21 Jun 2005 at 05:10 - 9
Quote:
Originally Posted by Aradia Ashkal
Thank you theclan as that does tell me alot. For some reason the fact i coulnt use monk runes escaped me and will make my decison a harder one now but never the less a smarter one. In the end even if an E/Mo cant heal AS WELL as a Primary Monk, can they still heal effectivly to be consider a healer? Has anyone had in experince playing either in high lvls?
I will have to research the armor end of the two.
I play an e/mo earth and healing as one of my RP chars, with which I have beaten the game.
Earth Magic: 11 + 1 + 2
Energy Storage: 10 + 1
Healing Prayers: 10
Skillbar for PVE:
Earth Attunement
Armor of Earth
Ward Against Melee
Ward Against Elements
Restore Life / Rebirth
Word of Healing
Heal Other
Healing Breeze
Here's what I do: As soon as I see the monsters approaching Earth att. goes up. If I become a target (rarely) Armor goes up next. I spot heal the spike damage (if any) with Heal other. After the battle settles in, I place wards in the most appropriate place I can reach and renew them if the battle goes on for more than 20 seconds. I can keep the wards going indefinately, and over the course of 60 seconds earth att. saves me ~50 energy, which i use to heal my teammates between renewing wards. A nice thing is, if i do become a target for a modest number of mobs, armor of earth gives me +60 al, so i dont need to run and stop healing my teammates, instead I will tank them for a short while letting my teammates finish up whatever they were doing. I use whatever elemental armor is most appropriate to the area. My PUGs seem to fly through missions, and I've had a few comment on how easy the mission seemed, I like to think I was at least partly responsible.
Skillbar for PVP:
Earth Attunement
Armor of Earth
Kinetic Armor
Obsidian Flesh
Rez Signet
Dwayna's Kiss / Heal Party / Healing Seed, whatever I feel like
Heal Other
Healing Breeze
I dont PVP too much, and I only do arenas with this character, but its usually alot of fun when I do. Most of the time I'm the primary target in the random arena, so the Earth att. goes up when enemy warriors close in on me, closely followed by kinetic armor, Armor of earth, and Obs. Flesh, in that order. This gives me 20 seconds of 180 total AL, and immunity to all spells. During this time I use heal spells, on myself or teammates, to keep kinetic armor up. Warriors have trouble breaking double digits when hitting me. I'm vulnerable to enchantment stripping in the 10 second window of obs. flesh's recharge, but it hasnt happened yet. I basically buy enough time for my team to kill the soft targets, and when only those who are attacking me are left, i wait till my enchants wear off and run like the wind. If there is a real monk present, and they are the primary target i will follow and repeatedly heal them until I am targeted, and then throw up protection. I've also found that ward against ele. is really useful in PVP just because people seem to like using weapons with elemental damage for no reason.
As for Ele vs. Monk armor, its the same baseline AL, 60, but some monk sets grant a little extra en at the expense of AL, or AL at the expense of energy. Ele armor adds the very tangible benefit of elemental protection of your choice. Sorry for the really long post, i was bored.