The Pet Corner
HotSnack
Here are some pet stats I just recorded in this month's BWE, the numbers were gained from my monk char (starter armour: +5 AR, and starter bow: 3-5) as he roamed around finding tamable animals.
The attack stat represents how much damage the animal was inflicting on my monk (from a mean average of 10 values).
the defence stat represents how much damage my monk inflicted on the animals (again, on an average of 10).
ROA means Rate of Attack.
What we can tell from this data is not alot really, since all the animals in the wild start at different levels, making it hard to deduce if they're any differences between them at all, but hopefully this should at least get the ball rolling on having a collection of useful information about pets.
Melandru's Stalker (lvl 3)
ROA
Approx. 2 secs
Attack
6.7
Defence
3.8
Strider (lvl1)
ROA
approx. 2 secs
Attack
4.6
Defence
3.8
Warthog (lvl 2)
ROA
Approx. 2 secs
Attack
5
Defence
4.3
Anyone who has encountered or used pets please do reply with your own observations, or the location of a another tamable animal you saw (shame that spiders, bears and rabbits aren't tamable).
Edit: If this is in the wrong thread, the please move it.
The attack stat represents how much damage the animal was inflicting on my monk (from a mean average of 10 values).
the defence stat represents how much damage my monk inflicted on the animals (again, on an average of 10).
ROA means Rate of Attack.
What we can tell from this data is not alot really, since all the animals in the wild start at different levels, making it hard to deduce if they're any differences between them at all, but hopefully this should at least get the ball rolling on having a collection of useful information about pets.
Melandru's Stalker (lvl 3)
ROA
Approx. 2 secs
Attack
6.7
Defence
3.8
Strider (lvl1)
ROA
approx. 2 secs
Attack
4.6
Defence
3.8
Warthog (lvl 2)
ROA
Approx. 2 secs
Attack
5
Defence
4.3
Anyone who has encountered or used pets please do reply with your own observations, or the location of a another tamable animal you saw (shame that spiders, bears and rabbits aren't tamable).
Edit: If this is in the wrong thread, the please move it.
MoldyRiceFrenzy
Uhh well there are mao birds... they die fast though sorta but were the only thing i could find because i accidently gave my cat thingy to the stupid tamer guy ...
Rushing Wind
How much does he buy pets for anyway? Or does it depend on the type of pet you've got?
Aria
The last time I checked, you give your pets to him for free.
Those sneaky merchants..
Those sneaky merchants..
Lunarhound
If he paid you for them, you could just keep charming them and selling them to him.
Xapti
Yeah but lets say at 1g a pop, you certainly wouldn't be making good money from it...
Also could have it so he pays more the higherlevel it is. Problem with that though is tht some creatures start off at like level 13-15 or something already, so they'd only be valueable for higher levels than that.
Also could have it so he pays more the higherlevel it is. Problem with that though is tht some creatures start off at like level 13-15 or something already, so they'd only be valueable for higher levels than that.
Lunarhound
I beg to differ. The cats aren't far from the guy at all, and at one gold a piece, it wouldn't take very long for your typical grind-monkey, used to exploiting things like this for hours on end, to build up a stash of gold that would be pretty large for a newbie. Rather than hunt monsters and buy/sell items in Old Ascalon for money, as is probably intended, they'll simply sit around selling stalkers for free cash. This would not only kill all real trade among newbies in Old Ascalon, it would force all newbies to exploit the selling of animals in the same way if they wanted to be able to keep up with everyone else.
Vermilion Okeanos
ok guys... that is off topic... (man... money lovers...)
I also compare the pet before...
I agree with most of the stat up there... now the wolf and the bird... oh yea, and lynx
I would say wolf have the most balance stat but sacrifising some RoA (barely noticable?), while the bird have low hp with high RoA. The lynx however, I think they each have their own stat as time play out.
oh and the defense thing... I wonder is it they got more hp or really more def? because I remember a lightning drake would hit me for 70-103 with lightning orb when i have aeromancer armor on at max, that would cut my hp by about 1/5... but when the same lightning orb hit my warthog... it did barely 1/6 or less without any buff... I was like "wow, how much hp does it got?" lightning dmg also have 25% armor penetration... so thats really something to test out the next time i have a chance.
also one more thing... my warthog have trouble keeping up with the group while the wolf seem to be fine, so I think moving speed should also be tested. (i believe i have never see a stalker having trouble keeping up, i guess it live up its name )
I also compare the pet before...
