Give us dungeons or give us... um... dungeons.
bvalkyrie
Off the top of my head, I believe the total list of "dungeons" in the game is:
- catacombs (pre-searing)
- dragon's lair
- fissure of woe
- underworld
And it could probably be argued that only the catacombs is a "real" dungeon.
We want more dungeons thank you. They don't even have to be missions (see catacombs above), just neat places to explore and maybe do a few quests in.
- catacombs (pre-searing)
- dragon's lair
- fissure of woe
- underworld
And it could probably be argued that only the catacombs is a "real" dungeon.
We want more dungeons thank you. They don't even have to be missions (see catacombs above), just neat places to explore and maybe do a few quests in.
arnansnow
How would dungeons be different from any other place if, you consider catacombs a dungeon? The only difference is that dungeons don't have maps.
Talesin Darkbriar
Dungeons are strictly a subterranean phenomenon friend.
While not neccessarily a labyrinth, dungeons are often places where valuables and secrets were stored, so in turn they are often guarded by clever traps, fell guardians, and maze-like passages all designed to foil would-be explorers and plunderers.
I agree with the OP; the only "real" dungeon is the Catacombs, and it does not survive the Post-Searing.
I would love to see future expansions and updates include more hazardous places beneath Tyria.
Talesin
While not neccessarily a labyrinth, dungeons are often places where valuables and secrets were stored, so in turn they are often guarded by clever traps, fell guardians, and maze-like passages all designed to foil would-be explorers and plunderers.
I agree with the OP; the only "real" dungeon is the Catacombs, and it does not survive the Post-Searing.
I would love to see future expansions and updates include more hazardous places beneath Tyria.
Talesin
RTSFirebat
Said it once and I'll say it again, bring back the Catacombs in Post-Searing!
Make it a high-level area with new quests.. seems a complete waste of a wonderfully detailed area for n00b-land only.
Make it a high-level area with new quests.. seems a complete waste of a wonderfully detailed area for n00b-land only.
Oni No Arashi
Quote:
Originally Posted by RTSFirebat
Said it once and I'll say it again, bring back the Catacombs in Post-Searing!
Make it a high-level area with new quests.. seems a complete waste of a wonderfully detailed area for n00b-land only. |
drowningfish999
I love the catacombs because there are so many different obstacles. Like the corpses you can use to trigger traps and the diseased water. I would love to have a lot more of these, and definitely post searing, although I'm still at a loss as to how an underground area was destroyed in the searing. :/
RTSFirebat
Quote:
Originally Posted by drowningfish999
I love the catacombs because there are so many different obstacles. Like the corpses you can use to trigger traps and the diseased water. I would love to have a lot more of these, and definitely post searing, although I'm still at a loss as to how an underground area was destroyed in the searing. :/
|
For some reason the devs simply haven't added it in... all that's blocking the exit is a bunch of bolders. Go figure.
DrSLUGFly
Anet has already said that they know people like and want "indoor" instances (ie. with roofs and assumedly no maps) so they're likely going to have a bunch with either future updates or the expansion.
DarrenJasper
Uh, I guess none of you have checked the main website recently, or you would know about Grenth's Footprint and the other thing. Two new dungeon-like areas they are planning to release within the next few months as free content.
And Voltron!!
And Voltron!!
spikydude
Hurray for more dungeons!
Dazzler
I loved the catacombs, but for the love of Grenth and all that is unholy PLEASE make the map work with them!
Acheus Lokine
I'd like more dungeons, I was always going to the Catacombs in pre-searing to level up, so more things like that would be quite nice.
RTSFirebat
Quote:
Originally Posted by DarrenJasper
Uh, I guess none of you have checked the main website recently, or you would know about Grenth's Footprint and the other thing. Two new dungeon-like areas they are planning to release within the next few months as free content.
And Voltron!! |
They are bringing two new area's which is good... but it seems a shame to waste such a detailed area like the catacoms to newbie land only.
DarrenJasper
Quote:
Originally Posted by RTSFirebat
er... yes we have.
They are bringing two new area's which is good... but it seems a shame to waste such a detailed area like the catacoms to newbie land only. |
crazy diamond
Well, seeing as there are five deity's I think its pretty safe to assume they'll eventualy give the other three their own dunegons for you to explore when your realm has favor. So that's three more at least.
