Give us dungeons or give us... um... dungeons.

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b
bvalkyrie
Pre-Searing Cadet
#1
Off the top of my head, I believe the total list of "dungeons" in the game is:

- catacombs (pre-searing)
- dragon's lair
- fissure of woe
- underworld

And it could probably be argued that only the catacombs is a "real" dungeon.

We want more dungeons thank you. They don't even have to be missions (see catacombs above), just neat places to explore and maybe do a few quests in.
arnansnow
arnansnow
Jungle Guide
#2
How would dungeons be different from any other place if, you consider catacombs a dungeon? The only difference is that dungeons don't have maps.
Talesin Darkbriar
Talesin Darkbriar
Krytan Explorer
#3
Dungeons are strictly a subterranean phenomenon friend.
While not neccessarily a labyrinth, dungeons are often places where valuables and secrets were stored, so in turn they are often guarded by clever traps, fell guardians, and maze-like passages all designed to foil would-be explorers and plunderers.

I agree with the OP; the only "real" dungeon is the Catacombs, and it does not survive the Post-Searing.
I would love to see future expansions and updates include more hazardous places beneath Tyria.

Talesin
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#4
Said it once and I'll say it again, bring back the Catacombs in Post-Searing!

Make it a high-level area with new quests.. seems a complete waste of a wonderfully detailed area for n00b-land only.
O
Oni No Arashi
Frost Gate Guardian
#5
Quote:
Originally Posted by RTSFirebat
Said it once and I'll say it again, bring back the Catacombs in Post-Searing!

Make it a high-level area with new quests.. seems a complete waste of a wonderfully detailed area for n00b-land only.
whole heartedly agree. And only really necro and monk's see the real deals in the catacombs too. Some of the skill missions take you to wonderful areas. It's truly a waste to not keep it after all that hard work.
drowningfish999
drowningfish999
Krytan Explorer
#6
I love the catacombs because there are so many different obstacles. Like the corpses you can use to trigger traps and the diseased water. I would love to have a lot more of these, and definitely post searing, although I'm still at a loss as to how an underground area was destroyed in the searing. :/
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#7
Quote:
Originally Posted by drowningfish999
I love the catacombs because there are so many different obstacles. Like the corpses you can use to trigger traps and the diseased water. I would love to have a lot more of these, and definitely post searing, although I'm still at a loss as to how an underground area was destroyed in the searing. :/
It wasn't.

For some reason the devs simply haven't added it in... all that's blocking the exit is a bunch of bolders. Go figure.
DrSLUGFly
DrSLUGFly
Desert Nomad
#8
Anet has already said that they know people like and want "indoor" instances (ie. with roofs and assumedly no maps) so they're likely going to have a bunch with either future updates or the expansion.
DarrenJasper
DarrenJasper
Krytan Explorer
#9
Uh, I guess none of you have checked the main website recently, or you would know about Grenth's Footprint and the other thing. Two new dungeon-like areas they are planning to release within the next few months as free content.

And Voltron!!
spikydude
spikydude
Academy Page
#10
Hurray for more dungeons!
Dazzler
Dazzler
Krytan Explorer
#11
I loved the catacombs, but for the love of Grenth and all that is unholy PLEASE make the map work with them!
Acheus Lokine
Acheus Lokine
Frost Gate Guardian
#12
I'd like more dungeons, I was always going to the Catacombs in pre-searing to level up, so more things like that would be quite nice.
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#13
Quote:
Originally Posted by DarrenJasper
Uh, I guess none of you have checked the main website recently, or you would know about Grenth's Footprint and the other thing. Two new dungeon-like areas they are planning to release within the next few months as free content.

And Voltron!!
er... yes we have.

They are bringing two new area's which is good... but it seems a shame to waste such a detailed area like the catacoms to newbie land only.
DarrenJasper
DarrenJasper
Krytan Explorer
#14
Quote:
Originally Posted by RTSFirebat
er... yes we have.

They are bringing two new area's which is good... but it seems a shame to waste such a detailed area like the catacoms to newbie land only.
Well amazingly in a thread asking for more dungeons it never came up once. ANet has pretty much pre-empted you on this suggestion.
crazy diamond
crazy diamond
Wilds Pathfinder
#15
Well, seeing as there are five deity's I think its pretty safe to assume they'll eventualy give the other three their own dunegons for you to explore when your realm has favor. So that's three more at least.

And yes, Catacombs needs to come back as a high level dungeon.
zman_acura
zman_acura
Academy Page
#16
yes i agree we need catacombs. I never really knew it existed until i left pre-searing.....
DrSLUGFly
DrSLUGFly
Desert Nomad
#17
I recently went back to pre searing with a new character and I totally understand this desire now. It's not just the underground map, or mapless zone... it's the dismal, claustrophobic, dreariness of it. It's thrilling, frightening, it's fun. I hope they unlock catacombs again with an update (post-sear I mean)
Talesin Darkbriar
Talesin Darkbriar
Krytan Explorer
#18
May their be salt licks for your gastropodial terror!
T
Tsukiyomi
Frost Gate Guardian
#19
I loved going in the catacombs, and as my newest character is a necro, I spent a lot of time in there. I love that place and want it back!
a
asdar
Krytan Explorer
#20
I hope they implement dungeons.

I know EQ is dead now but man I miss all of the dungeons. Even the low level ones like Crushbone with the little killer gnome and Unrest, man did I spend some time in Unrest.

The Hole, Chardock, HS, even Nurga. Now those were some dungeons.

I like almost everything about GW better than I did EQ but please give us dungeon's like that again.