I agree with most of the stat up there... now the wolf and the bird... oh yea, and lynx
I would say wolf have the most balance stat but sacrifising some RoA (barely noticable?), while the bird have low hp with high RoA. The lynx however, I think they each have their own stat as time play out.
oh and the defense thing... I wonder is it they got more hp or really more def? because I remember a lightning drake would hit me for 70-103 with lightning orb when i have aeromancer armor on at max, that would cut my hp by about 1/5... but when the same lightning orb hit my warthog... it did barely 1/6 or less without any buff... I was like "wow, how much hp does it got?" lightning dmg also have 25% armor penetration... so thats really something to test out the next time i have a chance.
also one more thing... my warthog have trouble keeping up with the group while the wolf seem to be fine, so I think moving speed should also be tested. (i believe i have never see a stalker having trouble keeping up, i guess it live up its name )
Dovi the Monk
i found moa birds to be pretty slow though, they had pretty good damage output i guess but they did die farely fast. in one group my moa bird got left behind i think, he just dissapeared, and he wasnt dead. He got left in the dust or soemthin, i got to the mission slower then everyone else and used a few sprints with my warrior/ranger and nexxt thing u know ive caught up but my moa bird was nowhere in sight, and my team kept goin, so i just kept goin with them and thought my moa bird would catch up eventually cause we would be fighting ppl.
HotSnack
After so long I'm a bit surpirsed this topic has actually recieved some responses. While pets aren't that popular as they don't give you teh win, it's good to know there are still others interested in them anyway.
Btw Vermilion, I also believe the warthog has the highest tanking abilities of all the pets, but I'm not sure if it's because they recieve a higher AR, HP pool, or a bit of both.
Btw Vermilion, I also believe the warthog has the highest tanking abilities of all the pets, but I'm not sure if it's because they recieve a higher AR, HP pool, or a bit of both.
Shrapnel_Magnet
Quote:
Originally Posted by Lunarhound
I beg to differ. The cats aren't far from the guy at all, and at one gold a piece, it wouldn't take very long for your typical grind-monkey, used to exploiting things like this for hours on end, to build up a stash of gold that would be pretty large for a newbie. Rather than hunt monsters and buy/sell items in Old Ascalon for money, as is probably intended, they'll simply sit around selling stalkers for free cash. This would not only kill all real trade among newbies in Old Ascalon, it would force all newbies to exploit the selling of animals in the same way if they wanted to be able to keep up with everyone else.
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Not that the selling of animals wouldn't be just another way of making money worthless, I'm just saying that it wouldn't be the easiest.
Dovi the Monk
lol
thats the same thing i did when i need money for my armor
i needed like 20 gold so i just went out there and killed 20 of them, got my 20 gold and bought the once lvl 10 armor for my monk. although i think this was actually i faster way of getting gold then chamring and selling the animals...
thats the same thing i did when i need money for my armor
i needed like 20 gold so i just went out there and killed 20 of them, got my 20 gold and bought the once lvl 10 armor for my monk. although i think this was actually i faster way of getting gold then chamring and selling the animals...
I_Hate_You
Quote:
Originally Posted by Lunarhound
I beg to differ. The cats aren't far from the guy at all, and at one gold a piece, it wouldn't take very long for your typical grind-monkey, used to exploiting things like this for hours on end, to build up a stash of gold that would be pretty large for a newbie. Rather than hunt monsters and buy/sell items in Old Ascalon for money, as is probably intended, they'll simply sit around selling stalkers for free cash. This would not only kill all real trade among newbies in Old Ascalon, it would force all newbies to exploit the selling of animals in the same way if they wanted to be able to keep up with everyone else.
