oh and ManadartheHealer, you do deserve that title

Darc.Syde

Frost Gate Guardian

Join Date: Feb 2005

Spirits Of War

Me/Mo

everything sounds legit up until the monks asking for 15plat eachl. just seems like you threw that part in...