Rez Question - Frustrated as hell
Titus Deathbrynger
Question about Rezzes....a friend of mine and I play GW together all the time...
Problem is we're half way through a mission for example and I die (I'm the tank). A little while later and I die again.he lives...this time he has no rez (once per mission). I never pop up. I'm dead, hes alive...what do you do? Res doesnt refresh so unless he dies on purpose?!
I dont get it
Problem is we're half way through a mission for example and I die (I'm the tank). A little while later and I die again.he lives...this time he has no rez (once per mission). I never pop up. I'm dead, hes alive...what do you do? Res doesnt refresh so unless he dies on purpose?!
I dont get it
angeredw.
tell him to get the rez spell not signet
Titus Deathbrynger
hes not a cleric
Draconias
The Rez Signet does actually recharge. However, you have to kill a boss (the ones with the aura) to make it recharge. In fact, all skills are instantly recharged when you kill a boss.
If you are consistently having troubles with not enough rezzes, you can "store" bosses on the path behind you by killing everything around the boss, but not the boss itself, and once you use the Rez Signet, go back and kill the boss to recharge the signet. This can be annoying sometimes, though.
Alternatively, you could fill one of your 4/6/8 team slots with a primary or secondary monk, since they have access to a repeatable Rez spell. If you are still questing in Pre-Searing (and thus you don't have an extra slot), you shouldn't be dying that often in the first place.
If you are consistently having troubles with not enough rezzes, you can "store" bosses on the path behind you by killing everything around the boss, but not the boss itself, and once you use the Rez Signet, go back and kill the boss to recharge the signet. This can be annoying sometimes, though.
Alternatively, you could fill one of your 4/6/8 team slots with a primary or secondary monk, since they have access to a repeatable Rez spell. If you are still questing in Pre-Searing (and thus you don't have an extra slot), you shouldn't be dying that often in the first place.
audioaxes
do they recharge when you go through a portal? i thought i seen that occur....cant confirm
Eclair
They recharge when you enter a new zone too, or enter a cutscene (I'm pretty sure about this, but not 100%).
Haung Yu
Quote:
Originally Posted by Draconias
The Rez Signet does actually recharge. However, you have to kill a boss (the ones with the aura) to make it recharge. In fact, all skills are instantly recharged when you kill a boss.
If you are consistently having troubles with not enough rezzes, you can "store" bosses on the path behind you by killing everything around the boss, but not the boss itself, and once you use the Rez Signet, go back and kill the boss to recharge the signet. This can be annoying sometimes, though. Alternatively, you could fill one of your 4/6/8 team slots with a primary or secondary monk, since they have access to a repeatable Rez spell. If you are still questing in Pre-Searing (and thus you don't have an extra slot), you shouldn't be dying that often in the first place. |
Titus Deathbrynger
ok so let me get this straight...I play a Warrior Monk and my friend plays a Necro/Ranger. We're on a mission and I die twice. He already used the res signet once so unless either he dies, we start the mission over, he makes a cleric and dumps his ranger, or we kill a boss.....I don't respawn?
Celdor Nailo
at what level will my monk/ele be able to rez players all mission long? i have the rez signet but we'll say that can be used once per mission. what is the rez skill called and when can i get it?
Night
Quote:
Originally Posted by Titus Deathbrynger
ok so let me get this straight...I play a Warrior Monk and my friend plays a Necro/Ranger. We're on a mission and I die twice. He already used the res signet once so unless either he dies, we start the mission over, he makes a cleric and dumps his ranger, or we kill a boss.....I don't respawn?
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As a monk you get res spell after hitting the searing head to where Mehenlo was in pre-searing (sanctuary, is that the name in post searing?). if you step out of the gates facing somewhat towards ascalon city (I dont have a map so I will get actual directions in a bit plus the correct name), head in a diagonal line to the right. You should see a monk defending a farmer from a bunch of Gawls. The monk will give you a couple of quests (one is escorting the farmer to ascalon) then on the third quest, he will give you the res spell. and its either looking for Paulus or (trying to avoid a spoiler here ;-)) going to see some one else. I'll come here later with better details as far as directions and place names.
Edit: Ok a wee bit better explaination, head to sardelac sanitarium. While standing at the entrance without actually entering it, face south east. The NPC if I am not mistaken is the protection monk in Green Castle in pre-searing but don't hold me to it.