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Halfy
I became a proponent for pets after I teamed up with several rangers on a mission and just about everyone brought one. There was no need for warriors there that we could tell, we breezed right through most enemies.
Now I know pets aren't popular in GvG, but come one there is a whole skill set in beast mastery devoted almost entirely to them. There has to be a way to make them an effective tactic. I think people have overlooked a valuable resource. What I would like to know is their damage output at their top level.
Now I know pets aren't popular in GvG, but come one there is a whole skill set in beast mastery devoted almost entirely to them. There has to be a way to make them an effective tactic. I think people have overlooked a valuable resource. What I would like to know is their damage output at their top level.
Zaklex
My Moa bird is now at lvl 16, it does act as a tank and has been used as such on missions were we didn't have a warrior. Don't know the damage output except that my character(a lvl 16 ra/mo) + the bird and monk hench can easily take down a lightning drake(I know, so what, big deal, who cares). I'll try to get it up to lvl 20 in the March BWE and do a damage output study. As for effectiveness in GvG, bringing only 1 pet probably doesn't effect a battle, however I would say if you have more than one they could possible provide an added advantage(that's just a guess).
Vermilion Okeanos
My warthog's dmg at lv20 with call of brutality on beast mastery 10 is around 1 lightning strike of 13 air magic per hit. If you add strength of honor + call of haste along with call of brutality... it is quite a sight...
HotSnack
Also to add in, supposedly the more points you put into beastmastery itself, the higher the attack and defence of your pet (sort of like weapon masteries then).
However, I've tried comparing the damage of a pet with 0 points in beastmastery, with one that had 7 points of beastmastery and still saw no real difference in damage (I never checked for defence).
The problem with pets in GvG though is the lack of control of your pets. All they do is attack, reducing them to the poor man's warrior. I think people will only start to take beastmastery seriously if there will be calls that will actually have good synergy with the ranger's other skills. For instance, Call of Disruption would have been an interesting skill to augment the anti-caster ranger's own abilities, but the pitiful chance of an actual disruption combined with all pet's slow RoA makes this one to pass over pretty quickly.
Maybe add calls that increase pet damage when attacking a bleeding opponent, calls that give a chance to knockdown on hitting moving opponents, just anything to make players sit up and think how they can actually incorporate pets into their own play style, rather than all these calls such as - Call of B, this is just like call of A, only instead of set damage infliction/reduction it gives armour penetration/increased regen to increase/decrease the damage inflicted/received.
However, I've tried comparing the damage of a pet with 0 points in beastmastery, with one that had 7 points of beastmastery and still saw no real difference in damage (I never checked for defence).
The problem with pets in GvG though is the lack of control of your pets. All they do is attack, reducing them to the poor man's warrior. I think people will only start to take beastmastery seriously if there will be calls that will actually have good synergy with the ranger's other skills. For instance, Call of Disruption would have been an interesting skill to augment the anti-caster ranger's own abilities, but the pitiful chance of an actual disruption combined with all pet's slow RoA makes this one to pass over pretty quickly.
Maybe add calls that increase pet damage when attacking a bleeding opponent, calls that give a chance to knockdown on hitting moving opponents, just anything to make players sit up and think how they can actually incorporate pets into their own play style, rather than all these calls such as - Call of B, this is just like call of A, only instead of set damage infliction/reduction it gives armour penetration/increased regen to increase/decrease the damage inflicted/received.
Dovi the Monk
[COLOR=DarkGreen]ya the pets just go crazy in any battle, although i find sometimes they are helpful for disruption, i mean maybe once the pet reaches lvl 20, itll be like hving a lvl 10 inexperienced warrior into battle with you.
although they could just maybe give the pets commands or soemthin to make them more controllable. Maybe like defend(attack anything attacking your owner), follow(attack anything attacking your owner or anything he is attacking), and finally wild or somethin(what they do now).[/COLOR]
although they could just maybe give the pets commands or soemthin to make them more controllable. Maybe like defend(attack anything attacking your owner), follow(attack anything attacking your owner or anything he is attacking), and finally wild or somethin(what they do now).[/COLOR]
Dreamsmith
Quote:
Originally Posted by Bahala
How much does he buy pets for anyway? Or does it depend on the type of pet you've got?