And yes, Catacombs needs to come back as a high level dungeon.
And yes, Catacombs needs to come back as a high level dungeon.
zman_acura
yes i agree we need catacombs. I never really knew it existed until i left pre-searing.....
DrSLUGFly
I recently went back to pre searing with a new character and I totally understand this desire now. It's not just the underground map, or mapless zone... it's the dismal, claustrophobic, dreariness of it. It's thrilling, frightening, it's fun. I hope they unlock catacombs again with an update (post-sear I mean)
Talesin Darkbriar
May their be salt licks for your gastropodial terror!
Tsukiyomi
I loved going in the catacombs, and as my newest character is a necro, I spent a lot of time in there. I love that place and want it back!
asdar
I hope they implement dungeons.
I know EQ is dead now but man I miss all of the dungeons. Even the low level ones like Crushbone with the little killer gnome and Unrest, man did I spend some time in Unrest.
The Hole, Chardock, HS, even Nurga. Now those were some dungeons.
I like almost everything about GW better than I did EQ but please give us dungeon's like that again.
I know EQ is dead now but man I miss all of the dungeons. Even the low level ones like Crushbone with the little killer gnome and Unrest, man did I spend some time in Unrest.
The Hole, Chardock, HS, even Nurga. Now those were some dungeons.
I like almost everything about GW better than I did EQ but please give us dungeon's like that again.
Darkest Dawn
I too loved the catacombs. I would love to see more "interior" adventures whether in caves, dungeons, castles, etc....
Some could be assigned as missions or quests, but others could be bonus for the loot or elite skills.
Some could be assigned as missions or quests, but others could be bonus for the loot or elite skills.
Sledge
Well, see, all fantasy games I like, not just single player but mmo too, consisted of outdoor camps, castle adventures and, my favotrite, dungeons.
Dungeons being monster lairs, underground labyrinths, passages under castle ruins, cave networks, ect ect.
The best times I have ever had in a fantasy game has always been the "Dungeon Crawl". Always.
Skulking about a dank, rough hewn, passageway, dispatching various denizens, that wished myself and crew dead and served up for kibble. Discovering treasure. Foiling traps and puzzles that atempt to hinder adventurers as monsters seek the party to render the party dead.
And always remember, the sencond word in D&D is dungeon.
Bring on the dungeons!
Dungeons being monster lairs, underground labyrinths, passages under castle ruins, cave networks, ect ect.
The best times I have ever had in a fantasy game has always been the "Dungeon Crawl". Always.
Skulking about a dank, rough hewn, passageway, dispatching various denizens, that wished myself and crew dead and served up for kibble. Discovering treasure. Foiling traps and puzzles that atempt to hinder adventurers as monsters seek the party to render the party dead.
And always remember, the sencond word in D&D is dungeon.
Bring on the dungeons!
Tuna
My hypothosis for the lack of dungeons is the camera system. Being in small enclosed areas would probably drive you crazy because of how the camera interacts with the environment. The only solution I see is to do it NWN style buts thats probably more trouble than its worth. Or as they do in the catacombs: just have really high ceilings and large rooms.
Galatea
Having spent so much time in Post-Seared, I have to say that I really do miss the Catacombs. The art was wonderful, and it was cool exploring and not knowing where I was going.
johnnylange
Quote:
Originally Posted by arnansnow
How would dungeons be different from any other place if, you consider catacombs a dungeon? The only difference is that dungeons don't have maps.
|
Mister Glue
Quote:
Originally Posted by Tuna
My hypothosis for the lack of dungeons is the camera system. Being in small enclosed areas would probably drive you crazy because of how the camera interacts with the environment. The only solution I see is to do it NWN style buts thats probably more trouble than its worth. Or as they do in the catacombs: just have really high ceilings and large rooms.
|
Tuna
Quote:
Originally Posted by Mister Glue
Having the high ceilings and the large rooms would really be the only way they would do it, wouldn't it? I know I'd be complaining a lot if my group went into a dungeon only to be trapped in a narrow passage between two level 30 monsters. Ouch.
|
NoChance
practically: considering how much we get trapped in corners by npc's right now, i think dungeons would be a really bad idea.
aside from that, am I the only one here who hates dungeon crawls -- especially getting lost in a dungeon, walking the empty corridors (as you've killed all mobs already) over and over searching for that one small doorway that you missed because it was obscured in the darkness?
aside from that, am I the only one here who hates dungeon crawls -- especially getting lost in a dungeon, walking the empty corridors (as you've killed all mobs already) over and over searching for that one small doorway that you missed because it was obscured in the darkness?
