Time Compression?

Allvah

Allvah

Ascalonian Squire

Join Date: May 2005

Somewhere.

These shots are of a graphics bug I encountered after leaving a mission to restart it. I got a message in AIM right as I hit the button to map travel back to Sanctum Cay, so I minimized at the load screen. Upon restoring, the graphics looked like this:




Everything had a trail to it when I moved the camera, and the shadow colors and textures were just hella weird on anything static. It reminded me of the Time Compression scenes in Final Fantasy VIII. I reloaded the area and the glitch was fixed, but I easily recreated it several times again to make sure it wasn't anything random.

Probably just a problem with flushing the framebuffers when the game minimizes. I did file a bug report, but it's really not harmful in any way (though I suppose if it works with towns it might work with instanced areas, too, and having that happen on a mission would be like trying to fight a war on acid). So how about you guys give it a try before ANet gets around to fixing it (if they do)? Post any cool screenshots you make in this way.

Jelloblimp

Jelloblimp

Krytan Explorer

Join Date: May 2005

[KCHS]

W/N

Never had this bug/issue, but I suggest A-Net puts in this effect to Ale after extreme drinking.

aja

aja

Ascalonian Squire

Join Date: May 2005

Old Guard

Mo/E

trippy, and i think the ale should make you see doubles :/

Mister Glue

Academy Page

Join Date: May 2005

Athens, GA

TLH

Mo/Me

Quote:
Originally Posted by Jelloblimp
Never had this bug/issue, but I suggest A-Net puts in this effect to Ale after extreme drinking. Or they could add some new "Maguuma Shrooms."