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Halfy
I wouldn't see the point of changing a whole lot. It takes time to get your pet up to max with you. Better to decide early and take him/her with you on the journey to lvl 20.
I realize there are pet differences but marginal at best to the present date. Time will tell if ArenaNet tweaks the pets according to the suggestions made.
I realize there are pet differences but marginal at best to the present date. Time will tell if ArenaNet tweaks the pets according to the suggestions made.
HotSnack
Quote:
Originally Posted by Halfy
I wouldn't see the point of changing a whole lot. It takes time to get your pet up to max with you. Better to decide early and take him/her with you on the journey to lvl 20.
I realize there are pet differences but marginal at best to the present date. Time will tell if ArenaNet tweaks the pets according to the suggestions made. |
I did it due to my love of knowing the numbers in games, plus the lack of information on pets on all the fansites I've visisted.
thegriffgeeks
Quote:
Originally Posted by Halfy
I became a proponent for pets after I teamed up with several rangers on a mission and just about everyone brought one. There was no need for warriors there that we could tell, we breezed right through most enemies.
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Problem is that the thing fights other non-threatening animals constantly...
William of Orange
Pets are nice if you're just out wandering by yourself earlier on in the game (i.e. Pre-Searing Ascalon). When I did the mission to tame the Melandru's Stalker, I just kept him with me because it was handy in dealing some extra damage, and who can resist something with a name like Melandru?
It is annoying sometimes that you can't really control them, especially if a Moa bird comes into range and you can't stop them from ripping on each other. Every now and then I try to disengage an enemy (or Moa) and my Melandru keeps on attacking, so I'm forced to decide between letting him die or going back and trying to fend off enemies on my own...
It is annoying sometimes that you can't really control them, especially if a Moa bird comes into range and you can't stop them from ripping on each other. Every now and then I try to disengage an enemy (or Moa) and my Melandru keeps on attacking, so I'm forced to decide between letting him die or going back and trying to fend off enemies on my own...
Zaklex
I found that lingering near an enemy your pet attacks or is attacked by tends to make it stick around and not follow you. In explorable areas where my Moa was following, if it did get attacked or stopped to attack something, I found that if I kept on going, eventually it would disengage and catch up to me.
Kaiwyn
It really would be nice if you could control the animal with a Follow (follow but don't fight) or defend (fight) like they have for the henchmen in NWN. I don't know if I even want to get an animal. The last one I had was forever getting itself ripped up and killed, battling where it shouldn't. I am trying to keep myself alive so I finally just let the thing keep dying. It took too much of my resources constantly healing it. I don't see much of an advantage to keeping one around.
RitchDavis
Quote:
Originally Posted by Lunarhound
If he paid you for them, you could just keep charming them and selling them to him.
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So no, you cant sell it then charm it and sell it again. I took it to mean you could tame that species of animal again, as well.
And animals make a HUGE difference especially if you're a monk/ranger. A good animals will hold the enemy back long enough for you to pummel it with your big spells.
Davion
Roken
Quote:
Originally Posted by Halfy
I became a proponent for pets after I teamed up with several rangers on a mission and just about everyone brought one. There was no need for warriors there that we could tell, we breezed right through most enemies.
Now I know pets aren't popular in GvG, but come one there is a whole skill set in beast mastery devoted almost entirely to them. There has to be a way to make them an effective tactic. I think people have overlooked a valuable resource. What I would like to know is their damage output at their top level. |
Added double post content:
Quote:
Originally Posted by Kaiwyn
It really would be nice if you could control the animal with a Follow (follow but don't fight) or defend (fight) like they have for the henchmen in NWN. I don't know if I even want to get an animal. The last one I had was forever getting itself ripped up and killed, battling where it shouldn't. I am trying to keep myself alive so I finally just let the thing keep dying. It took too much of my resources constantly healing it. I don't see much of an advantage to keeping one around.