RTSFirebat
Quote:
Originally Posted by Tuna
My hypothosis for the lack of dungeons is the camera system. Being in small enclosed areas would probably drive you crazy because of how the camera interacts with the environment. The only solution I see is to do it NWN style buts thats probably more trouble than its worth. Or as they do in the catacombs: just have really high ceilings and large rooms.
|
Needless to say I miss the catacombs... what a waste of an area of newbie land
Makarei
Yes i agree with this poster, there is too much exploring above ground. And yes encountering levels/floors even traps would be great. some how i always feel that the ranger is never loved in guild wars like other characters are, having some underground missions with need of rangers would be great. - they need a detect trap skill..
A map, well i just say have another copy of the same map there is now, except it shows an underground version of the island.. It be great to see some underground dwarven towns or cities, too..
Seeing new hazardous envioments would good too, Tho i always wanted to see it rain in guildwars.. or have blizzard,sand, or thunder storms.. but there never is any.. :-(
Anyways i'm not too fussed how guildwars turns out. It has found its place on my dusty shelf.. along side another attempt of a fantasy non/cheating world.. diablo2. ugh. what are games turning into.. Might just invest in that Life i always wanted.
A map, well i just say have another copy of the same map there is now, except it shows an underground version of the island.. It be great to see some underground dwarven towns or cities, too..
Seeing new hazardous envioments would good too, Tho i always wanted to see it rain in guildwars.. or have blizzard,sand, or thunder storms.. but there never is any.. :-(
Anyways i'm not too fussed how guildwars turns out. It has found its place on my dusty shelf.. along side another attempt of a fantasy non/cheating world.. diablo2. ugh. what are games turning into.. Might just invest in that Life i always wanted.
terminalpariah
I find the lack of dungeons to be very disappointing. I remember adventuring outside of Droknar's Forge and came across this:
Okay, upon closer inspection it's a furnace. But, from a distance, it looked like a really cool dungeon entrance, being guarded by some powerful monsters! My party got pretty excited at the prospect of adventuring underground.
Also, have you noticed the "fake" caves in this region? They paint the texture to give the impression of depth. Very annoying!
Okay, upon closer inspection it's a furnace. But, from a distance, it looked like a really cool dungeon entrance, being guarded by some powerful monsters! My party got pretty excited at the prospect of adventuring underground.
Also, have you noticed the "fake" caves in this region? They paint the texture to give the impression of depth. Very annoying!
Jigs
the GW guild site is talking anout Sorrows furnace, and from the previews of it, it looks like that there will be a mine-like area to explore where the Summit dwarves are guarding it.
Closed areas to fight will be something new. Open places gets boring. Example: a battle inside the enemy temple or palace.
Closed areas to fight will be something new. Open places gets boring. Example: a battle inside the enemy temple or palace.
Halmyr
Well if any one could tell me what class the undead lich has(if he has one) I have an awsome idea for a new area with dungeons.
Jigs
Quote:
Originally Posted by Halmyr
Well if any one could tell me what class the undead lich has(if he has one) I have an awsome idea for a new area with dungeons.
|
Halmyr
ok that help thx, gonna make a thread about thta new area now.
Right after I finish theis backgammon game.
Right after I finish theis backgammon game.
Halmyr
ok here its the thread, still need a bit of work and might confuse ppl a bit one the area, I try to answer any question to
http://www.guildwarsguru.com/forum/s...d=1#post410304
http://www.guildwarsguru.com/forum/s...d=1#post410304
Armada Hunter
I agree. Dungeons sure are cool.
Fantus
A triple "woooot" for Dungeons!!!