Titus Deathbrynger
So without adding additional members, those are the options...
Acheus Lokine
Quote:
Originally Posted by Celdor Nailo
at what level will my monk/ele be able to rez players all mission long? i have the rez signet but we'll say that can be used once per mission. what is the rez skill called and when can i get it?
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EDIT: Crap, didn't notice someone else posted it already. Oh well.
salatious
Quote:
Originally Posted by Titus Deathbrynger
hes not a cleric
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Reiz
Any Monk Primary or Secondary can get the Ressurect Skill from a quest right after the Searing. You just have to do do the first Primary Quest, then you are free to do what you want. The guy who gives you the quest is a monk down in Old Ashford Abbey (South of Ascolon, slightly north-east of The Sarendelic Sanitarium). He will give you two quest and then after those two he'll give you a Third (Very Easy) Quest which give you Resurect and some other skill. Anyway the other two quest are fairly easy (A little time consuming) but they will give you some great new monk skills (Including Mending to help keep your Tanks alive ). Hope that helped.
Night
Quote:
Originally Posted by Acheus Lokine
There are two monk ressurection spells. One is called Restore Life, and it resurrects a fallen ally with only a certain amount of health and energy. The other is Ressurect, which does the same and Ressurection Signet but isn't a signet (can use it multiple times.) Restore Life can be earliest bought at Grendich Courthouse (in Diessa Lowlands, near where you go for Althea's Ashes.) I'm not sure about Ressurect, but I know both skills can also be gotten through quests, but again, I'm not sure which.
EDIT: Crap, didn't notice someone else posted it already. Oh well. |
salatious
i have a question to add? what proffessions are you two using when you go out?
Titus Deathbrynger
I think a lot of people missed the detail. I'm a Warrior Monk. Hes a Necro Ranger. I'm the one who died twice so after he burns his res, thats when Im left sitting there twiddling my thumbs. I have the res spell (several actually)and if it was him who died twice it wouldn't be a problem, but in this case, the monk is the one lying on the ground
We don't like playing with henchmen or other players which is what led to my question. Given just the two of us and me (the monk dies) twice, where does that leave us...
Looks like I got the answer.
We don't like playing with henchmen or other players which is what led to my question. Given just the two of us and me (the monk dies) twice, where does that leave us...
Looks like I got the answer.
DeFi
either play wit other people / bring a hench
or sit their dead
either way :P
or sit their dead
either way :P
sojen
I have a gut feeling his is probably talking about pre searing perhaps? Why is it only the 2 of them, he and his friend.
Unless you are farming, missions should bring a full party of minimum 4 members. At least get a monk henchman for unlimited res, or find an extra monk for mission to help heal and res.
EDIT: Nvm, found out later he actually was playing mission. So thats it, end of mission. Either both of you get monk secondary for res, or get monk hench, or get another player in.
1 thing can be said for sure is, only beginning missions are easy to do with 2 people, later as you progress, party size allowed is 8 people, going in with 2 then is a sure one heck of a super challenge especially in later parts of the game.
Wish you all the best though.
Unless you are farming, missions should bring a full party of minimum 4 members. At least get a monk henchman for unlimited res, or find an extra monk for mission to help heal and res.
EDIT: Nvm, found out later he actually was playing mission. So thats it, end of mission. Either both of you get monk secondary for res, or get monk hench, or get another player in.
1 thing can be said for sure is, only beginning missions are easy to do with 2 people, later as you progress, party size allowed is 8 people, going in with 2 then is a sure one heck of a super challenge especially in later parts of the game.
Wish you all the best though.
Epinephrine
Quote:
Originally Posted by sojen
1 thing can be said for sure is, only beginning missions are easy to do with 2 people, later as you progress, party size allowed is 8 people, going in with 2 then is a sure one heck of a super challenge especially in later parts of the game.
Wish you all the best though. |
salatious
as the tanker you should have him using monk while you tank.. To be honest i dont understand why warriors even class with monk becasue with tatics and your signet you can heal yourself a great deal, why do you need to add monk with this skill?
is 1 henchman really going to disrupt your playing that much? just add a monk healer. he will stay back and heal or rez the dead if needed.
is 1 henchman really going to disrupt your playing that much? just add a monk healer. he will stay back and heal or rez the dead if needed.
smitty-gw
Since your the secondary monk, don't die or else your screwed unless you do the simple and obvious thing like bring Alesia with you guys.