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Halfy
Have no fear! Us pet-keepers will soon be respected! Gaile Gray expressed in the latest fansite friday.
So there is hope. Most people ignore pets because of the lack of control, especially in PvP.
Quote:
...it’s my understanding that more control options for pets and henchmen are definitely on the design and programming list. Where it will fall remains to be seen. There are 21 days until Guild Wars is released. If in that 21 days we are able to work on controls for these NPC’s, we’ll definitely do it. If we cannot implement control changes before month’s end, you can rest assured that our streaming technology will make it possible for us to include such improvements in one of our free Guild Wars updates. |
Double Wolf
I dont see why I couldn't name my pet since it levels up like I do and it belongs to me. Also, when many people in PvP or PvE had the same pet (like the m.stalker)I could not tell which one was mine by looking at the life bars in my party. This was dissapointing since I couldn't tell when my cat was dying. It would really help if the color of the pet's life bar is a different color so players can tell them apart.
P.S.: Guild Wars=Best Game Ever!
P.S.: Guild Wars=Best Game Ever!
Silmor
Quote:
...it’s my understanding that more control options for pets and henchmen are definitely on the design and programming list. |
Imagine the possibility of four henchmen and a pet to control though, that would get confusing pretty quickly and use up quite a bit of interface space.
chalt2
Quote:
Originally Posted by Double Wolf
I dont see why I couldn't name my pet since it levels up like I do and it belongs to me. Also, when many people in PvP or PvE had the same pet (like the m.stalker)I could not tell which one was mine by looking at the life bars in my party. This was dissapointing since I couldn't tell when my cat was dying. It would really help if the color of the pet's life bar is a different color so players can tell them apart.
|
YES! I agree, I have been in parties with several of the same pet and trying to figure out which one belongs to who is almost impossible. Having different names and or color bars would be VERY helpful, even if it just YOUR pet that is identified.
Roken
Quote:
Originally Posted by Silmor
Hmm, I can understand why they look into henchmen control as well as pets since it should be quite a similar thing, but it brings up a nice issue - who ends up with the controls for the henchmen if those are implemented? Giving every party member control seems unwise, so maybe the party leader should be the one to control them.
Imagine the possibility of four henchmen and a pet to control though, that would get confusing pretty quickly and use up quite a bit of interface space. |
The game so far looks great, Im sure the Anet team can work it out.
Fenix Swiftblade
I think that if a high level of control is implemented for the pets, it should be available only to people with high level of Beast Mastery.
I.E:
At level 0 in beast mastery you can have a pet, and it can level up, but it thinks for itself (follows you for the most part but doesn't even attack called targets).
At the levels in between you should have different ranges of no control to full control. Maybe unlocking the use of specific commands at certain levels. (Level 5 you get 'attack my target' or 'stand your ground', level 7 you get 'defend me' etc.)
At Level 12-16 you should have total control, possibly to the point of being able to use the keyboard and mouse to move it and select targets, though this could be a bit much. Having a full range of either hotkeys or pet specific emotes to control the pet would be good at this level.
Another idea would be to make the all of the commands available at all levels, but then the chance the pet obeys would be based on your beast mastery level, at level 0 the pet will not obey (or even do the opposite maybe :P) and at level 12-16 it would obey every time.
I.E:
At level 0 in beast mastery you can have a pet, and it can level up, but it thinks for itself (follows you for the most part but doesn't even attack called targets).
At the levels in between you should have different ranges of no control to full control. Maybe unlocking the use of specific commands at certain levels. (Level 5 you get 'attack my target' or 'stand your ground', level 7 you get 'defend me' etc.)
At Level 12-16 you should have total control, possibly to the point of being able to use the keyboard and mouse to move it and select targets, though this could be a bit much. Having a full range of either hotkeys or pet specific emotes to control the pet would be good at this level.
Another idea would be to make the all of the commands available at all levels, but then the chance the pet obeys would be based on your beast mastery level, at level 0 the pet will not obey (or even do the opposite maybe :P) and at level 12-16 it would obey every time.