Rayea
well, i for one love the cats...
but i have to tell ye sad news..the cats WERE nuked by the searing...sad to say but true.
if you wander about the back part of post sears old ascalon, near the bridge with the charr, there is a high area that looks down on to ruins of a square shaped but...its the place in the Cats where the girls who colect stood, and you could sneak down to the gargoyles quick from behind it. totally gone and reduced to ash and rubble
reason.....obvious. the huge crystals that droped form the sky smacked into the ground so hard, it caused falts and tremors and collapsed whole sections of the cats, thisch is why some areas of old ascalon are so deep. ther *are* whats left in parts, of the cats....
however, whats to stop there being parts of the cats we never knew in pre, from comming up in Post. say, where wizards folly was. there were parts of Folly and Green Hills that had open viewable parts of the cats in, just have a new wizards folly map, connected to the shiverpeaks (but not to old ascalon, for goddess sake >.< ve have enough problems with cheap ass armour tricks in low level arenas right now)
say, there was a earthquake (probaly around the time your char acended or finished the last main mission) and it opened up a passageway thru the mountains inot whats left of wizards folly. and from there, some of the ice cavern passageways went into what is left of the cats, and we find areas that are still about down there....and some that are totally new, because the shifting of the rocks opened up new sections of the underground.....and you could add new peeps down theire, that maybe use the charr sky crystals as building materials ^^
but i have to tell ye sad news..the cats WERE nuked by the searing...sad to say but true.
if you wander about the back part of post sears old ascalon, near the bridge with the charr, there is a high area that looks down on to ruins of a square shaped but...its the place in the Cats where the girls who colect stood, and you could sneak down to the gargoyles quick from behind it. totally gone and reduced to ash and rubble
reason.....obvious. the huge crystals that droped form the sky smacked into the ground so hard, it caused falts and tremors and collapsed whole sections of the cats, thisch is why some areas of old ascalon are so deep. ther *are* whats left in parts, of the cats....
however, whats to stop there being parts of the cats we never knew in pre, from comming up in Post. say, where wizards folly was. there were parts of Folly and Green Hills that had open viewable parts of the cats in, just have a new wizards folly map, connected to the shiverpeaks (but not to old ascalon, for goddess sake >.< ve have enough problems with cheap ass armour tricks in low level arenas right now)
say, there was a earthquake (probaly around the time your char acended or finished the last main mission) and it opened up a passageway thru the mountains inot whats left of wizards folly. and from there, some of the ice cavern passageways went into what is left of the cats, and we find areas that are still about down there....and some that are totally new, because the shifting of the rocks opened up new sections of the underground.....and you could add new peeps down theire, that maybe use the charr sky crystals as building materials ^^
Kai Nui
I think I posted a topic like this before. This game definitely lacks any form of thinking. Especially since you can choose a warrior and not worry about jack shit because you're undestructable. I'd like labyrnths (yeah sp) and rewards and stuff. Monsters that require organized teams to take now (so far the hardest enemies are monk mursaat that require a mesmer to come along. all the rest take no skill, just tanking and throwing around attacks and healing damage. That's skill... NOT.) Maybe even several monsters and deciding which to take out first etc... this would not be a place for waves of monsters like the actual game (which is a piece of shit) and what the heck. I'm wasting my time. This isn't going to exist because it'll get nerfed or something. Pfft.
Then again, if you had the bosses drop keys to chests and chests requiring multiple keys from ends of the dungeon and as long as monsters in there have:
More than one class and support each other well. Skills to take out warriors and monks and solo-ers easy. Such as shatter enchantments etc for those UW monks and new skills like, "If there is no one else in the area, all chaos damage is dealt directly to target foe and they are incapacitated.) lol ok... well there'd have to be stuff but... Yeah forget my rambling, I like the idea, lets have more like it.
Then again, if you had the bosses drop keys to chests and chests requiring multiple keys from ends of the dungeon and as long as monsters in there have:
More than one class and support each other well. Skills to take out warriors and monks and solo-ers easy. Such as shatter enchantments etc for those UW monks and new skills like, "If there is no one else in the area, all chaos damage is dealt directly to target foe and they are incapacitated.) lol ok... well there'd have to be stuff but... Yeah forget my rambling, I like the idea, lets have more like it.