If your too selfish to share drops with her than you get what you deserve.
If your too selfish to share drops with her than you get what you deserve.
Titus Deathbrynger
The missions are def getting hard to do with just the two of us. Even with runes, the best armor at that point in the game and some decent skills. But it's a nice challenge, we don't have to deal with crappy players and drama queens (you know what I mean). A henchmen while suffice, drives me crazy when I cant see what drops they are taking. I don't like not being able to say "hey I'll trade you for that sword" etc. So we've been trying to tag team the missions. We die more than we want to obviously since it's only us two which is what lead to the res problem.
As for the Tactics and healing yourself as a warrior. I find the armor class penalty when using it drops me too fast. Sure it's great to use when in between fights, but during a fight when 4 mobs are on just me and I'm at half health...that'll surely put me down.
It looks like the best compromise will be just to add the healer hench and move on. Should solve most of our problems.
As for the Tactics and healing yourself as a warrior. I find the armor class penalty when using it drops me too fast. Sure it's great to use when in between fights, but during a fight when 4 mobs are on just me and I'm at half health...that'll surely put me down.
It looks like the best compromise will be just to add the healer hench and move on. Should solve most of our problems.
Night Daftshadow
Restore life and Resurrect spells, which one is better? Knowing they both do the same thing but which one offers better ressurection in terms of restoring health and energy?
Ashleigh McMahon
Quote:
Originally Posted by Eclair
They recharge when you enter a new zone too, or enter a cutscene (I'm pretty sure about this, but not 100%).
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Incorrect, Just went through that experience myself. Ressurection Signets do not refresh entering new zones.
The only way to re-charge them is to kill a boss monster, or enter a safe zone.
Edit: And Night, I personally prefer Ressurect, as restore life takes more energy, and I can't afford that.
Hope this helps.
Regards, Ashleigh
salatious
Quote:
Originally Posted by Night Daftshadow
Restore life and Resurrect spells, which one is better? Knowing they both do the same thing but which one offers better ressurection in terms of restoring health and energy?
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Azmodan
I prefer resurrect. Rebirth is nice, but I can't stand losing all my energy after using it. Most of the time, the people I use Rebirth on, run right back into battle with half health and no skills charged. So, they just die again before my energy replenishes.
Ketendra
Quote:
Originally Posted by Night Daftshadow
Restore life and Resurrect spells, which one is better? Knowing they both do the same thing but which one offers better ressurection in terms of restoring health and energy?
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Well that depends on what your Healing Prayers is at, if you have high healing then Restore Life is better, if not go witht he Resurrect. Also there have been many times that I dont want to (or cant) get close enough to the dead to use Restore Life, since you have to touch them. Most times for me Resurrect is better.
Acheus Lokine
Personally I prefer Restore Life, while it's casting my energy goes back up to just about normal anyway so I can just cast Healing Breeze on them right away. That and I only have attribute points in 3 spots, healing being one of them.
EDIT: Noticed I gave no advice...
Just go by personal preference. Try each once and see what works best for you.
EDIT: Noticed I gave no advice...
Just go by personal preference. Try each once and see what works best for you.
FloridaFringe
Ressurection Signets do not refresh entering new zones
This is the second time today that I've seen a statement that contradicts my experiences. Just last night my teammate and I died in Traveler's Vale on the way to the Iron Horse Mine and both of our signets recharged upon entering the next zone.
Can anyone confirm this either way please? Thank you.
This is the second time today that I've seen a statement that contradicts my experiences. Just last night my teammate and I died in Traveler's Vale on the way to the Iron Horse Mine and both of our signets recharged upon entering the next zone.
Can anyone confirm this either way please? Thank you.
Rajamic
You said you were having problems in missions, this would mean you are post-searing.
Post-searing is heavily weighted towards groups of 4 people. Grab Alesia and Stefan, and you'll do much better.
Post-searing is heavily weighted towards groups of 4 people. Grab Alesia and Stefan, and you'll do much better.
Reiz
My Friend and I have been running through to get to Nolani Acadamy we each used our Rez signets on each map and they recharged every time we entered a new map. Must have been a patch or somethin'. We did this two nights ago. So at least from what I've experienced They recharge on new maps.