Silmor
Quote:
Originally Posted by Fenix
Another idea would be to make the all of the commands available at all levels, but then the chance the pet obeys would be based on your beast mastery level, at level 0 the pet will not obey (or even do the opposite maybe :P) and at level 12-16 it would obey every time.
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Well, the Fansite Friday promises beefed up Pet AI, so hopefully it won't even be necessary to implement the controls. Even if they still get people killed, I'm sure everyone will be much more forgiving now that we can name our beloved fur- and featherballs.
Roken
Aye, I have not played a Ranger yet, but so far the Beast Mastery line looks useless. One pet, that goes off and attacks things without your consent, and it does petty damage against a level 20 character. Although, I do not know how effective it is in PvE. I still say replace it with a blade (sword) line.
Olfin Bedwere
Quote:
Originally Posted by Double Wolf
I dont see why I couldn't name my pet since it levels up like I do and it belongs to me. Also, when many people in PvP or PvE had the same pet (like the m.stalker)I could not tell which one was mine by looking at the life bars in my party. This was dissapointing since I couldn't tell when my cat was dying. It would really help if the color of the pet's life bar is a different color so players can tell them apart.
P.S.: Guild Wars=Best Game Ever! |
3.Pluses for Pets
You can imagine reading the advertisement in the Tyrian Times: “New pets! Improved! Now with 15% more IQ and with a +2 to Chance of Greater Loyalty.” As we mentioned last week in Fansite Friday #40, all non-player characters, including pets, are far less likely to wander off and get themselves into trouble. They’ll remain at your side, assist with your called targets, and generally prove themselves more worthy of their Pet Chow.
More importantly, there should be no more confusion about which of the pets in the party menu belongs to you. Now, each pet can be given a name, with a simple command that look like this: /namepet. If I see you this weekend, you can meet George XVI for yourself.
http://www.guildwars.com/community/f...iday-bwe6.html
Marksmann
Quote:
Originally Posted by HotSnack
Also to add in, supposedly the more points you put into beastmastery itself, the higher the attack and defence of your pet (sort of like weapon masteries then).
However, I've tried comparing the damage of a pet with 0 points in beastmastery, with one that had 7 points of beastmastery and still saw no real difference in damage (I never checked for defence). The problem with pets in GvG though is the lack of control of your pets. All they do is attack, reducing them to the poor man's warrior. I think people will only start to take beastmastery seriously if there will be calls that will actually have good synergy with the ranger's other skills. For instance, Call of Disruption would have been an interesting skill to augment the anti-caster ranger's own abilities, but the pitiful chance of an actual disruption combined with all pet's slow RoA makes this one to pass over pretty quickly. Maybe add calls that increase pet damage when attacking a bleeding opponent, calls that give a chance to knockdown on hitting moving opponents, just anything to make players sit up and think how they can actually incorporate pets into their own play style, rather than all these calls such as - Call of B, this is just like call of A, only instead of set damage infliction/reduction it gives armour penetration/increased regen to increase/decrease the damage inflicted/received. |
Ilya Khan
The one reason I would EVER be some sort of beastmaster/animal charmer is any game is to either tame a pig, a duck, a penguin, or a seal, and name it a fun name like Morty or Pooka. I beleive that in order to attract players to beast mastery, one needs to give the owners a connection with their pet because if you have a horse named "Horse level 3", then you feel no connection to it. But when you have a level 3 Horse named "Pooka", it is what really attracts you to wanting to have a pet. And a bit off topic, I wouldn't mind having to feed my pet to make an even stronger connection. But thats just my 2 cents...
Sorry if my mind works as though I am 1/2 my true age, but I am a child at heart.
Sorry if my mind works as though I am 1/2 my true age, but I am a child at heart.
MindBullets
I'm unable to play until tomorrow.
I was wondering if anyone could take a moment and comment on the changes that have been implemented to the pets AI etc?
Thanks in advance,
Mind
I was wondering if anyone could take a moment and comment on the changes that have been implemented to the pets AI etc?
Thanks in advance,
Mind