Bug or...??????

Taks

Ascalonian Squire

Join Date: Apr 2005

Priory Of Sin

N/R

Ok, this happened while fighting in the three way altar fight Broken Tower. The other team was using something with edge of extinction and it seemed as we were backdooring red...it killed everyone on the map instantly.

Valerius

Valerius

Desert Nomad

Join Date: Apr 2005

Canada

R/

hmm.... that's very odd indeed...

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

Weird O_o

Ollj

Ollj

Jungle Guide

Join Date: May 2005

edge of extincion gone bad?

Edge of extinction: (5 5 60 , Beast mastery ,Nature ritual)
Create a level 1-8 Spirit. For creatures within its range, whenever any creature dies, Edge of Extinction deals 14~43 damage to all nearby creatures of the same type. This Spirit dies after 30-126 seconds.

Remember kids, dont use it too much, it causes a nuclear winter!

Taks

Ascalonian Squire

Join Date: Apr 2005

Priory Of Sin

N/R

Ya, luckily 2 people were a little bit behind us or it would of been instant victory for yellow. Hopefully this isn't another exploit so I'm not gonna explain the specifics and what exactly else the other team used just incase.

LoneDust

Frost Gate Guardian

Join Date: Feb 2005

Wow, if this is an actual bug and happens all the time, imaging if someone puts one near the dias on the HoH map...

DrSLUGFly

DrSLUGFly

Desert Nomad

Join Date: May 2005

European Server or International

if there were something to amplify the damage it would explain the instant death to everyone in the vicinity... but amplifying 43 to 400+ would be tough... Are there other, - if someone dies, everyone gets hurt - spells?

It's a snowball effect, if you're playin 3 teams then 36 people, imagine that several are near death when the spirit is cast and the first person is killed. This is how much dmg, you, with full health (I'll say 450) take as people are killed, assuming that a few are low enough level

-die -total dmg
1 -43 (killing 1 other, plus attack to kill one other)
3 -129 (killing 1 other)
4 -172 (killing 3 others, attacks included)
7 -301 (killing at least 5 in the area)
12 -516 (who is going to survive this)

If you could cast it before people are dead but while most are low on life, it could be quite devastating.

This would take out everyone but the pumped up warriors... This is without amplification... if it can be amplified.

Sekkira

Sekkira

Forge Runner

Join Date: Apr 2005

Canberra, AU

put multiple spirits down. I doubt this should be nerfed though as it pretty much can kill even your own team and only in a set of cicumstances.

Plus, how fun would it be to wipe out the arena

Taks

Ascalonian Squire

Join Date: Apr 2005

Priory Of Sin

N/R

They were using fertile season and simbiosis, my whole team had 1k+ hp

Instant death

And we all died at the same second. If it was a snowball effect there would have been some pause in between.

And also, look how fast yellow got rezzed to full. A res orb takes a few seconds to rez and only rezes you to half hitpoints.

ManadartheHealer

ManadartheHealer

Desert Nomad

Join Date: May 2005

Awaiting GW2

W/

Wow that's weird

Now, if only we can figure out how it works and then spam it to annoy the hell out of people

Taks

Ascalonian Squire

Join Date: Apr 2005

Priory Of Sin

N/R

I mean...I just don't see what could do that much damage...our warriors had around 1100 hp and monks the same...and not only did it kill all of us yellow got an instant 100% heal....

snipes

snipes

Academy Page

Join Date: Apr 2005

hack or

maybe blue had 8 Blood is power necros that all killed themselves instantly and edge wiped the world?

Laizness

Ascalonian Squire

Join Date: Jun 2005

Me/N

Its not going to be gradual, because as soon as someone dies it adds more damage, and continues to repeat like that. If multiple people die the rirtual doesn't have a 1 second pause before assigning damage or something of that sort. If 20 people die everyone will die even wit fertile season, and perhaps they used natures renewal to cut your symbiosis.

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

It's not a bug at all... Just because you get owned by something unexpected doesn't mean you should think it's a bug.

Now, let's do the math here.
Edge of extinction at 16 does 52 damage, if you do the math it would take around 9 executions of it to kill someone. Now if one person dies it does very little however, if you had a necro team with 1 monk and light of dwayna stay back out of EoE, and 7 necros with death nova/blood is power for suicide. all they would have to do is put disease on your team to slightly lower all of your health, death nova them selves and stand next to a couple of your guys, and then blood is power suicide in a matter of seconds and everyone within the range of the spirit would then be dead for sure. Then the person with light of dwayna would come and res you all. And your team would be the winning team. Edge of extinction works for spirits as well, meaning if 3 spirits die it kills all of the other spirits too, since they are the same race. Not to mention when the person who casted the spirits dies, so do his spirits.

Asplode

Asplode

Desert Nomad

Join Date: May 2005

Chicago, IL

Rebel Rising [rawr]

Wait, I've not used Edge of Extinction much in PvP but from what I understand it just deals 40something damage to everyone in the area every time someone dies, right?

Or does it do 40 for the first death, 80 for the next, 160 for the next?

-edit: Just read StandardAI's post-

Okay so 52 damage to everyone in range for every death, rather than going all crazy nuclear hell exponential damage.

StandardAI

StandardAI

Banned

Join Date: Mar 2005

K A R M A

Quote:
Originally Posted by Asplode
Or does it do 40 for the first death, 80 for the next, 160 for the next?
No, It doesn't work like that

Porkchop Sandwhiches

Porkchop Sandwhiches

Lion's Arch Merchant

Join Date: Jun 2005

Fishing Village in Wizard's Folly

R/

Quote:
Originally Posted by Asplode
Wait, I've not used Edge of Extinction much in PvP but from what I understand it just deals 40something damage to everyone in the area every time someone dies, right?

Or does it do 40 for the first death, 80 for the next, 160 for the next?

-edit: Just read StandardAI's post-

Okay so 52 damage to everyone in range for every death, rather than going all crazy nuclear hell exponential damage.
If you're patient and can wait the download:

http://www.guildwarsguru.com/forum/s...ad.php?t=25135


This is what EoE can do.

Eonwe

Jungle Guide

Join Date: May 2005

New Jersey

Idiot Savants

It's not a bug. Edge of extinction is just devastating when it starts a chain reaction =\.